The patch notes for the third Aliens: Colonial Marines console patch have been published today by Gearbox Software. As previously stated by the company, this new update includes most of the changes from the recent PC patch except for the visual improvements.
The new patch is expected to arrive tomorrow morning (March 20) on PlayStation 3 and Xbox 360. Full notes can be found after the cut.
General
- Added additional safeguards to better protect save data.
- Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
- Addressed several scenarios under which players could spawn without a weapon.
- Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
- Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
- Smart Gun animation now properly tracks targets.
- Addressed some instances where Xenos would display erratic animations.
- Increased light radius for player’s shoulder lamp.
- Adjusted aim assist to better reflect player input.
- Miscellaneous bug fixes.
Campaign
- Tweaked enemy and friendly AI to be more aggressive and responsive.
- Modified campaign difficulty to account for improved AI responsiveness.
- Improved enemy collision detection regarding doors and Power Loader.
- Addressed some issues that could cause improper warping for co-op players.
- Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
- Players will no longer bleed out immediately when downed in a Power Loader.
Versus
- Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
- Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
- Crusher pick-ups now correctly appear as highlighted for clients.
I hope they address the Luker's pounce glitch in the next patch.
Well f**k me right?
Thanks for the replies.
Yeah this, http://forums.gearboxsoftware.com/showthread.php?t=261352&page=2
To say the consoles can't handle the "memory requirements of the PC texture update" is just another BS excuse from GBX imo. Just about every single FPS game from 2007 to this very minute look better than ACM, especially in the texture dept. From COD: Modern Warfare to Battlefield(all) and so on. Even if the "PC textures" are not something that can be done on consoles, some sort of texture/lighting update needs to come to consoles.
I will forever hate Randy and GBX for showing us a demo that was never something real.
Don't bother, it's just a small improvement nothing more, also i just read at GBX forums that the visuals will stay the same and i just regret that i didn't immediately sold it and waited for a update fix.
Love it!
They mostly come at night, mostly.
http://www.youtube.com/watch?v=wKdocYeSqTA#
Gotta love imports. (no way in hell am i paying 40+ for a game like this lol
If you can get it for 30, I don't think that's a bad deal at all. I've put some hours on my copy. Between SP, MP, Bug Hunt, and achievement hunting.
It's gotten patches and a visual upgrade. I bet it's better NOW than it was then.
Other than that. Game is improved.
So I should hopefully be rescuing some colonist daughters from their virginity with the rest and best of you dolts in few, long days! XD
AVP99 made me nearly piss myself as a teenager.
I would also like it if they remove the quick time event on the facehugger encounters and make it instant death. That would make it more suspenseful.
I think the hit detection needs an update too. just seems like whatever youre shooting at has a box around them, and anything hitting the box counts as a hit, so even when shots are fired between legs or the arm and torso it still registers a hit.
MP achievements piss me off, a lot.
This. Being a huge Aliens fan, I was going to buy this regardless of the inclusion of multiplayer. Half the time I feel like multiplayer ruins some games that should never have it in the first place (dead space2). Co-op is a bigger seller for me since I know most games that come out have a multiplayer that's short lived and forgotten (and you can never unlock those achievements
This is something I'd like to see as well. I feel like it's overlooked, for some reason. The weapon sway is just retarded.
For people who haven't bought it - who are its primary target - the single-player campaign should have been why people wanted to play it.
Multiplayer for most games only has a finite life expectancy, in any case.
Beat 2 of the 3 levels on recruit. The level on the ship was a joke but Tribute was a total pain in the balls.
EDIT
This is actually VERY common on soldier difficulty. This patch will probably make the campaign replayable for me. I've only played Hope At Hadleys since beating it on ultimate bad ass.
If ever, than this.
GBX labelled it as a PC Specific update. Why? Because consoles have a retarded file-size limit for patches, so don't expect it ever to come to the consoles...unless they offer it as a DLC option. (and that would mean spending money on a game that isn't doing very well... What to choose...Borderlands 2 DLC or Aliens DLC. I think GBX made up their minds already
Some nice fixes I see though otherwise, though I wish the blurry front sights, hit detection issues and pouncing issues were fixed too. = P
but I think their heads are hurting to figure out what to save and fix first.
At least I'm happy about the improved AI. They actually feel like aliens now.
I'm curious on how they are going to patch in the graphic improvement on the consoles though.
Hope they will fix it soon though.