The February issue of Official Xbox Magazine UK is featuring a 10-page article on Alien: Isolation. The feature includes an interview with Creative Assembly as well as several new images from the game. You can click on the image below to check it out and view the new screenshots in high resolution:
On related news, Eurogamer has announced today that Alien: Isolation will be playable at EGX Rezzed UK. The event takes place at the NEC in Birmingham from 28th to 30th March. Tickets are on sale now here.
Image Gallery (HQ):
They are probably just around for maintenance tasks on the station or something. No need to waste face and hair assets when for a bunch of engineers and such (one user here referred to these guys as "working joes" - I don't know if that's an official term they're using in the game but he did say this before these images were even released). Though this reason also begs the question why make them look human at all, when you could have them have all sorts of tools for arms, etc.
Another possible reason is that Seegson Corporation still cannot reach the lifelike quality of the synthetics of Hyperdyne Systems, so theirs just come off as mannequin-like.
Those androids totally have the same, communist "Mao" uniform that David wore in the beginning of Prometheus.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.therpf.com%2Fattachments%2Ff24%2Fprometheus-david-8-costume-suit-comparison.jpg-96931d1338750472&hash=f502a0bca8f1e7544cea6129aaa066a2a170e3d3
I doubt that is considered a mini game. its more like a flick the switch motif. If they were numbers, it wouldnt be much of a challenge now would it? So my guess is is that it's a minor switching or lock mechanism not a brain twister.(lol) why in the world would anyone make such a device to open something that trivial?