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  1. xeno-kaname
    Quote from: piff on Apr 30, 2014, 04:33:22 PM
    Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
    The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!

    lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click

    Lol wat
  2. The1PerfectOrganism
    No you made the point it would be boring because of that, and you're dead wrong.
    It could be incredibly interesting, like The Last Of Us, or The Witcher.

    Don't be so prejudice.

    If you need multiplayer to make a game interesting then you're brain-dead.
  3. piff
    Quote from: Erik Lehnsherr on Apr 30, 2014, 04:50:05 PM
    Quote from: piff on Apr 30, 2014, 04:33:22 PM
    Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
    The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!

    lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click

    Pffffft...

    Only a moron would make that kind of generalisation.

    no I made this observation when I realised the human was "hiding" from the alien.... most interactions with the environment will be linear. Once you find all the hiding spots, because this is what you will be doing most of the time...hiding.... Anytime sega has their grubby little hands on a aliens game, it will fail.
  4. The1PerfectOrganism
    Quote from: piff on Apr 30, 2014, 04:33:22 PM
    Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
    The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!

    lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click

    Pffffft...

    Only a moron would make that kind of generalisation.
  5. NickisSmart
    It depends. Some people love Myst and you don't get much more point and click than that game. Alien is about immersion and helplessness in an isolated environment against an indestructible foe. If it gets this right, it will have a following. Fail is too strong a word you're using. Perhaps, "won't appeal to everyone" is more accurate? Aliens fans will hate it, obviously but that's no surprise.
  6. piff
    Quote from: Predatorium on Apr 29, 2014, 09:57:25 AM
    The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!

    lets get real, its a linear point and click game, that will fail...sure, the environment looks good, its still a boring point and click
  7. NickisSmart
    Quote from: Corporal Hicks on Apr 29, 2014, 06:12:20 PM
    Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
    Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
    For some people the demo was hard enough. I imagine that's why.

    Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.

    Proud to say Shevvie and I were amongst those few.

    Even so, did you ever feel safe or in control, Corporal?
  8. 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯
    Quote from: szkoki on Apr 29, 2014, 01:15:21 PM
    looked a bit dull when the alien walked right by her and not seeing her at all

    Alien hadn't finished counting to 20 yet.

    Quote from: WinterActual on Apr 29, 2014, 02:12:44 PM
    Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
    Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
    For some people the demo was hard enough. I imagine that's why.

    Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.

    I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.

    This was just one level though, not a whole game. Besides you know how ridiculously easy and dumbed-down most games are nowadays.
  9. gabgrave
    The Alien difficultly was lowered FOR that level, because that demo level was supposed occur mid game, and the Alien would have learned about the player and vice versa. They just used a zero experience Alien state model in the demo.
  10. NickisSmart
    It's called balancing. They don't want to make the game too hard. That being said, they're still on the fence in regards to difficulty settings. It's important to realize that things like that haven't been fleshed out, yet. I think they're trying to get a grasp on how hard is too hard and if people struggle so much on the demo it will give them some idea of where to proceed. The devs have said in interviews that having a creature that's insanely deadly that just jumps on you and kills you instantly every time isn't the slightly bit fun. Instead, you have to live long enough to feel like you're being hunted, and that means making certain compromises. T
  11. Seegson
    Quote from: WinterActual on Apr 29, 2014, 02:12:44 PM
    Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
    Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
    For some people the demo was hard enough. I imagine that's why.

    Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.

    I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.

    The problem was: people died a lot..i mean...A LOT

    I did remember the RockPaperShotgun guy saying the game was ridiculous hard
  12. WinterActual
    Quote from: The Eighth Passenger on Apr 29, 2014, 12:45:16 PM
    Quote from: Corporal Hicks on Apr 29, 2014, 11:58:51 AM
    For some people the demo was hard enough. I imagine that's why.

    Apparently one of the developers from CA said of the 3100 people that played the demo at EGX Rezzed only 15 managed to complete it without dying at least once.

    I never heard that the games are supposed to be completed in one go without dying and I am playing games for 20 years. This is very poor excuse really.
  13. Predatorium
    The more I see of this game, the less impressed I get. The male voiceover telling you what to do is horrible and shows that the game is another linear "go here, do that, press this" game that doesn't let the player figure things out on their own. The alien is crouching like a raptor and is wandering around completely blind.. The environments are great though!
  14. WinterActual
    Quote from: NickisSmart on Apr 28, 2014, 08:39:20 PM
    For starters, the demo AI has been modified. In short, it's easier than the final product will be.

    I doubt that because I don't see the reason behind it. Whats the point to make the demo easier than the final version? Isn't the demo supposed to show the players the real experience? Besides, this isn't Dark Souls, what can be SO HARD in the game that requires to be dumbed down because EXPERIENCED gamurs (not really) from IGN can't deal with?
  15. piff
    Im I the only one that thinks this game is lacking action and looks extremely boring?

    Its like a real bad horror flick, where the only real "scary" parts are when something stupid pops out and temporary scares...those easily scared...
  16. NickisSmart
    For starters, the demo AI has been modified. In short, it's easier than the final product will be. I don't know specifics. However, the Alien can spot you inside a locker and under tables. It's just not shown in the IGN footage... I've read several accounts of people who had access to the demo who were literally torn out of the locker because they made too much sound while hiding. If you use the lean function to look around an object your hiding behind, the Alien can spot you, and this has been confirmed by demo players, as well.

    The IGN footage is terrible in certain aspects because it barely shows any interaction with the creature and is edited to make the game look very straightforward. The thing you have to realize is that all of the people probably died at least once or twice. For the sake of brevity most of that was obviously left out. For demonstrational purposes in regards to the creature and its capabilities, the IGN footage is absolutely terrible.
  17. NickisSmart
    No, the alien doesn't have "cone vision." This isn't MGS. Its AI functions off senses, such sight, smell, and hearing. There are no set pattens and it does reveal its patterns to the player, only its intent.

  18. NickisSmart
    Yeah, you're right. It's simply too early to make anything more than a optimistic prediction. There just seems to be an overwhelming amount of respect for the source material, here, and that gives me more hope than anything else. Alien fans tend to be pretty hardcore I think, so maybe it's par for the course...

    Not much to go on, and a couple of things bug me, like the alternations in the alien design, but beggars can't be choosers. I'd be fairly surprised if this game sucked as much as A:CM. People'd shit bricks.
  19. 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯
    QuoteIn regards to Aliens Colonial Marines, I will say that the E3 Demo visuals make me feel optimistic. I mean, what's not to feel optimistic about Gearbox having complete access to the FOX Studio vaults. making the game "sets" to scale with the Sulaco and Hadley's Hope blueprints, and using Ron Cobb's work as a sort of bible? And even getting Syd Mead to flesh out the new areas of the Sulaco. Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. Gearbox, however, has taken this to a whole new level. So much detail. Hell, audio-wise, they even had some of the original "Aliens" actors that played the colonial marines record the voices! Not to mention, acclaimed composer Kevin Riepl recording over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Aliens universe to life, and back to its old level of respectability pre-AVP 2010. I don't really recall the same level of artistic pedigree involved in AVP 2010 as is on A:CM. These guys clearly love Aliens. At $60 million and six years in development this isn't some quick, cheaply made game. It's high quality shit.

    You see Nick, by slightly editing your post above almost the same could have been said of ACM pre-release. Not trying to be negative just trying to keep a level head despite this overwhelming feeling of déjà vu.

    That said, CA do seem to be taking this game a little bit more seriously and I get the impression that they are more focused on the game and less on hype. Cautiously optimistic for this but I guess time will tell...
  20. NickisSmart
    @Eighth: I'd love to say no, but essentially there's no way to refute that claim until something more concrete comes along.

    That being said, the quality of work in this demo is amazing. Very authentic. I wish I could say that it blows the A:CM demo out of the water but I'm not familiar enough with it to make a comparison. I do remember feeling excited because the A:CM demo looked very authentic. Perhaps in the same vein as A:I.

    In regards to A:I, I will say that the visuals make me feel optimistic. I mean, what's not to feel optimistic about having complete access to the FOX Studio vaults. making the game "sets" to scale with the Nostromo blueprints, and using Ron Cobb's work as a sort of bible? Aliens games have always had pulse rifles and smart guns and nods to the James Cameron movie. CA, however, has taken this to a whole new level. So much detail. Hell, music-wise, they even had some of the original studio musicians that played for Jerry back in the day work on the music, here! Not to mention, they've recorded over 200 minutes of music for the game. This is clearly a labor of love by these guys and they're doing everything that they can to bring the Alien universe to life, and back to its old level of respectability pre-A:CM. I don't really recall the same level of artistic pedigree involved in A:CM as is on A:I. These guys clearly love Alien more than Aliens, and as sad as it may sound, that's enough to bolster my faith in this project; if they wanted to make some quick cash, they'd just make a shooter with some guns and a shitload of aliens, but instead, they're making a very specific kind of game that appeals to a specific audience. This isn't some quick, cheaply made game. It's high quality shit.

    I just wish the demo were more up-to-date.



  21. PRI. HUDSON
    Quote from: The Eighth Passenger on Apr 28, 2014, 01:21:22 PM
    Quote from: NickisSmart on Apr 28, 2014, 09:42:42 AM
    Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.

    So just like that "infamous" E3 ACM demo then?

    We do not speak of the ACM demo!
  22. 𝔗𝔥𝔢 𝔈𝔦𝔤𝔥𝔱𝔥 𝔓𝔞𝔰𝔰𝔢𝔫𝔤𝔢𝔯
    Quote from: NickisSmart on Apr 28, 2014, 09:42:42 AM
    Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.

    So just like that "infamous" E3 ACM demo then?
  23. NickisSmart
    Quote from: SM on Apr 26, 2014, 05:12:44 AM
    Quote from: Ferazel on Apr 26, 2014, 04:16:36 AM
    I think graphically it looks amazing. Exactly what I wanted from an Alien game. The low-fi 70s feel is nailed exactly. From a gameplay perspective is where things start to fall apart. I compare this demo to the other footage and see a lot of scripted sequences and Alien placement. I hope that there isn't a 100% chance of evading aliens in lockers, and even if you hold your breath you could just get unlucky and die. That is the real fear... not knowing if you're going to be spotted or not.

    However, it appears that the Alien will always appear at the airlock door and stand there waiting for you. It appears that there is maybe 5 minutes of actually unscripted Alien behavior that they tout around so much. Not really all that impressive.

    I can hope that they'll make improvements and variety to the game, but honestly we're talking about a couple months before they need to go into gold master for manufacturing reasons. Not to mention that we have seen NOTHING of the non-alien parts of the game. Is it just going to be evading alien for 8 hours? Or what is the other obstacles mechanics in the game. They spoke of a crafting system, but without any solid details or gameplay footage.

    I'm worried, it's obvious a LOT of love has been put into the look, but without the gameplay to back it up, it'll just get boring fast (see Outlast).

    Pretty sure everything we've seen so far is a self contained demo.

    Based on the interviews with the devs and the podcasts, this is most certainly the case. The "gameplay" seen in the demo will not be in the final game as seen, here. Another thing people need to realize is that this demo is going on three months old. If you've been following the game, the interviews, and recollections from people who played the demo at EGX Rezzed or other conventions, there's nothing new here except some footage. Again, the footage, but not the contents of the footage. It looks grand, but it's mostly placeholder stuff. The level is microscopic, there are scripted events -- too many compared to the finalized, randomized behavior of the completed AI -- and the mission events are likely to be different, as well. The point of the demo is to give us an idea of what the game will look and sound like, but how it will play? Assuming any of this survives in the months ahead, what we're seeing here is a bare bones, first impression, I'd gather.
  24. oberonqa
    This is great stuff.  I hope CA releases this demo into the wild so the rest of us can give it a shot.  Considering all the gameplay videos on YouTube, confidentiality is clearly not a priority (nor should it given the tarnished state of the property on the gaming front).
  25. SM
    Quote from: Shevvie on Apr 27, 2014, 12:40:19 PM
    Quote from: Xenomorphine on Apr 27, 2014, 11:24:10 AM
    Quote from: MrSpaceJockey on Apr 27, 2014, 05:26:00 AM
    Amanda's wearing a headset connected to the tracker.

    Ahhh... I like that better. I can believe by that time headsets might direct sound directly into the ear and avoid audio 'spillage', if I need to fan-wank it.

    But because it's grounded in the 70's they actually don't have that technology yet. Getting fairly close these days though. What were headsets like anyway in that period?  Being an 80's kid we had tthe adjustable earmuff design that was held together by a piece of thin tempered metal to make it stick on you're head. Those cassette days... Lol.

    They have in-ear headphones on the Nostromo in 2122.

  26. Alien1
    The story and gameplay look awesome.  I dont care about graphics or how the Alien looks or sounds.  Its all about what the game is supposed to be, a survival HORROR game.  Looks scary and suspenseful enough to me.  The people who nit pick every little thing that they think is wrong really annoy me.
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