Today is the last day of E3 2014 and to kick things off, Creative Assembly has released a second batch of screenshots from Alien: Isolation. You can view all 10 new in-game screenshots in HD below.
Today is the last day of E3 2014 and to kick things off, Creative Assembly has released a second batch of screenshots from Alien: Isolation. You can view all 10 new in-game screenshots in HD below.
As Ash states, they shed their skin and replace it with "polarized silicon" and it's implied within that very dialogue that it's a response to being in our environment. Though that was just him theorising. It could just as easily be that Aliens harden and develop their more mechanical traits as they grow. As Giger's thought processes went on the design having it almost be like a "suit of armor."
12 shots, about half right in the side of the head. And it was still thrashing about. And it crippled her.
The skin they shed doesn't appear especially metallic.
Sometimes bullets bounce off, sometimes they don't. Too many variables like the type of ammo, range, and where you hit it.
Whoops. Thought revolvers didn't fire .45.
But against that point of the alien being immortal, they are on a space station, I'm sure whatever security firearms they were using were designed to penetrate soft targets, and not anything hardened (such as a ship hull). I've always thought that the alien, being a bio-mechanical thing, would have a higher concentration of metals in it's composition. Even humans requires basic things such as iron in our diet. This is my weak theory... The aliens grow at a very quick rate, but they would prefer to keep victims alive for hosts instead of outright killing them, so they have to get their nutrition somewhere. Nothing grows without taking in something first. So I've always thought that xenomorphs take in part of their environment, and maybe that's an explanation for the acid blood, to break down those metals. So if an alien is on a ship, where there's alot of iron or aluminum or steel, they break down small pieces of metal to feed on (the bio part of their bio-mechanical process directs this). So if I'm even vaguely guessing right, these aliens would have tougher carapaces, which means they're not soft targets, which might mean that a weapon designed to not penetrate the hull of a space station would have a difficult time breaking through their skin. Where as something meant for military grade, such as light armor piercing rounds that were used in Aliens, would make short work of them.
Maybe that's why the pistol won't kill this Alien in this game.
Everyone's going to prove me wrong in 3... 2... 1...
Which was an unnecessary decision, IMO. 8 feet tall is plenty big. I'm 6'6" and that towers over me.
Sure - http://www.smith-wesson.com/webapp/wcs/stores/servlet/Product4_750001_750051_786049_-1_757767_757751_757751_ProductDisplayErrorView_Y
Tbh I never saw the xeno in A:I to be that agile. It moves kinda fast as the xenos in AvP2010 SP. Its nowhere near fast as the xenos in AvP 1 or 2.
We'll, you have actually played the game and talked to the people who made it so you're in a better position to judge the direction the story will take.
Omg...this may be a spoiler. Because how ELSE did an alien get there? Genius thinking.
Revolvers don't fire .45, They fire .22, .357, .38, .44 (and I think .50). There are also revolvers now that can fire 8 rounds at .44 if I am correct.
Whats you reason for thinking it's Kane's son? Just curious.
I think I read somewhere the flight recorder was an electronic transmission and not physical... don't remember where though..
Exactly!
It would be outright silly for CA to try and shoe-horn-in the original alien when they still have a whole shipload full of eggs to get a new Xeno from.
If they found the Nostromo's flight recorder then they will most likely have the co-ordinates where it last set down. I'm sure Seegson would be curious to see what a converted WY M-class starcruiser was doing out in the sticks.
As for it having God-mode, I really don't think they're saying it couldn't be killed at all. Just what the Nostromo crew (and you here) have available isn't enough. We never saw the flamethrower used against one of them so we don't really know how it'd effect them and the only time we see pistols do damage is close range (or explosive rounds from the looks of it in AR).
As long as it's not some ridiculously contrived plot point like Hicks' bizarre survival in A:CM.
My first thoughts when I heard of Alien: Isolation's storyline was "Why the hell do they have tie it to the films by adding Ripley's daughter?". If they'd left Amanda out of the picture and created an entirely new protagonist, they could pretty much come up with any explanation as to why another Alien has come into contact with humankind. Maybe picked it up on a derelict freighter while on a deep-space salvage, for example.
I have no issue with them not harming the Alien, or at the very least only discouraging it for awhile. I had the same idea of a flamethrower that just stunned the alien in A:ITV. My issue is more with those who keep saying, as if it were a fact, that the alien had God mode in Ridley's film. O'Bannon wouldn't have festered over finding a means to keep it alive if he intended for it to be unstoppable.
I actually asked if we had heard anything on this very point. I'm assuming we'll figure that point out by some means within the game itself. It would be a bit silly not to tell us.
It will certainly be interesting to learn just where the beast came from.
Lol, it'd be as easy as:
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview2%2F1549748%2Findiana-jones-shoots-swordsman-o.gif&hash=197b11dbf56094a84087600ed968f759f1ea480a
Which means it have big rounds. There are .22 revolvers with drum capable of holding 9 or 12 bullets but if the revolver is using .45 it will probably have just 6 holes. So having 3 or 6 bullets tops, means that revolver packs a punch.
But its not a big deal. I just don't believe that the xenos can not be killed. If its not breaking certain parts of the game making it impossible to beat, somebody will make a mod that enables the killing of the xeno
There's been some evidence that their design used to be a facsimile and only changed a bit just recently.
But like I said any liberties they're taking don't concern me, we all know this is as close to release date as it gets, there won't be any U-Turn just like with Colonial Marines, and any fanboy-ish speculation about changing this or that pixel doesn't really interest me.
As unlikely as that sounds, I'd have to assume CA are applying artistic liberties with the creature since it has obvious design differences from Giger's original xenomorph (eg. hands and feet).
I'm half expecting that myself.
By the way, a lot more interesting question:
do you think this is the ORIGINAL Alien from the movie? The premise says that the blackbox from Nostromo got to Sevastopol, so I'm thinking it might have drifted along with the Alien who was shown to withstand the vacuum, right?
She did, but it was at point-blank range and aimed at the side of its head (and it was still flailing about afterwards). You can clearly see the bullets bouncing off the front its head a few seconds earlier when she shot at it from a distance. Taking that into consideration, I don't see how you could harm the alien with a knife.
I don't actually necessarily agree with that. We don't really know what the Alien's genetic structure is like. We've never had anyone study a sample of the adult's structure on screen. For all we know it could be a LITERAL Biomechanical creature using nano-tech type cells. Many people believe the aliens don't need to eat simply because they are essentially a multi-limbed, conscious battery.
I very much doubt that is their intention. I'd chalk it up to artistic license. Also there's no indication on how fast the original alien could be. As in, no upper limit. It was blindingly fast when Parker made his attempt to attack it.
Giger's was just as killable as the adults in Aliens. That was always the intent of the film makers. Why do you think they gave it acid for blood?
Plus Vasquez didn't actually kill it in the end.
I would say that Vasquez managed to put a pistol bullet in a weak spot in the Alien's head while she had it pinned to the vent wall with her foot. Remember that immediately before this, Gorman emptied his own pistol into the Alien's armored head as it came out of a side-shaft with no apparent effect whatsoever.
Can you please stop talking about the lame drones from the sequel. They are easy to kill, not Giger's alien or this one obviously.
By the way, as far as some of your concerns go, especially with androids and NPCs, it's been confirmed both by the devs and the press that not all androids will be hostile, you will have to figure that out from your own observation. Some of them will be even helpful, part of them will act neutral, but of course some of them will be downright hostile. I think this would make for an interesting dynamics.
Also Hicks killed a xeno at non point blank range during the xeno attack. You can hear the sound. We don't know if he was using slug or buck shots but we can assume it was buck shot. My point is, you don't need an armor piercing or high explosive or incendiary rounds to kill a xeno.
As for the predator's blades. A blade is a blade. It doesn't matter if its a predator's made or not. The acid will destroy the regular comabt knife but you still be able to penetrate the tissue more or less.
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OpenMaw, yes the xeno have parts representing mechanical parts but they are made out of tissue, and they are not indeed mechanical
This alien is a meter taller than Giger's Alien and it has different legs and is tremendously fast. I'm just saying that it looks like the next step in evolution of the original Giger Alien which could mean that it's even harder to kill than the original that was described by Ash as unstoppable and perfect.
I think you are making several wrong assumptions here.
Firstly, tissue. It's Alien tissue, which has been described as needing a laser scalper to cut, and that's just the face hugger stage. Also, it has claws that can rend through steel. It's makeup has been described by the creators as a bio-mechanical silicon based life form, with an external exoskeleton carapace that is like armor.
Secondly, when you talk about firearms and bullets, you need to understand that it's not the gun that damages, its the bullet. There are many types of bullets, ranging from solid lead rounds to armor piercing high explosive. You can have the biggest gun in town with the largest caliber, but if your bullet is a soft lead round which flattens on impact, it's not going to be able to penetrate armor. This is why a small handgun with APHE bullets can be said to be more effective than a rifle shooting lead. FYI, the pulse rifle uses HVAPHE rounds, which can cut through an alien. However, I find it ridiculous that people think a shotgun firing ball bearings can even hurt an alien, like the games assume. The only time it ever got a kill was at point blank range in the mouth, or using high-tech plotbunium ammo. Speaking of which, all the A:R weapons that the team brought in are stated to be souped up beyond what is legal, thus their welcome.
Third, are you trying to compare what a superhuman alien species that can jump 5 meters into the air, and has metal that is made to combat the aliens acid blood, can do to an alien, to what a colonial marine with a USCM K-Bar can do? Or in this case, what one fit female civilian with a wrench can do?
Wait, what? Where the Hell did you read that? From every image we've seen, this is more or less a faithful recreation of Giger's beast with a few bits varying, like the legs and feet.