Creative Assembly and SEGA have released a new trailer today focusing on how the UK studio has recreated the 70s atmosphere from Alien in their upcoming game, Alien: Isolation. Be sure to watch the trailer below.
Creative Assembly and SEGA have released a new trailer today focusing on how the UK studio has recreated the 70s atmosphere from Alien in their upcoming game, Alien: Isolation. Be sure to watch the trailer below.
Fair points, but they are milking the demo for every drop and aggressively marketing so I think it's fair to ask questions about the rest of the game. I would be a lot more comfortable if they had released the demo and let that speak for itself, hopefully that will happen.
I'm not saying you're wrong - I couldn't know that, because I have no insider information.
However, it's clear these guys are constrained by marketing as regards just how much information they can roll out, and when. Silence doesn't necessarily mean 'every other part of the game sucks'; it could just mean, 'we can't share that information yet'. And considering the game releases in October, I find that easy to believe.
Sure, it's possible the game might end up being a ten-ton turkey... but I don't think official silence necessarily implies embarrassment or evasiveness. Nobody's forcing anyone to preorder the game today, so I think a little patience is in order.
Ah I see, honestly didn't think someone who thinks AVP is canon would care about that kind of stuff.
Yes I know you can handwave it with "the Prometheus is state of the art, the Nostromo is just a freighter" whatever, but on the whole Prometheus didn't particularly feel like it was meant to be set in the same "world" as Alien. Not nearly as much as Isolation is shaping up to be.
Only Prometheus wasn't trying to be "Alien" at all only small visual references.
Only I never mentioned Amnesia at all, which is also overrated, but not pure tripe.
The games I did mention however people do play over and over and not because of any "forge" feature.
That's nice. It's still true that Elder Scrolls has more replay value. 'Overrated' or not. :p It's true that people still play amnesia, but that's due largely in part to the custom map feature.
The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.
I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.
Still have high hopes, but they are becoming marred in suspicion.
Seriously though Elder Scrolls is overrated tripe.
Once in a while maybe, definitely not all the time :p Elder Scrolls on the other hand...
But they do play it for differences in story, not gameplay is what I'm saying.
That's why say... while TW2 is near enough the exact same gameplay experience every time, people replay it for the different pathways and choices.
And you can't say Isolation will be the same each time, you don't know yet but even if it is people still replay FEAR and Dead Space despite the only difference in those games being what tools and crafting you use.
Which A:I is confirmed to have.
And no I disagree with you on that, most people replay RPG's for the differences in story and choice.
For instance ME3 varies widely in gameplay but people were upset choices didn't.
These games offer replayability because you can use different char build or companions, not just different dialogs. Things that alter the gameplay. In Isolation your choice will mostly be like between door A and door B. But your gameplay experience will be the same.
Wait, when was this exactly? They've mentioned 'other threats' but haven't shown them off.
Most of this skepticism comes from Colonial Marines. A reasonable assumption to make, given what we were promised last time and what we got. I really, really, really don't want to end up hating this game, and I want to enjoy it. But it could very well all just be eye candy covering bad gameplay.
They're not even the same genre. And I'm primarily concerned because they aren't talking about the gameplay at all aside from "The Alien's intelligent...look at how randomly intelligent it is....yeah...you've gotta hide from it <_<".
http://www43.zippyshare.com/v/54220315/file.html
http://www43.zippyshare.com/v/63555634/file.html
http://www43.zippyshare.com/v/5109913/file.html
2. im hoping for a hive scene in the game / or something derelict like,anyithing regarding space jocke technology
3. if these guys can deliver a decent horror game with an authentic atmoshpere with an alien wich is terrifiying wouldnt be cool to get back to the "shooter style" in a sequel like Aliens followed Alien but with still the horror elements heavily in it?
Erik... did you just quote yourself from one page back?
Think you're right, though. There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.
ACM this way ----->
this.
The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.
The art department's direction, however, has been atmospherically top notch, so far. It's like the same attention of nostalgic detail as was given to 'Blood Dragon', except from a serious and dark perspective.
It's actually TOO close...(I need to save for a new rig...and they need to stop pandering to the public and REALLY 'bug-stomp' this bitch [...not that I know they're not doing that]).