A new DLC for Call of Duty: Ghosts, entitled Devastation, has been released on X360 and Xbox One today for $14.99/£11.59. This DLC allows the player to become a Predator in a jungle map called Ruins. The map is described as “a mountaintop Mayan ruin overrun by the jungle, Ruins’ skyline is dominated by an ominous volcano on the brink of eruption. This map blends the verticality of a dominant temple with tight subterranean sections.”
You can watch gameplay footage of the Predator character below:
I see. Is it dependent on damage? It would be interesting to see a blue blast.
It sorta varies.
I still strongly believe that a decent shading network (AO, Normal and Specular Map) is what makes a character looks great.
Of course you need some polygons, the higher the better especially for the AO to dig nice contact shadows.
But concerning video game I don't think that going crazy on polygons is always going to make a character better.
IMO Rebellion nailed the shading network (they got something outstanding engine) and also successfully managed to get outstanding animations for their alien & marine but they fall short on everything when it came down to the predator.
Too skinny, proportions are misunderstood and it is by far the closest to the avp movie and so the furthest from predator films which was a big letdown.
No problem, I'm always happy to discuss about CGI, I've just completed my second year at school learning all technical aspects of VFX (so I'm usually above 300 K polygons XD). I'm more in the movie industry than video game but this days... I think the bridge between both is getting closer and closer.
Cya
No I wouldn't be surprised, lol. I work in the games industry, my opinion is just my own however, and I see what you are saying. I think we are just looking at the same issue from different angles.
These three models are under 9-12k (ironically, I did that to show my son how much detail you can get with normal mapping and AO), so I can understand your sentiment. I built them for a fan project my boy wanted to work on... he never finished it, but I plan on releasing them on Turbo-squid along with my others. Started as sketches in photoshop, then low poly mesh in 3ds Max 2014, then sculpting pass in Zbrush 4R6, then retopology in Topogun.
I rarely get to share CGI talk with anyone, so this is quite refreshing. Usually I get to chat with folks who have no idea how a production pipeline works all the while making proclamations about what needs to happen despite no knowledge watsoever about rigging, lighting, AO baking, texturing, ptex, etc... feel free to msg me if you want to discuss this stuff further.
30K is plenty enough already, problem is they wasted it in useless bones, trophy and small details instead of sculpting a better detailed "mesh" with nice volume giving it both authenticity and fidelity.
I'm pretty sure this Predator model is under 30K, they just managed to nail the look, that's it.
Just look at this model, 12K: http://www.turbosquid.com/3d-models/predator-2-3d-model/673550
All you need is a nice sculpture and solid shadder.
You don't have to put all your faith in the technology, it never works.
You are correct. Having some background in CG modeling, I can tell you that the meshes used in this game out weight previous meshes from other games by tens of thousands of polygons'triangles. Not to defend other artists on previous predator modeling attempts, I simply mean to explain that with all the advancements in texture rendering and tessellation, it is very reasonable to find this model to be the best sheerly due to advancing technology. The predator form the 2010 AVP, as an example, was at least 30k fewer polygons, if not less, which can lead to a drastic reduction in visual fidelity, though I found it impressive for the time, which isn't unreasonable.
I wonder what an AVP game by these artists would look like?
Every past developer should be ashamed.
One would have to check the game's credits to be sure, but I wouldn't be surprised if it were fully licensed.
Cool ability for a killstreak, gonna be some serious camping with that cloak and plasmacaster though lmao. Props for suicide effect on dying, too.