A new batch of HD screenshots for the videogame Alien: Isolation has been officially released today by Creative Assembly and Sega.
Most of these images were already revealed in previous reports but now you can see them in even higher resolution. You can check them out below:
I like the cut of your jib. I'll be watching you.
-A certain famous person.
Deep, steady breaths.
...
Especially if we're talking about motion. Bolaj Badejo worked his ass off on motion. Study this stuff,
http://www.youtube.com/watch?v=xpKi41a1rJI#
Seriously, game developers! I love everything you're doing, but honestly, fix the suits design. It *can* work. All you have to do is get the exaggeration of the human form right, and make it move in a way that disturbs the player. It's not a brute or a beast. It's the devil himself, and it should look the part of Giger's original design from head to toe. It's criminal, especially if it's true they've been scanning actual props and set pieces from Alien, not to get Giger's suit at least 95% right.
Meaning they didn't bother and did what they wanted from the start. Which is entirely their right, it's their product. But it does kind of piss on their own "Guys look at how faithful we are!" marketing.
Don't sprinkle nonsensical bits like that into your criticism, it devalues it.
I didn't care for the quote from the playstation article where they're bragging about how "fans will be instantly familiar with the authentic visuals".
IE: The same braindead corridor tour through inappropriately cobbled together set pieces from and references to the first 2 movies that CM was.
Not only that but now their apparently trying to ape Alien instead of AlienS as far as the atmosphere, but they still have to rely on ripping off alienS with the bisected android.
Because game devs these days are easily as creatively bankrupt as their hollywood counterparts.
In fact those are their oft-quoted goals and role models.
Well, yeah. Alien came from man obvious. Alien monster costume isn't a man in a costume from a theatrical perspective though. As in yeah lets give the monster humanish features from a story perspective but lets make it look like it isn't actually an actor wearing a constume, hence the crazy tall and thin man wearing the costume. I thought I read that somewhere once but I couldn't find it now if you paid me to.
Your arugmentation is missing the point of criticism.
Nothing you posit was even stated any of that, and it kinda funny that this is the standard defense offered by most here.
"are you gonna blah blah blah whole game bad blah blah only one difference alien blah blah blah"
Off the subject, and completely irrelevant.
The subject has nothing to do with gameplay or entire project thrust.
The subject is marketing and hype versus the actual Alien design and the paper thin justifications for it, and the fact that it's happened three times in a row.
The tail is once again too long, the once again goofiest legs that instantly demarcate try-a-nid alpha space arf wannabe, the once again hilariously over-exaggerated tyranid mouth, the once again overexposed skull that's supposed be a kind of demarkation toward what Aliens is (hint: it's not a marquee sign), that even glows this time just in case your loud mouth breathing makes you easily distracted and likely to miss it, the goofy chewing gum tendons and no lips so that in case you forgot which end is the business end so you can be reminded every time it kills you by the ultra specular chompy parts that are always there now instead of being revealed as appropo etc etc.
Yeah, it's resurrection design squished into a giger shape with super manly chin and outward bulgy teefs to offset the female protag. Not really sure how much of a net improvement you'd call that.
If it was a little bit, people would react like it was a little bit.
You're going to be spending "ten to twelve hours" with the design. It probably matters a tad more than you're intimating.
You're also missing the contrast between the level of attention to detail in the Alien and the amount of fidelity in the environment it operates in and the sound and visual assets that go with said environment, it's kind of a large gap that creates a curious incongruity of immersion.
Contrary to CA's claims, you know what they didn't have in 1979?
Animatronic digitigrade legs that would work worth a damn.
"Of course it looks like a man! It came from one. If it'd hit the cat, it would've looked like the cat," to paraphrase.
When the original alien is exposed the "man in suit" is just silly looking. I think the design is fine as it is. The alien looks good it isn't the crappy avpr design. even if it did, as long as the gameplay is good and the story doesn't suck it'll be fun. so they changed the design a little bit? are you going to base the entire game off of a few designs you dislike?
The human skull freaks the shit out of me.....
And how is the "man in a suit" look not scary and horrofying???
http://forums.alienisolation.com
I encourage the rest of you to do the same.
I dunno if they really look at user response there but it was buzzing with threads and people the minute the trailers got released. Haven't went back myself since, though.
Not only that, but Locusta's model of the original also shows the sexual connotations of the design, slim and sexy, yet disturbing
Don't like jaw. With widely open jaw CA alien reminds me ADI's alien
Don't like skin texture. To blurry and meaty. Maybe it is just depth of field effect, but...
Don't know why devs always try to change alien designs.
SEGA's catalog is 100% devoid of any other connotation than "strange shaped space dog", and while that MIGHT have been an issue with the games the previous go round (actually it isn't, I was able to make some pretty disturbing and smoothly elegant animations in AvP2 1PP weapons, and while they don't translate as well to the 3pp animations of "scratchy bitchslap" which unfortunately have to be timing locked and synced with damage impulses or you get double tripling and even quadrupling of damage ratios) it shouldn't be this gen, or even frankly last gen. When a hamfisted EA retelling of Dante's Inferno carries more connotation, something has clearly been defenestrated.
Any "borne of" or "born to" or frankly ANY kind of body horror or sexual connotation has been completely stripped out of the Alien, when the technology is pretty much perfectly in position to replicate it.
For people claiming to "totally get" the franchise down the Nth detail, it has yet to appear like they actually do.
These stances here are similar, if you don't look too close you can't even tell the leg design on the second one. Yet I find Locusta's to be as disturbing.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_rzdB5a4kLAo%2FTIa-aeN3TbI%2FAAAAAAAAVzA%2FMLk_c7GEJF8%2Fs1600%2FGiger_Alien_CG_frontpose001sm.jpg&hash=da7903ca9a3e339ac1572c622eddf72352f748f7
https://www.avpgalaxy.net/gallery/albums/games/aisolation/screenshots/aiscreenshot004.jpg
That chin does look a bit off, also the saliva seems totally absent at this point.
Than understand Giger`s design, and how human like it is in fact. The underneath dome skull gives already a good sense of that.
Giger never intended to make it such a goovy monster look and he was never happy with Rambaldi´s alteration of the head, forced by technical restrictions and material in that time.
All Giger creatures have almost female and in any cases human sized mouth and dentition.
That IS the horror of it!
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.museumsyndicate.com%2Fimages%2F3%2F21000.jpg&hash=c8189e7ca4bd7e5d862cc4ab731f7547ab8fc98a
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-bwodj0CqdOk%2FTh0XREI_vmI%2FAAAAAAAABII%2FB4taESSXq1A%2Fs1600%2Fgiger_necrono%252B03.jpg&hash=e4bc8955d52747f24ec3b7693001c06abde619e7
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.shadowlocked.com%2Fimages%2Fstories%2Fpics%2Falien_giger%2Fhr_giger_alien_VI.jpg&hash=c4b85f3f0033bd906834db89753ba6cdc6227810
Here's the screen shot from the movie just to compare.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.horrorfilmhistory.com%2Fimages%2Falien%2Fdentata.jpg&hash=b464dcbc9db6a887803f762ea14e161520d7cda8
The new one has a brock samson jaw and is angled to be deformed enough to stick an entire head in it, placing the "hinge" of the jaw much further back like a dinosaur. The part that actually flexes open is almost tripled in size.
The tan tendons aren't helping either. LOOK GUYS WE SUBTLY HIGHLIGHTED THE DANGEROUS PART SO YOU'RE CONSTANTLY AWARE HOW DANGEROUS IT IS CAUSE IT'S TOTALLY DANGEROUS.
I'd hazard folks are simply tired of the ridiculous level of not even trying to imply telegraphy from the SEGA catalog when none of it is in any way necessary.
Not sure what you mean by slender and thinner though.
Comparing this to the shot just before Ripley opens the hatch, the only different I can see is the chin should be a teeny bit more narrow than the bottom row of teeth.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.product-reviews.net%2Fwp-content%2Fuploads%2FAlien-Isolation-Game.jpg&hash=420192a0214b2b87e72c05b203279aba337b4a84
But that's really picking at the nits.