SFX Magazine has recently published an interview with conceptual designer & creator of the U.S.S. Sulaco, Syd Mead. In this new interview, the artist talks about his involvement with the soon-to-be-released videogame Aliens: Colonial Marines. You can click on the image below to read the full thing:
“The original design for Aliens of the Sulaco were the exterior, the mess, the drop ship bay and the weapons bay. Designs that were not used included a corridor, the dropship and assault tractor and the loader. I designed these but when the production went to Pinewood studios, those designs were done on site to satisfy limited budget considerations”.
Additionally, a small number of early reviews for Aliens: Colonial Marines have hit the net today. Find out what press and gamers think of Gearbox Software’s latest sci-fi action title below:
- IT News Africa 7.9/10
- HouseOfGeekery 6/10
- PS3Gen 5/10
- Games TM 4/10
For an updated list on all new reviews for the game, please check this thread on the forums.
http://www.computerandvideogames.com/390380/reviews/aliens-colonial-marines-review-or-how-to-waste-a-great-license-review/
http://www.pcworld.com/article/2027860/review-aliens-colonial-marines-is-a-bad-movie-reference.html
Here's their final verdict;
Aliens: Colonial Marines looks like Aliens, and sounds like Aliens, but unfortunately it just doesn't feel like Aliens. Instead, it feels indistinguishable from almost every shooter you've played in the past twenty years. There are some feelings of nostalgia to be enjoyed, but it soon wears off and all that is left is some bog standard run 'n' gun action that brings little of note to the FPS table. Aliens: Colonial Marines has definitely been crafted with a lot of love for the franchise, it just needed a little more polish and a lot more imagination.
http://www.pcgamer.com/review/aliens-colonial-marines-review/
http://www.insidegamingdaily.com/2013/02/12/45517/
http://www.escapistmagazine.com/articles/view/editorials/reviews/10187-Aliens-Colonial-Marines-Review-Game-Over-Man
http://kotaku.com/5983463/aliens-colonial-marines-the-kotaku-review
4.5/10 from IGN UK
http://digitalgaudium.com/?p=11253
http://uk.pc.gamespy.com/pc/sega-alien-shooter/1227396p1.html
http://www.vg247.com/2013/02/12/aliens-colonial-marines-buggy-hunt/
http://arstechnica.com/gaming/2013/02/aliens-colonial-marines-review-xenophobia/
http://www.nowgamer.com/xbox-360/xbox360-reviews/1799776/aliens_colonial_marines_review.html
http://www.polygon.com/game/aliens-colonial-marines/3159
http://www.eurogamer.net/articles/2013-02-12-aliens-colonial-marines-review
http://www.gamespot.com/aliens-colonial-marines/reviews/aliens-colonial-marines-review-6403640/
http://www.forbes.com/sites/carolpinchefsky/2013/02/12/review-aliens-colonial-marines/
I've made a special exception with this game, though, and oh how silently angry I'm sure I'll be. But it's always more fun to dive into regrets with friends, so I'm glad to be feeding Pitchford's kids along with the other 30 people that will still buy the game come midnight!
About 40 minutes left here! My regret generators are warming up as I type this.
Great for small towns like mine, where all of the good old video stores went tits up thanks to Netflix, Amazon, etc... lol.
PS If you read the review from IT News Africa you will notice that it rarely contains anything positive at all. 7.9 out of 10 is a weird score considering how much they bash the game.
If your this kind of man
http://torrents?%20:p
Redbox!
its not really. games like this always have embargos in order to keep story secrets under cover. acm is a high profile game aswell. seem to remember this happeing for uncharted 3 and arkham city
That's usually not a good sign.
Honestly. 100% honestly. How many matches do you think you'll get where the Aliens are played right? Maybe 50% while the population is at it's highest? Once the pop % tails off and you're struggling to find games (if this goes the way of AVP10) maybe 1 in 10 games?
In a game like Madden I agree. But in Halo 4 I play more MP than anything else. AI is irrelevant at that point. Yes, in some games AI is crucial but in the games I own I don't find the AI to be exceptional in any of them.
I could even forgive the cannon fodder nature of the aliens. If their AI didn't VISIBLY bug out constantly.
You should always base AI in your score, it's the thing that makes the game re-playable. It doesn't matter how many shinies they put in a game, how good the gameplay is or whether the story could have been a novel best seller, if the AI you're up against is shit the whole thing falls down.
It's like playing an RTS that only understands tank rushes, or playing a 4x game where the AI doesn't research or explore but only builds fleets, or playing the latest Madden where your opposition only knows one play, or playing Mortal Kombat and the AI only knows three move combos. Games flop without a good AI to run up against (unless of course they are dedicated MP only games), this game could have so many of it's bad points forgiven if it had given you authentic Aliens, moving in sneaky, smart and unbuggy ways.
It's not denial. I never base AI in my score tally. I don't think the AI in Halo 4 is overly great at time. It's not stellar in ACIII either. Same with graphics. I am more about story, gameplay (SP and MP), replay value, sound, etc.
Ikarops main post shows a four, five, six and a seven, with one bad review with no score. Not two sevens. That's far from a good count.
Agreed.
Just saw this on IGN: "Aliens: Colonial Marines hits stores tomorrow. Look out for IGN's review at 1:00 a.m. Pacific"
I laughed so hard when they showed the Wii U footage!!! Hope they like AVP2!!!
Can't find the other sites who have reviewd A:CM so far on the AVP10 list.
Thank you.
Seriously, this should be a f**king goldmine of awesome gaming, it's a tragedy that it isn't.