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COD: Ghosts “Devastation” Predator Gameplay

A new DLC for Call of Duty: Ghosts, entitled Devastation, has been released on X360 and Xbox One today for $14.99/£11.59.  This DLC allows the player to become a Predator in a jungle map called Ruins. The map is described as “a mountaintop Mayan ruin overrun by the jungle, Ruins’ skyline is dominated by an ominous volcano on the brink of eruption. This map blends the verticality of a dominant temple with tight subterranean sections.”

You can watch gameplay footage of the Predator character below:



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Comments: 18
  1. Mr. Sin
    I noticed something. I do sort of wish the explosions would have been larger. Perhaps big enough to wipe out the entire map. They are nuclear, aren't they? Correct me if I am incorrect.
  2. Le Celticant
    Hey,

    I still strongly believe that a decent shading network (AO, Normal and Specular Map) is what makes a character looks great.
    Of course you need some polygons, the higher the better especially for the AO to dig nice contact shadows.
    But concerning video game I don't think that going crazy on polygons is always going to make a character better.

    IMO Rebellion nailed the shading network (they got something outstanding engine) and also successfully managed to get outstanding animations for their alien & marine but they fall short on everything when it came down to the predator.
    Too skinny, proportions are misunderstood and it is by far the closest to the avp movie and so the furthest from predator films which was a big letdown.

    No problem, I'm always happy to discuss about CGI, I've just completed my second year at school learning all technical aspects of VFX (so I'm usually above 300 K polygons XD). I'm more in the movie industry than video game but this days... I think the bridge between both is getting closer and closer.

    Cya
  3. Mr. Sin
    Quote from: Le Celticant on Apr 05, 2014, 03:10:30 AM
    You would be surprise to learn that the polygon amount is for nothing.
    30K is plenty enough already, problem is they wasted it in useless bones, trophy and small details instead of sculpting a better detailed "mesh" with nice volume giving it both authenticity and fidelity.
    I'm pretty sure this Predator model is under 30K, they just managed to nail the look, that's it.

    Just look at this model, 12K: http://www.turbosquid.com/3d-models/predator-2-3d-model/673550
    All you need is a nice sculpture and solid shadder.
    You don't have to put all your faith in the technology, it never works.

    No I wouldn't be surprised, lol. I work in the games industry, my opinion is just my own however, and I see what you are saying. I think we are just looking at the same issue from different angles.

    These three models are under 9-12k (ironically, I did that to show my son how much detail you can get with normal mapping and AO), so I can understand your sentiment. I built them for a fan project my boy wanted to work on... he never finished it, but I plan on releasing them on Turbo-squid along with my others. Started as sketches in photoshop, then low poly mesh in 3ds Max 2014, then sculpting pass in Zbrush 4R6, then retopology in Topogun.

    I rarely get to share CGI talk with anyone, so this is quite refreshing. Usually I get to chat with folks who have no idea how a production pipeline works all the while making proclamations about what needs to happen despite no knowledge watsoever about rigging, lighting, AO baking, texturing, ptex, etc... feel free to msg me if you want to discuss this stuff further. :D
  4. Le Celticant
    You would be surprise to learn that the polygon amount is for nothing.
    30K is plenty enough already, problem is they wasted it in useless bones, trophy and small details instead of sculpting a better detailed "mesh" with nice volume giving it both authenticity and fidelity.
    I'm pretty sure this Predator model is under 30K, they just managed to nail the look, that's it.

    Just look at this model, 12K: http://www.turbosquid.com/3d-models/predator-2-3d-model/673550
    All you need is a nice sculpture and solid shadder.
    You don't have to put all your faith in the technology, it never works.
  5. Mr. Sin
    Quote from: Le Celticant on Apr 04, 2014, 10:28:01 PM
    I just can't believe their predator mesh/model is the best I've ever seen in a video game...  ::)
    Every past developer should be ashamed.

    You are correct. Having some background in CG modeling, I can tell you that the meshes used in this game out weight previous meshes from other games by tens of thousands of polygons'triangles. Not to defend other artists on previous predator modeling attempts, I simply mean to explain that with all the advancements in texture rendering and tessellation, it is very reasonable to find this model to be the best sheerly due to advancing technology. The predator form the 2010 AVP, as an example, was at least 30k fewer polygons, if not less, which can lead to a drastic reduction in visual fidelity, though I found it impressive for the time, which isn't unreasonable.

    I wonder what an AVP game by these artists would look like?
  6. Mr. Sin
    That is quite awesome. It's a shame that a Call of Duty installment can manage to capture the essence of the youtja better than the more recent AVP games. Bravo.
  7. Corporate Merc
    I've got him a few times and he is fun as he'll to play as. Not OP at all by the way, I gotta say the detail on this guy is pretty good especially for dlc. I've played with a few guys who didn't know what a predator was lol ahh kids these days lol but yea if you dig predator then you'll like this. It's not even hard to get either.
  8. worldpeace
    looks much better then the last avp game. love the detail of the left hand and moving fingers. im also looking forward the the next star wars battlefront game made by the battlefield creators. it will be the best star wars game yet.  ARNOLD SMASH
  9. Xenomrph
    Well goddamn, I would have never guessed I'd see this in a Call of Duty game, this is pretty slick. Kinda makes me wonder how an Infinity Ward AvP game would end up.

    Quote from: Darkness on Apr 03, 2014, 06:52:46 PM
    Looks like they've done their homework. Didn't realise it would be a playable character too. Looks very nice. Not as good as the recent AvP but for a mod/dlc, it's fairly well done. Kinda surprising that Fox allowed them to do this. They're usually very awkward when it comes to third parties using their characters,
    One would have to check the game's credits to be sure, but I wouldn't be surprised if it were fully licensed.
  10. RagingDragon
    Yeah actually looks pretty fun! My only complaint would be the lack of any vertical climbing or jumping ability, but the CoD maps are probably coded around the specific lanes and reworking them to give access to other areas might be a pain.

    Cool ability for a killstreak, gonna be some serious camping with that cloak and plasmacaster though lmao. Props for suicide effect on dying, too.
  11. Darkness
    Looks like they've done their homework. Didn't realise it would be a playable character too. Looks very nice. Not as good as the recent AvP but for a mod/dlc, it's fairly well done. Kinda surprising that Fox allowed them to do this. They're usually very awkward when it comes to third parties using their characters,
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