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Aliens: Colonial Marines at NY Comic-Con [Updated]

Aliens: Colonial Marines is making an appearance at New York Comic-con this weekend. Today Gearbox Software and Sega gave an inside look at the development of the game during their panel with the help of special guest actor Lance Henriksen. You can read several reports about the event here and here. A new screenshot from the game has also found its way online which you can see below in high quality. For more coverage on New York Comic-con, visit our forums here.

 Aliens: Colonial Marines at NY Comic-Con [Updated]

Update 14/10/12: You can find a video recording of the panel event below.For more coverage on New York Comic-con, visit our forums here.

Update 15/10/12: An additional screenshot from the game, several SP & MP previews and more can be found here.



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  1. acrediblesource


    What has me the most worried is the lack of focus on the Aliens themselves and how you experience them in the game.

    I can tell almost for certain that there's going to be tons of scripted crap, people getting pulled into vents where you can do nothing to save them because it's "scary," and Aliens coming from the same predictable locations until the 'last stand' areas, in which they'll spawn en masse and charge down one of many corridors.

    I hope I'm wrong, because that's my biggest deal-breaker for the game. I can tolerate anything if the actual me ->shooting -> the alien is like the movie and immersive.

    From everything they've said, it's like they care more about the lighting and their neat story and the fan service than they do about the actual aliens themselves. Those priorities are worrisome. They should be bending over backwards to make the gameplay as unique, realistic, and intense as possible, so that each Alien truly feels like an individual threat.

    Those are the kinds of things I wish we'd been hearing from Pitchman the whole time, things about the Aliens themselves and how the combat is going to be dynamic and intelligent. Hell, the Aliens in AvP 2010 were good enough to make Survivor mode enjoyable even though the levels were closed-in and terribly small.

    That's probably what we all wanted to hear from them but, there are some major hurdles for wanting that kind of AI.

     
     That kind of idea basically would be developed away from  multiplayer because the sort of behaviour doesn't translate well when the mechanics become controllable.

    Thats why we've suffered through strange AI Alien  throughout it's franchise career.
    Developing single player games with Aliens doesn't translate well to multiplayer where you get to play/control the alien anyway you want.  Unless all those movements were scripted and becomes part and parcel of it's controls. (this ultimately makes the game  unbalanced for the marine as he just fires weapons.) 

    But heres hoping they do put them in, and everything is balanced (before the game comes out). But i'm not holding my breath.

     
     
  2. RagingDragon
    What has me the most worried is the lack of focus on the Aliens themselves and how you experience them in the game.

    I can tell almost for certain that there's going to be tons of scripted crap, people getting pulled into vents where you can do nothing to save them because it's "scary," and Aliens coming from the same predictable locations until the 'last stand' areas, in which they'll spawn en masse and charge down one of many corridors.

    I hope I'm wrong, because that's my biggest deal-breaker for the game. I can tolerate anything if the actual me ->shooting -> the alien is like the movie and immersive.

    From everything they've said, it's like they care more about the lighting and their neat story and the fan service than they do about the actual aliens themselves. Those priorities are worrisome. They should be bending over backwards to make the gameplay as unique, realistic, and intense as possible, so that each Alien truly feels like an individual threat.

    Those are the kinds of things I wish we'd been hearing from Pitchman the whole time, things about the Aliens themselves and how the combat is going to be dynamic and intelligent. Hell, the Aliens in AvP 2010 were good enough to make Survivor mode enjoyable even though the levels were closed-in and terribly small.
  3. acrediblesource
    So far they have been rehashing the same information most people could probably have found out anyway.
     
    1. Its canonical and happens  after Alien3 and before A:R
    2. A February Release.
    3. its got multiplayer as well as single player drop in drop out.
    4. Customizable weapons (what game isn't?)

     I'm hoping for a more detailed description of alien behavior/AI and strategies fighting them in up coming articles or interviews.
    Whether or not this behavior is scripted or an essential part of the gameplay,i'd still like to know.
    They are stating that this game will take plenty of hours to finish maybe 20+ hours and that its heavily story based and scripted stuff.  Is it 20hours + of interactive sleuthing or gameplay and how balanced is this mechanic? I'm using Mass Effect 2 or 3 as reference here folks. Both have different balance amounts of interactivity vs combat gameplay.

    I'd also like some in depth knowledge of the engine, and how well the art department has rendered the environments from outdoor weather, to indoor objects and reflective materials. What this red engine is and what it really does for realtime rendering and framerates. I'd like to see render passes, before and after shots.
    I need to know hardware requirements. Do I need an upgrade?
     This would make for an  awesome media frenzie and i'm hoping it to be revealed before December because thats christmas time and thats money spending time.

    This shizzazle!!!!!!
  4. Ash 937
    @ 1:03

    I agree that Aliens provides the perfect platform for a fps experience but I think its pretty lame that GBX keeps trying to justify their game and its "canonical" status by accusing Alien3 of being a "divergence" that was not a "continuation of that story that was set up in Aliens."  One of the staples of the entire Alien saga is the theme that things never go as planned and Alien3 is also an extension of that idea.  GBX is obviously trying to replicate the experience in Aliens only and thats not a bad idea, I just wish they were secure enough with their product to not have to continually undervalue that films that they don't agree with in the series.
  5. SM
    Quote
    Skipping forward, the second part of the demo takes place during a segment "where some serious business is going down," according to Pitchfork.

    Freudian perhaps?  ;D
  6. Dovahkiin
    http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/
    Quote
    This game made me the feel like the black guy at the movies, when Winter is instructed to go to the morgue, I had to fight every urge to let out an audible “nuh-uh, nope, hell no…”
    Quote
    This game made me the feel like the black guy at the movies
    :laugh:  There's one pleasant surprise I definitely didn't see coming!  This game will make you feel like the black guy at the movies.  Oh those movie-going black guys!
    HA
  7. RagingDragon
    http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/
    Quote
    This game made me the feel like the black guy at the movies, when Winter is instructed to go to the morgue, I had to fight every urge to let out an audible “nuh-uh, nope, hell no…”
    Quote
    This game made me the feel like the black guy at the movies
    :laugh:  There's one pleasant surprise I definitely didn't see coming!  This game will make you feel like the black guy at the movies.  Oh those movie-going black guys!
  8. Predaker
    I do think that some of the media reports are biased or making mountains out of mole hills. I'm not worried. These demos they are reviewing are already months old, so whatever they are polishing right now is already ahead of what the reviews are based on.

    We all have different feelings on these issues, including the people who wrote the reviews.

    No game will be free of glitches or bugs, but hopefully by release they will be minor and few and far between.
  9. newbeing
    http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years
    Quote
    The competitive multiplayer  justified the delay as well. While the inclusion of competitive multiplayer is expected—not only as a modern necessity as a feature, but also as a tradition in Aliens video games like Aliens vs. Predator—my session made it seem like an after thought. Three types of alien were available for play, two swift soldier classes and a beefy bull-like alien that the player could upgrade to based on performance. Controlling the soldiers aliens was frustrating because it often simply didn’t work. Puling the controller’s trigger should make you stick to a wall to sneak up on unwitting marines, but it didn’t always work. The bull class, meanwhile, was too slow to be useful, lumbering around and only killing the most oblivious opponent. It was hard not to feel like Gearbox would have been better served not making the multiplayer component at all, instead focusing on the campaign. Another multiplayer mode was on hand but I didn’t get a chance to try it to see if it fared better.
    :-\ Four months from release and the aliens are still wonky.

    Well its more like 3 months of development time.
    It is somewhat disappointing to hear, especially for a hands on demo, but considering they recently hit the content complete stage of development, it is expected that there would be issues. I do hope they can iron out all the major issues,  and while 3 months doesn't seem like a lot of time, you'd be surprised how much can be sorted out in a few months (with the high probability of crunching).
    Fingers crossed that everything goes smoothly for GBX.
  10. Nightlord
    http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years
    Quote
    The competitive multiplayer  justified the delay as well. While the inclusion of competitive multiplayer is expected—not only as a modern necessity as a feature, but also as a tradition in Aliens video games like Aliens vs. Predator—my session made it seem like an after thought. Three types of alien were available for play, two swift soldier classes and a beefy bull-like alien that the player could upgrade to based on performance. Controlling the soldiers aliens was frustrating because it often simply didn’t work. Puling the controller’s trigger should make you stick to a wall to sneak up on unwitting marines, but it didn’t always work. The bull class, meanwhile, was too slow to be useful, lumbering around and only killing the most oblivious opponent. It was hard not to feel like Gearbox would have been better served not making the multiplayer component at all, instead focusing on the campaign. Another multiplayer mode was on hand but I didn’t get a chance to try it to see if it fared better.
    :-\ Four months from release and the aliens are still wonky.

  11. MattRendar
    had a blast great panel and booth . guys at gear box were great . me and a couple of friends dressed up in colonial marine gear and droped in to panel . it was great to meet Lance Henriksen also , total gentalmen ! heres some quick pics  of us at the event hope you enjoy .  https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner3_zps270b30f4.jpg&hash=3d5cbcc29bceb30f2174a5556798c083
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner6_zps08d4f1ca.jpg&hash=31b13c2bcd7cad4d526c6039d1d939eb
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2Fsmartgunner1_zps2520fe65.jpg&hash=413573081d75654f3c8577804d6089aa  https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F055_zpse7214bd8.jpg&hash=df8a03d5b57d377d5c8ceecc50eef9d0
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F041_zps58581dcf.jpg&hash=5b55f8843afaef1775c120930e993f9b
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F040_zps4e270e29.jpg&hash=3b70dd45527119f9205933b0b96fa111 https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F025_zps41dfa3c0.jpg&hash=d5498820f1f5058927b112f72e44c6b9
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi45.photobucket.com%2Falbums%2Ff71%2Fmattrendar%2Fcool%2520stuff%2F024_zps6cb62e66.jpg&hash=e2f3820782a2a5050e8e9b6fef709499
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  12. Predaker
    http://www.youtube.com/watch?v=WUzgNT_Bp0I#ws
    So if Mikey Neumann got to read Prometheus seven months early I guess we'll be seeing some connections.

    Not sure how they could work connections into the game from Prometheus just by reading a script with no visuals.

    Maybe if we are lucky, Bishop will activate the derelict ship hologram computers as a bonus Easter egg. :P
  13. SM
    http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines

    Quote
    On our trek to Hadley's Hope we explored one of the many iconic locations from the films. We saw the final resting spot of the AVC which Ripley drove after the initial Alien attack on the marines. You may remember it as the part where she began grinding the metal. It was just one of the many Aliens film references you'll see in the game.

    Nerd. Gasm.

    It really does get more ridiculous.  Whoda thunk?  Bet it's full of ammo and weapons that Hicks miraculously missed and all.
  14. King Rathalos
    heck ...what a crappy colours...we are in 2012 and games still looks like cartoons

    I'll take colors in a game that make it look like a cartoon, over the dull grey and shit brown filters of almost every modern shooter.

    Or that blue filter in BF3...Damn.

    Oh dear god that shit is horrible... :-X
    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_maiv5p6aTl1rvbjx3o1_500.gif&hash=ec70d9d26303665301ceac2dd0fff111
  15. Prime113
    http://www.gamezone.com/products/aliens-colonial-marines/news/nycc-2012-preview-gearbox-shows-the-suspenseful-side-of-aliens-colonial-marines

    Quote
    On our trek to Hadley's Hope we explored one of the many iconic locations from the films. We saw the final resting spot of the AVC which Ripley drove after the initial Alien attack on the marines. You may remember it as the part where she began grinding the metal. It was just one of the many Aliens film references you'll see in the game.

    Nerd. Gasm.
  16. Predaker
    Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

    But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

    But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

    Plus, even the worst game is a bit more fun co-op.

    What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

    Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

    Yeah I'm an Xboxer!  Lets do it baby.

    Topic, go.

    I truly hope you enjoy it, and then some. :)
  17. ShadowPred
    Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

    But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

    But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

    Plus, even the worst game is a bit more fun co-op.

    What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

    Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

    Yeah I'm an Xboxer!  Lets do it baby.

    Topic, go.


    Awesome, I'll send the friend request later today, or tomorrow.
  18. RagingDragon
    Hold on, I'm cooking a 3-cheese garlic and butter insult, here. :laugh:

    But really, yeah you can still have fun with a game.  You can have fun with any game, if you want.  I remember loving crap games as a kid, just because I got into them.  Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.

    But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made.  I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.

    Plus, even the worst game is a bit more fun co-op.

    What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?

    Rd...if you the xbox...let us play together with Vakarian. We can both rant about how nothing makes sense!!!

    Yeah I'm an Xboxer!  Lets do it baby.

    Topic, go.
  19. Prime113
    :laugh: :laugh:

    I'm thinking we're gonna be spending a few hours on this game, if nothing else than the survival mode, RD.

    Yeah, I'll play the hell out of it.  If I could play AvP 2010 (which I hate) for so many hours, I'm sure I'll sink twice as many into CM, at least.  But only because of you assholes!

    In a post-Halo world, co-op is always a great choice for developers to make.

    Yus. Assholes is what we are!  ;D ;D 

    Co-Op is the shiz. I would buy more games if they offered local co-op.
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