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Rebellion: New Aliens vs Predator Game Could Happen

New AvP Game Rebellion Rebellion: New Aliens vs Predator Game Could HappenThere’s a new interview over on DSOGaming with Kevin Floyer-Lea, who is the head of programming at Rebellion and also worked on 1999’s Aliens vs Predator as well the 2010 version. The interview is about the technology behind Sniper Elite 3 but he also mentions that Rebellion are still interested in making a new Aliens vs Predator game. We last heard from Sega in 2011 that there were still things to be done in the Alien universe before they could revisit a sequel to AvP – i.e. Aliens Colonial Marines and Alien Isolation. Here’s the excerpt:

DSOG: One of your most successful games was Aliens vs Predator. Both the Jaguar and PC versions of it were stunning. Would you ever return to that franchise?

Kevin Floyer-Lea: Here at Rebellion we’ve got a particularly strong attachment to the AvP universe, so it could happen. We had a lot of fun playing with people’s minds on the original game by randomising spawn positions so what was a health pack turned out to be an Alien on your next play through. So personally I’d love to see an AvP game with fully procedurally generated levels, where you literally never know what’s around the next corner.

2010’s Aliens vs Predator was in development for years before they announced it and this interview does confirm that a new AvP game is not secretly in development, at least not with Rebellion. When Aliens vs Predator was released it did quite well sales wise and got average to positive reviews. My memory is a little hazy but I’m pretty sure Sega dropped support for it a month or so after its release. So could a new Aliens vs Predator come out for the likes of X-Box One and PS4 in the near future and could Rebellion return to the franchise? Despite some of the criticism from fans it received, we should be thankful it didn’t turn out as bad as Colonial Marines. I could definitely see a new AvP game on the cards at some point but whether Rebellion is involved or not remains to be seen. Thanks to Spoonman101 for the news.



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Comments: 89
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  1. Vertigo
    Quote from: AJL on Jul 28, 2014, 12:10:54 PM
    I don't know about UE2.. but in AvP game where at least in my opinion utilizing shadows is a fundamental
    part of character behaviour/gameplay, I think it is a major flaw when the lighting system is so inconsistent
    that you can't trust what you see..

    i.e. alien tries to hide in the shadows only to stand out like a sore thumb and be blown away from halfway
    across the map because.. while the environment (level geometry) appears like a nice dark hiding spot, the
    alien (dynamic object) may still be fully illuminated by the differently calculated model lighting...

    Fair enough, good point.
  2. AJL
    Quote from: Vertigo on Jul 27, 2014, 07:18:43 PM
    :Edit: Added quote, not sure how I managed to get ninja'd by half an hour on a one-sentence post...
    Quote from: AJL on Jul 27, 2014, 06:18:02 PMReally ? I've always though lighting as one of its major flaws.. as dynamic objects (like characters) were
    illuminated separately from the environment and generally in rather inconsistent way...

    The same applied for Unreal Engine 2, didn't it?

    I don't know about UE2.. but in AvP game where at least in my opinion utilizing shadows is a fundamental
    part of character behaviour/gameplay, I think it is a major flaw when the lighting system is so inconsistent
    that you can't trust what you see..

    i.e. alien tries to hide in the shadows only to stand out like a sore thumb and be blown away from halfway
    across the map because.. while the environment (level geometry) appears like a nice dark hiding spot, the
    alien (dynamic object) may still be fully illuminated by the differently calculated model lighting...
  3. RakaiThwei
    Quote from: Xenomrph on Jul 24, 2014, 12:34:31 AM
    I'm down for another AvP game from Rebellion, I really liked AvP2010.

    Me too. I hope that if another game is continued, that they proceed on with that storyline/continuity/universe. Everyone else is just going on with the route of either solo Alien, Predator or Prometheus influenced ideas.. I would really like to see Rebellion continue on with the Karl Bishop Weyland storyline, and keep that continuity alive a little bit longer before leaving it alone to go stale.
  4. Spooky799kil
    Keep the AVP movies plots/sounds/ideas out of the video games! I hated that in AVP3 (2010), I had to use sound mods using sounds from AVP2 to replace those shitty sounds they had in the default sounds. The Predator hunting origin with aliens and the pyramid crap should stay out of these games. I always hated this plot line and its all those crappy AVP movies fault for it.
  5. Vertigo
    It was pretty much just Trespasser and Hitman using ragdoll physics in 2001, wasn't it?

    AvP2 had fantastic lighting, but was let down by the art design, which for some inexplicable reason tried to employ a comic-esque style. Hence ridiculous froggy aliens, David Bowie colonists and a general sense of unreality.
    But the engine rendered curved surfaces, dynamic lights, and managed long view distances and massive entity counts without excessive frame loss, so the technology itself was fairly sophisticated for the time.
  6. Kimarhi
    I was more angry that ragdoll wasn't included in its release.  It came out close to the same time.


    That same headless fall to the knees and collapse forward animation got on my nerves for the lack of variety. 

  7. Spoonman101
    Graphically (Even for its time) it's shit..
    Storywise it's really captivating.
    Gameplay it's great and versatile.
    Weapons are a bit ridiculous at times but also maintain variety.
    And above all else it can be modded which is why a community still played the game for 9 years until its servers were shutdown..
  8. Spoonman101
    Quote from: The Eighth Passenger on Jul 24, 2014, 04:19:03 PM
    DID YOU TWO JUST f**kING AGREE WITH EACH OTHER???
    AVPG Front News!

    Quote from: HuDaFuK on Jul 24, 2014, 04:37:41 PM
    Quote from: Spoonman101 on Jul 24, 2014, 04:11:37 PMI hated that so much! How did you feel about the maps for multiplayer? I thought that they were rather small and didn't really cater much to the Alien universe,  Refinery aside.

    I remember liking the AVP temple-style one. Otherwise they weren't really anything special, but adequate. Would've been nice to have more based on the singleplayer campaign though.
    Did you ever get around playing AvP2?
  9. Spoonman101
    I really hate sitting here and saying "They should have done this or should have done that." But would you all agree that this game would have been better with more variety? Everything felt so limited...
  10. Spoonman101
    I remember players being a bit more tactical with stealth kills and finishers once the game got older... The problem I find with the melee mechanic is you couldn't combatant two or more threats at the same time, something I had a lot of fun with in AvP2. Hallowmass pointed out something I've never considered could have perhaps been the downfall of AvP2010; Rebellion's quest for balance... However I never felt anything was nerfed really... I however felt that Rebellion didn't really attempt to put in maximum effort...
  11. Kimarhi
    Not really.  ACM followed more in COD's footsteps.  But they modernized it too much with the prompt button mashing bs.


    It was better when your alien/pred could do whatever he wanted.  The animations for the prompt kills became so long that nobody ended up using them anyways which added to their uselessness.

    Bring back the auto firing headbites/tail stab and get rid of the prompt button mashing. 

    Perfectly timing a charged wristblade strike in the original AvP to pop off an alien's head was awesome.  Blocking an attack and pressing square to perform a finisher that leaves you totally open to attacks whilst doing it is lame.  I got half my kills in multi just sitting back and waiting for somebody to engage in a button mash fest and picking them off while they did it. 

    It was a lame mechanic.
  12. HuDaFuK
    I didn't mind the 2010 game. The Marine campaign was great and the Predator one wasn't bad either. The Alien one was weak though and I hated how they just recycled the same six levels for each character. The multiplayer was awesome when I could get a game but the matchmaking was totally f*cked, on the PS3 at least.

    Still, overall I quite enjoyed it and I'd be interested in them doing another.
  13. Kimarhi
    Quote from: Hallowmass on Jul 23, 2014, 01:57:26 AM
    Mini-rant:

    AVP 2010 was doomed to mediocrity right from the initial development decisions.  I remember all these press interviews with Rebellion's development team leading up to the release of the game, and they kept repeating the same thing over and over...

    "We're working really hard to 'balance' the game."
    "We want to get the 'balance' just right."
    "We have teams of people playing night and day to nail down the proper 'balance' between the species."

    And right there I knew the game would be "average" at best.  And it was.

    Let's be honest.  What does "balancing" mean?  It means nerfing.  It means taking everything that the fans love about these creatures and watering it down to the point where NOBODY is happy.

    Monolith had it right.  LET THE PLAYERS DECIDE WHAT IS "BALANCED".

    If you think the Predator's smart disc is too overpowered, fine.  Host your own match and turn those off.  If someone doesn't agree with that, they can play with a different host.  If they could do it on the PC back in 2000, there's absolutely no reason why they can't do it on both PC and consoles today.  The moment a developer starts thinking that it's going to force this "one size fits all" determination of what is "balanced" on the community by nerfing everything, the game is destined for bargain bin obscurity.

    Of course, the developer inevitably comes back with the "Well, we don't want to divide up the player community" line.  Well, guess what?  You know what REALLY divides up the player community?  Making a boring, watered-down game.  After less than 90 days, there weren't enough people playing online to even get a decent match started.  If you take the time to cater the game to what the PLAYERS (read: "paying customers") want, there will be plenty of players hosting plenty of matches.

    So please...Rebellion or whoever might make another AVP game in the future:  please stop ruining these characters.  Give us ALL the genuine weapons and all the skins from the films and give players the tools to decide what to do with them in multiplayer.


    Oh, and for god's sake...somebody show the ALIEN some damn respect.  Enough with the snarling dogs on all-fours thing.  That's not an ALIEN.  I don't know if Creative Assembly's "Isolation" game will be any good this fall, but their Alien looks a hell of a lot better than anything seen in AVP 2010.

    this guy is closer to my thought process


    we should post a manifesto on rebellion's website.  Even though we will all buy the game anyways and Rebellion will just knock off COD again anyways. 
  14. Kimarhi
    Psykore you are my dude and while 2010 was better than ACM it was several steps down from either the first two games.


    But I won't say its a presentation issue but more the style of play they brought in.  Hackneyed weak story with button mashing prompt gameplay.  Just didn't feel that it fit at all. 

    The whole time I played it with the exception of elements of the Pred it felt like just a cheap b horror movie knockoff of an actual Alien or Predator campaign.  There was no horror, no atmosphere, it just felt weak.

    I didn't think it looked bad, and didn't mind the future tech by the Marines, and thought that the 2010 game actually portrayed the "warrior cult" of the Marine Corps the best of any game/movie/book in the franchise.  But that's all I'm giving it.   
  15. Hallowmass
    Mini-rant:

    AVP 2010 was doomed to mediocrity right from the initial development decisions.  I remember all these press interviews with Rebellion's development team leading up to the release of the game, and they kept repeating the same thing over and over...

    "We're working really hard to 'balance' the game."
    "We want to get the 'balance' just right."
    "We have teams of people playing night and day to nail down the proper 'balance' between the species."

    And right there I knew the game would be "average" at best.  And it was.

    Let's be honest.  What does "balancing" mean?  It means nerfing.  It means taking everything that the fans love about these creatures and watering it down to the point where NOBODY is happy.

    Monolith had it right.  LET THE PLAYERS DECIDE WHAT IS "BALANCED".

    If you think the Predator's smart disc is too overpowered, fine.  Host your own match and turn those off.  If someone doesn't agree with that, they can play with a different host.  If they could do it on the PC back in 2000, there's absolutely no reason why they can't do it on both PC and consoles today.  The moment a developer starts thinking that it's going to force this "one size fits all" determination of what is "balanced" on the community by nerfing everything, the game is destined for bargain bin obscurity.

    Of course, the developer inevitably comes back with the "Well, we don't want to divide up the player community" line.  Well, guess what?  You know what REALLY divides up the player community?  Making a boring, watered-down game.  After less than 90 days, there weren't enough people playing online to even get a decent match started.  If you take the time to cater the game to what the PLAYERS (read: "paying customers") want, there will be plenty of players hosting plenty of matches.

    So please...Rebellion or whoever might make another AVP game in the future:  please stop ruining these characters.  Give us ALL the genuine weapons and all the skins from the films and give players the tools to decide what to do with them in multiplayer.


    Oh, and for god's sake...somebody show the ALIEN some damn respect.  Enough with the snarling dogs on all-fours thing.  That's not an ALIEN.  I don't know if Creative Assembly's "Isolation" game will be any good this fall, but their Alien looks a hell of a lot better than anything seen in AVP 2010.
  16. Vertigo
    Quote from: skull-splitter on Jul 22, 2014, 05:05:34 PM
    Wishing for SDK's/mod-support in 2014 is ignoring the increasing dependency on DLC... Idealy, yes, SDK's/level editors are provided...

    The two aren't mutually exclusive. Elder Scrolls games have eye-poppingly productive modding communities and a very successful set of DLCs/expansions. Same goes for Dawn of War, Total War, CS:GO and Civilization.

    Does help when the developers' content is deep and asset-rich, on a scale that modders rarely attempt - more Dragonborn than Horse Armour, for example.
  17. Bio Mech Hunter
    Quote from: AJL on Jul 22, 2014, 01:25:28 PM
    AvP2010 had many issues for sure, but many of them I believe could have been easily fixed by modders if only they had released SDK for the game.. But they didn't.. And why ?? Is Rebellion is to blame ?? Or Sega ?? Or... ??

    I hope the next AvP game will be made by someone who hold modding in a "slightly" higher regard.. ::)
    Holy crap! AJL!!! :o Man, you had the BEST AVP mod. Ever. Of all time. My friends and I played the hell out of it for years on end. Good times. Good times. :D

    I'd love to see what you could've done with AVP'10 had Rebellion released the SDK. :'(
  18. skull-splitter
    Wishing for SDK's/mod-support in 2014 is ignoring the increasing dependency on DLC... Idealy, yes, SDK's/level editors are provided...


    QuoteIn hindsight, I really liked AvP2010. The mechanics were actually well done, and the graphics at the time were stellar and ran beautifully.

    Nope. It looked nice but lacked finishing, it played horrible (well, as a PC-shooter anyway, haven't played on console for a good reason) and it ran decent but not impressive.
  19. Spoonman101
    Quote from: AJL on Jul 22, 2014, 01:25:28 PM
    AvP2010 had many issues for sure, but many of them I believe could have been easily fixed by modders if only they had released SDK for the game.. But they didn't.. And why ?? Is Rebellion is to blame ?? Or Sega ?? Or... ??

    I hope the next AvP game will be made by someone who hold modding in a "slightly" higher regard.. ::)
    Wow AJL, I was a big fan of your mod back in the days of AVP2. That's amazing...
  20. AJL
    AvP2010 had many issues for sure, but many of them I believe could have been easily fixed by modders if only they had released SDK for the game.. But they didn't.. And why ?? Is Rebellion is to blame ?? Or Sega ?? Or... ??

    I hope the next AvP game will be made by someone who hold modding in a "slightly" higher regard.. ::)
  21. PsyKore
    In hindsight, I really liked AvP2010. The mechanics were actually well done, and the graphics at the time were stellar and ran beautifully. But the game as a whole always felt unfinished to me, especially single player which was way too linear and had little depth to it.

    I wouldn't be opposed to Rebellion doing another one but they need to learn from AvP2010 - what worked and what didn't work.
  22. skull-splitter
    I sure as f**k hope not, for one.

    Rebellion has a poor track record, has proven to have little learned from their 1999 version so we end up with games that look and sound the part but play wonky.

    I'd rather see Raven try. Their own title Singularity is underrated but a true piece of love and work, their Jedi Knight was great when it comes to staying true to the source-franchise. But seeing Raven hasn't been working on big titles on their own as of late...

    Monolith's try was superior in terms of storytelling and overall feel, though they made a sure miss when they opted for staying a bit too close to their art-style.

    But AvP done better is always interesting IMO, just hope they do better than AvP'10.
  23. Corporal Hicks
    ACM did a good job with updating the mechanics and I enjoyed playing the MP for a while due to that. But what really sets Alien vs. Predator games apart was the different gameplay styles and the tone of the guy. They need to be able to continue with those aspects. They need to keep the different gameplay styles but to keep it updated.

    Once you got used to it I found AvP2010 to be fluid and leaping from surface to surface was great. I'd like to see the modern style kept for the marines. I loved flicking the tracker up. And the upgrade system. AvP2010 had no real upgrade system and the skins just weren't enough IMHO.
  24. Kimarhi
    I didn't mind the upgrades personally.  Its more movie esque to be certain but that far in the future all those systems will probably be in your hud or on your weapon anyways. 

    It would be a cheap way to up the tension knowing you need to swap between weapon and tracker but the motion tracker itself brings tension anyways. 

  25. wolfster
    i remember being a sniper in avp two, could blow off heads and legs.  spear gun for preds could shoot off victims heads and heads stick to walls for skull collection, i liked the smart disc shoulder cannon and combat staff etc.  I remember alien pouncing and tail whip to stun your enemies, ajl mod for avp two had where you could blow off alien limbs and alien players could still attack you or crawl to you, i remember all the guilds/clan sites you could join too,  good memories, great times.
  26. ging
    if you want 3rd person you can do it with modification tools like avp two did and have it in 3rd, ive played in 3rd person already using it
  27. acrediblesource
    "God...just make an open world 3rd person game "
    So many here still have this stubborn attitude towards the FPS for AVP, they'e done it how many times now? And  have gotten the pacing  worth a spit.
    So  RIGHT ON! And Make it using Resident Evil 6's engine. Damn straight.
  28. Deathly_rYaN
    What they should do is try and get the feelin of AVP2 up onto these next gen consoles(current gen). Forget about the AvP'10 story, don't continue with that and discover that Aliens actually have a planet of them. No, bad idea and just a terrible one too.

    -Each species needs their own stories. Maybe at some points have them connect, but not as much like in AvP'10.
    -No grabbing attacks. This annoying as hell.
    -Add Classes like in (AvP2) Each class is great in a different area of combat and movement.
    -Facehugger mode! THIS IS NEEDED FOR A FULL ALIEN EXPERIENCE.
    -Keep Co-op out of this(Unless a decision for a movie event that replicates itself from a film.
  29. Wolfman6699
    God...just make an open world 3rd person game  and all would (hopefully) be right with the world.  Enough with the damn 1st person!!
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