Read on to find an interview with concept and creature artist Carlos Huante, mastermind behind some of the most twisted and beautiful Prometheus designs. In this 2-page interview conducted by forum user ThisBethesdaSea, you will discover some of the secrets that went into making this film as well as discussion on plenty of unused material and ideas. You can click here to read the interview in full.
“I walked into the very first meeting prepared with the Beluga head, which pre-existed the movie. Also some color thumbnails of the moon landscape to get an idea of the vibe of the setting for the creatures and an illustration of this giant whale character which was a direction that Ridley was thinking of at the beginning for the Engineers.”