IGN has just uploaded new footage from Alien: Isolation in which sixteen of their employees play through the game’s demo showcased at EGX Rezzed 2014.
Be sure to click below to watch the full walk-through.
Thanks to aliens13 for the news.
IGN has just uploaded new footage from Alien: Isolation in which sixteen of their employees play through the game’s demo showcased at EGX Rezzed 2014.
Be sure to click below to watch the full walk-through.
Thanks to aliens13 for the news.
He has like a British accent, don't know which one but anyway
Lol wat
It could be incredibly interesting, like The Last Of Us, or The Witcher.
Don't be so prejudice.
If you need multiplayer to make a game interesting then you're brain-dead.
no I made this observation when I realised the human was "hiding" from the alien.... most interactions with the environment will be linear. Once you find all the hiding spots, because this is what you will be doing most of the time...hiding.... Anytime sega has their grubby little hands on a aliens game, it will fail.
Pffffft...
Only a moron would make that kind of generalisation.
lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
Even so, did you ever feel safe or in control, Corporal?
You are, that's exactly his point.
Thats why I was hoping to see something different this time.
Proud to say Shevvie and I were amongst those few.
Alien hadn't finished counting to 20 yet.
This was just one level though, not a whole game. Besides you know how ridiculously easy and dumbed-down most games are nowadays.
The problem was: people died a lot..i mean...A LOT
I did remember the RockPaperShotgun guy saying the game was ridiculous hard
I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.
I DON´T want another Colonial Marines
Heavily edited video...we dont know what happened to her after that
They said players would normally be using the crafting system by that point of the game, so they supposedly made the alien AI easier for the demo.
Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.
What for?
CA have said they've dumbed it down a bit for the demo.
I doubt that because I don't see the reason behind it. Whats the point to make the demo easier than the final version? Isn't the demo supposed to show the players the real experience? Besides, this isn't Dark Souls, what can be SO HARD in the game that requires to be dumbed down because
EXPERIENCED gamurs(not really) from IGN can't deal with?Quoted for Truth.
Its like a real bad horror flick, where the only real "scary" parts are when something stupid pops out and temporary scares...those easily scared...
The IGN footage is terrible in certain aspects because it barely shows any interaction with the creature and is edited to make the game look very straightforward. The thing you have to realize is that all of the people probably died at least once or twice. For the sake of brevity most of that was obviously left out. For demonstrational purposes in regards to the creature and its capabilities, the IGN footage is absolutely terrible.
Not much to go on, and a couple of things bug me, like the alternations in the alien design, but beggars can't be choosers. I'd be fairly surprised if this game sucked as much as A:CM. People'd shit bricks.
You see Nick, by slightly editing your post above almost the same could have been said of ACM pre-release. Not trying to be negative just trying to keep a level head despite this overwhelming feeling of déjà vu.
That said, CA do seem to be taking this game a little bit more seriously and I get the impression that they are more focused on the game and less on hype. Cautiously optimistic for this but I guess time will tell...
That being said, the quality of work in this demo is amazing. Very authentic. I wish I could say that it blows the A:CM demo out of the water but I'm not familiar enough with it to make a comparison. I do remember feeling excited because the A:CM demo looked very authentic. Perhaps in the same vein as A:I.
In regards to A:I, I will say that the visuals make me feel optimistic. I mean, what's not to feel optimistic about having complete access to the FOX Studio vaults. making the game "sets" to scale with the Nostromo blueprints, and using Ron Cobb's work as a sort of bible? Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. CA, however, has taken this to a whole new level. So much detail. Hell, music-wise, they even had some of the original studio musicians that played for Jerry back in the day work on the music, here! Not to mention, they've recorded over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Alien universe to life, and back to its old level of respectability pre-A:CM. I don't really recall the same level of artistic pedigree involved in A:CM as is on A:I. These guys clearly love Alien more than Aliens, and as sad as it may sound, that's enough to bolster my faith in this project; if they wanted to make some quick cash, they'd just make a shooter with some guns and a shitload of aliens, but instead, they're making a very specific kind of game that appeals to a specific audience. This isn't some quick, cheaply made game. It's high quality shit.
I just wish the demo were more up-to-date.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.abload.de%2Fimg%2Fcolonial6e1jjp.gif&hash=c6a94cb4a171c7f3458f4d291208821b0691a257
We do not speak of the ACM demo!
So just like that "infamous" E3 ACM demo then?
Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.
They have in-ear headphones on the Nostromo in 2122.
He doesn't sound gangsta to me. Just a dude with a different accent.........nigga u racist.