Continuing the saga that is the truth behind Aliens: Colonial Marines a tester for the game recently posted on Reddit:
“Gearbox didn’t care about the game. They spent the money from ACM on the Borderlands games…When they got the game back, Timegate had done a terrible job. When it came into Sega it was shit basically. Gearbox only cared about fixing “progression blockers” (thinks that stop a player from getting through a level) or crashes.”
The poster also mentioned the Wii U Version is even worse than what’s already been released on other formats.
“Oh wow. Yes okay. I was hoping someone would ask this. I have played the WiiU version. The one that is supposedly the best of all of them? It is not. It is the worst. It is a bit of a joke. The WiiU is basically the same game as the console version but with framerate issues, worse texture loading, and horrendously misguided minigames thrown in. You get a ‘scanner’ to scan enemies and get bonus points that aid your harming them. When you cut open doors (which happens a lot in the game) you have a game where you have to keep the heat ‘optimal’. They just add frustration, and take away even more from the fun. We don’t know if it will come out, Sega are conisdering canceling it, but right now its still going.”
Reddit verified the poster’s identity, leading some credibility to the information posted by the tester. He also talked briefly about the upcoming title from Creative Assembly:
“That game looks amazing. Very dark, very slow (in a good way). The textures and lighting look really really good. I’ve seen it running on a PC. The PS4 devkit looks like a computer. It looks as good, if not better, running as any super high end pc. We did not have those controllers, but they look like what was promised.”
The tester has since deleted his account and posts but the conversation was saved and has been reported at other sites.
50-59 is barely above average, 60-69 is good but significant flaws, 70-79 is good but flawed, 80-89 is good, 90+ is great.
I don't f**king understand why so many people seem to think getting a game that is 80+ means they're great or must buys. They're not, they're solid titles, good titles even, but that doesn't make them great. Even PCGamer follows the same system, where anything up to an 85% is labelled as "Good", with 85-89% as excellent and 90+ exceptional. Even following that logic Gearbox have only had one game, ever, rate above good. PCGamer are generally looked down on for being over kind to many games as well, like the DA2 debacle.
Perhaps saying 5 good games and 5 bad games was over exaggerating. It should really read 5 bad games, 4 good games and 1 great game. That still makes them a hit and miss developer.
I...Are you seriously calling games with 80's only good? Come on, man. Come on. Nightfire and BlueShift are really the only games backing up your cause, except for DNF, which was f**ked from the start, and ACM, I'll give you that one.
Also, I was only talking about Borderlands 3.
They had five months and they never fixed it, big suprise.
Im sure Ripleys face is ow shocked SM is
None of the images were reveres ed at all
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1209.photobucket.com%2Falbums%2Fcc397%2FDeathly_rYaN%2FACMWrong.png&hash=1555f87e5da968d6bdc8c4e2844320090091615f
I'm calling them sheep for following a bad developer that f**ks up 1 in every three games they release, and of those released only one could be called 'great', and that is debatable (Borderlands 2 is their only game with an average rating of 90+). Lets have a look at the FPS games they've developed (because comparing other games quality to a fps in useless in the discussion of A:CM) and disregard games they've only ported such as Halo PC (because they didn't actually make said games). (all scores taken from metacritic for PC, console shooters are a whole different kettle of fish)
Opposing Force - Mid 80's
Blue Shift - mid 60's
007 Nightfire - mid to high 50's
BIA - mid 80's
BIA-EIB - low 80's
BIA-HH - low 70's, with an accompanying pre-release preview demo that had close to 0 gameplay from the final version, around three months before release.
Borderlands 1+2, notorious for their DLC skimming, highly rated for their MP coop, two of the worst single player shooters ever. Generally received favourably, personally I hate them, but enough people rate them highly for them to be seen as good. Borderlands sits in the low to mid 80's and Borderlands 2 sits on 90 exactly.
DNF - low to mid 40's, with the excuse they did next to no work on the game despite having it for at least a year (some sites have reported two years) before release.
A:CM - low to mid 40's, with an accompanying pre-release preview demo that had close to 0 gameplay from the final version, still being shown as of october 2012, around three months before release. Screenshots of which, are still on the Steam Store page!
What we can see is four games in the 80's, good but not great. One game bang on 90, the borderline between good and great. Two games in the sixties/seventies which comes up as average but flawed. Three games in the 40's/50's (coincidently two being their last releases). That's an exact split of 5 good 5 bad games, two of them known as the f**king worst FPS games to have been released in the last decade at least, if not the worst since Daikatana.
Pre-ordering on a 50% chance to get a good game, with a 10% chance of getting a great game? Yes, anyone who does that is a sheep.
Also: Borderlands 1 and 2 were f**king shite.
Unless I completely missed understood what you wrote, people should be excited as hell for Borderlands 3, if they were fans of 1 and 2. Calling them sheep for buying a gearbox game, because of what happened to ACM, who a lot probably won't play, is kind of silly.
The majority of consumers play so many games in a year that they are literally quite happy with a familiar buzz for a few hours til a truelly great game comes along, they probably already have targetted.
A:CM for them is - "Oh man, lets see how bad it really is? Meh, that was fun for a bit, next!"
This is a lesson in true game design. Take what you have & make something out of it. If its a sensational masterpiece, great!; if not but you can make as much money outta it, thats just as good for the bottom line.
At the end of the day few people can make something outta nothing, nevermind expecting something great outta nothing.
Seen so many topics about Sega suing or class actions. Its like everyones an authority on something just coz they have a strong, biased, point of view.
Truth is Sega's probably not complaining too much because the contract has made them money. Lots of it.
Thats what it had to achieve. Now if it never made a dime, yah Sega would be in talks with devs about how to recoupe $60 million. No way that any publisher is going to take down a studio that generally does good work, no matter how angry I am about another Alien game that never did much on my ricter-scale.
Of course, that's how the industry works. Give bad reviews to developer/publisher X too many times and you lose out on early preview/review code which means you lose out on many of your general casual readership who want to know about the latest shiney, thus you'll typically end up either A: going out of business or B: sacking the reviewer who gave the bad scores. For eg. the whole Kane and Lynch fiasco, think it was with Gamespot.
It even happens with fansites you know, I've written MMO tanking for a few down the years such as TankTelara and Force Junkies, and we always see a big spike in our readership whenever we're given preview photos or exclusive interviews. React badly to a patch, criticise something on the forums or disagree with a patch cycle over class nerfs/buffs and you'll find your site getting less promotional material, sometimes even having the designers you were talking to about the Math in your guides refuse to answer emails part way through a discussion. Suddenly, your website is f**ked, and TankTelara died a death within weeks of the games release after we did a poll asking about the communities top ten issues that needed fixing. Preview material dried up, Trion stopped answering my mail, the site died.
Then we are lost, because those are the only people (except Sega's lawyers) who have any power to 'punish' Gearbox and make this whole affair more than just the controversy de jour.
Congratulations, you'll probably be one amongst every ten, possibly even hundred thousand fans. Even if ten thousand of us didn't buy the game because of DNF, with 300,000 pre-orders i'm very sure they don't really give a f**k.
Too many sheep out there for our voices to either be heard, or to really matter.
Not gonna happen. Those same websites will be sucking his dick over Borderlands 3 in a year or so, knowing that if they don't bend over they won't get any exclusive interviews, early previews etc. etc. So many Gearbox fanboys/Borederlands sheep will buy their next game no matter what because "yay Borderlands/BIA" that this will ultimately have little to no impact whatsoever on Gearbox or the industry as a whole.
Just look at this time, when people were never going to trust them after DNF.
"I saw it finally and... Yes, there are things in common, but, you know, screw it. Lovecraft was there first."
http://www.comicbookmovie.com/fansites/BatFreak/news/?a=72246
Presently being discussed over at:
http://www.avpgalaxy.net/forum/index.php?topic=43247.60
Let this be an end of 'bullshots' and have the gaming press develop a backbone. No more embargos too.
Please like that Page:. https://www.facebook.com/Petition4ACM?ref=stream.
And don't forget to tell everyone who is not satisfied with the game...That means everyone :p
I remember all that time ago talk of a immersive co-op experience, no HUD, squad based game play... all too good to be true.
I played borderlands 1, to be honest it was fun, but I really didn't think it lived up to the hype,. I was thinking about getting borderlands 2 but now, despite the fact I think I would enjoy it, I'll be damned before I buy another gearbox game.
Lying scum.
And as for Del Toro, cut the guy some slack, he basically had a couple of years of his life wasted waiting for the hobbit to start, I think it's understandable that he's taking a more cautious approach to projects after that. And as someone already said, the man makes good shit.
http://www.youtube.com/watch?v=dG7MWiwctME#
Your money.
What in the story could they not have accomplished without all of that?
You forgot Whedon in that list.
Knowledge of what? It certainly wasn't the universe he was working in.
Filmmakers are always putting shit on hold - often for years - until they're in the best position to do them. The comparison is flawed.
- i like it.
i think they spent their money on those shitty mini documentaries where the developers "try" to look cool with their names popping up all fancy n stuff...
The issue here is not being a fan-boy, but being a Colonial Marine fan boy, which is the same issue Rebellion had via Preds.
It really is baffling. How they could do this is beyond me. Hearing Randy Pitchford's voice in previews and interviews makes my stomach churn.
I *really* hope Sega sue Gearbox. I think they'd have a great case here.
Nice to hear about the Creative Assembly game though.
He's good at dodging the M. Night Shyamalahdlmvnehm bullets, apparently.
Del Toro pretty much takes up a movie, only to somehow drop it, and work on something else and one other thing. Take for instance his desire to make At The Mountains of Madness. He basically has stopped work on that and now he's working on Pacific Rim, producing a Hulk TV show, making a video game, developing a sequel to Pacific Rim, etc. He's sort-of-not-working on other projects, not sure where his Frankenstein movie is at nowadays, but I don't think any work has been done on that for a while now. Recently he was going to do Pinocchio, but I think that was dropped as well...there's a few more examples, but I think I've made my point.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcomicbookmovie.com%2Fimages%2Fusers%2Fuploads%2F18926%2Fguillermo-del-toro1.jpg&hash=f3ba9c95a847925683bb106fe9e9fbdc60ca71b2
Pa$$ion indeed.