Sega and Creative Assembly have released a new behind-the-scenes feature for Alien: Isolation today, this time focused around the score and sound design of the game. The trailer contains new gameplay footage as well as interviews with the developers, be sure to watch it below.
^^^^^...with BELLS ON!!
...as for a good community...are you seriously insulting the rest of us on this site?
It has all the hall marks of true survival horror game and alot of people on here have been asking for an Alien title such as that for a very long time.
Some people really should stop expecting a game to be what it isn't, and take it for what it is.
people dont want a challanging alien, they want a good community. This game with no MP mode, is not what people been asking for....
I still need to finish Outlast but it really is that creepy, I end up wussing out of it after a while.
i still like the whole concept no matter what. since AVP and AVP2 had lame story and voice acting still the atmosphere was there! and in this one...holly s*it! all over the place.
but since im getting older im more...choosey, eg; i love The Last of Us, the Uncharted serie both for the story, voicacting, atmosphere, sets, music....BUT GAMEPLAYWISE just annoying both where you can die in easy mode too just because an unforseen thing happens and you have to start all over again from the latest checkpoint...
well in case of A:I im not hoping for great story, voiceacting so they have to really really rely on the atmosphere, music and sets wich i said was enough in the case of the old AVPs.
bu we will see how this was pans out
Allegedly. Positive reviews and 75% off the price and I'll think about it.
I've assumed it's some kind of Van der Waals force type thing going on, like how a gecko can chill on a glass wall. Like this scene where it's standing on the wall, maybe it has tons of those little claws or hairs on its soles that grip the surface. Perhaps the slime is sticky? Magic? It bleeds acid, I'm sure wall-running can be worked in there
dying constantly will be boring
And I seem to recall the new born from AR having the same stomping sounds, can anyone verify?
The Alien never really gets to walk anywhere in the first film - and when it does (approaching Lambert almost as if it's floating) thee's no footsteaps. Any Alien movement in the second flick is obscured by soundtrack and guns. You can hear scuttling in bits of the Alien3 and the full body shot in Resurrection after it kills Elgyn, has very light footsteps. Which is what they should be going with in the game. In the vid it seems too heavy for something walking on tippy toes. Especially for a creature that didn't make any sound while stalking Dallas in very cramped airducts.
As for the screeching - needs to be kept to minimum and must be for a reason. No screeching just 'cos like in AvP:Poo.
Vocals wise, it was pretty much just silent when it was chilling in the wall in Alien, which would seem like a situation where it's just minding its own business. I'm pretty sure there's been a few discussions about whether or not the thing even breathes in the first place. it never made those low pitched noises when it killed people in Alien either. Actually I don't think it does that in any of the movies. Except maybe Resurrection ? ? I can't remember when I even saw it last. So I don't know why they'd feel the need to make it do that now. Nor do I see how it makes it more otherworldly, wasn't it already a giant otherworldly killer in space
And regarding the authenticity, I think you should read up on more of the articles regarding the AI Alien development, since they distinctively said they could not just blindly follow the original, and instead wanted to create what most people feel the Alien should be like, a giant otherworldly killer in space. They only authentically replicated the environment to match the film, for the atmosphere.
https://www.youtube.com/watch?v=SKWgepGEZU8
Its gonna be awesome hearing you screech when your animoos get reamed and "updated" by western licensees.
Naw I just mean like how they're going on about the authenticity and how they're trying to replicate the movie and all that. Faithful environments, sounds, music, retro technology, "yeah man we like made this video then we played it on a CTR screen and filmed it with a
tape recorder(edit: ?_? wut) a film camera", everything. Even this sound trailer, look at us trampling watermelons, this is so authentic. Then the alien itself seems to be veering away from that, when it's like the centerpiece. First the legs, for animation purposes, like ok, whatever I guess, no one complained about men in suits in the old games. Then the sounds too, it's gurgling like a crocodile and shit, which reminds me more of the direction they took the aliens in with the later sequels. The giga loud footsteps are kinda silly too, not exactly a master of stealth. Maybe it's meant to make it more imposing, and also easier to track its movement, so whatever.It's just kinda silly though, like what's the point. The one thing they take creative liberties with is the iconic monster that people actually care about. I thought AVP2 is a solid game, even Alien Trilogy which is pretty much Doom with aliens. There hasn't really been a game that focuses on the first film though. Then this thing comes along and says "this is that game!" And I'm like neat, maybe they'll really capture that vibe of the first monster. And then it's actually a dinosaur that thumps around making generic guttural beast sounds. As long as they're spazzing out about being super deluxe true to the movie, I'll get hung up on the things that aren't. I mean the gameplay itself isn't anything groundbreaking, they're just riding on the presentation
http://news.alienisolation.com/2014/04/04/learn-about-the-sound-of-alien-isolation/
WOW the music comes from original Jerry Goldsmith reels and inspiration.
The music is from the original soundtrack, Jerry G. And reminds you Alien Resurrection?
Wtf?!
This is supposed to ape the first movie, that's like half their pitch. Yeah I kinda care
The Old Man: Dick, I'm very disappointed.
when your playing the game your not going to care what the damn alien sounds like.
Yeah I'm not really into that guttural alligator sound it makes
http://www50.zippyshare.com/v/54745230/file.html
http://www50.zippyshare.com/v/69862226/file.html
Disagree, the Alien moves so much smoother than Raptors.
None these interviews talk about level progression gameplay mechanics and how they're going to keep it from being repetitive. Not to mention characters... Same ol' same ol' "Lookit how authentic we are! " doesn't mean much when Gearbox did the same thing.
EDIT: Although the inclusion of the oculus rift would be interesting.
It.
i also like how they're not trying to beat us over the head with "Its cannon!"