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AvPG Interviews Bug Hunt Developer

Moosh, one of the people behind the drive to create further content for Aliens: Colonial Marines, recently interviewed Dave Flamburis formerly of Demiurge Studios, the team responsible for the Bug Hunt add-on:

“Without passionate fans and player-advocates like you, Melissa, there is no market. This is why we do what we do and, more important, who we do it for. It’s a win win. When you think about it, passionate players and passionate developers are one and the same. We’re all parts of the same game. Same goes for working with Gearbox. They really trusted us and never stopped our momentum. That’s even more rare. I learned so much from them over the years. They’re super altruistic. More so than folks give them credit for, you know?”

Be sure to check out the entire interview in our interview section. I’d like to thank Moosh for taking the time to conduct this interview.

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Comments: 1
  1. JustaGrunt
    Thank you, AvPG, for posting this interview and thank you, Moosh, for everything that you continue to do to help fans get one last wave of Bug Hunt DLC!  Everyone at Demiurge did a great job with the Bug Hunt horde mode, and seeing as how the studio would love to do more, I sincerely hope the fans will continue to get behind this cause, and help show Sega that there is demand for more content.  Remember that existing game assets can make this feasible and help get us expanded bug hunt maps for Nostromo, Processor, and Fury 161!  What a way to retire A:CM on a fan-friendly note!
    *Special thanks to Hemicrania for his collection of campaign images*

    Please give us more A:CM content (Bug Hunt), or the tools to develop content (full sdk). We'll give you $$$ in return. Simple.  Help spread the message by signing the following petition and using the links below to help ensure that Sega receives our message loud and clear:

    SEGA Customer Support Ticket:

    SEGA Facebook:

    SEGA Twitter:
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