Aliens: Colonial Marines is making an appearance at New York Comic-con this weekend. Today Gearbox Software and Sega gave an inside look at the development of the game during their panel with the help of special guest actor Lance Henriksen. You can read several reports about the event here and here. A new screenshot from the game has also found its way online which you can see below in high quality. For more coverage on New York Comic-con, visit our forums here.
Update 14/10/12: You can find a video recording of the panel event below.For more coverage on New York Comic-con, visit our forums here.
Update 15/10/12: An additional screenshot from the game, several SP & MP previews and more can be found here.
That's probably what we all wanted to hear from them but, there are some major hurdles for wanting that kind of AI.
That kind of idea basically would be developed away from multiplayer because the sort of behaviour doesn't translate well when the mechanics become controllable.
Thats why we've suffered through strange AI Alien throughout it's franchise career.
Developing single player games with Aliens doesn't translate well to multiplayer where you get to play/control the alien anyway you want. Unless all those movements were scripted and becomes part and parcel of it's controls. (this ultimately makes the game unbalanced for the marine as he just fires weapons.)
But heres hoping they do put them in, and everything is balanced (before the game comes out). But i'm not holding my breath.
I can tell almost for certain that there's going to be tons of scripted crap, people getting pulled into vents where you can do nothing to save them because it's "scary," and Aliens coming from the same predictable locations until the 'last stand' areas, in which they'll spawn en masse and charge down one of many corridors.
I hope I'm wrong, because that's my biggest deal-breaker for the game. I can tolerate anything if the actual me ->shooting -> the alien is like the movie and immersive.
From everything they've said, it's like they care more about the lighting and their neat story and the fan service than they do about the actual aliens themselves. Those priorities are worrisome. They should be bending over backwards to make the gameplay as unique, realistic, and intense as possible, so that each Alien truly feels like an individual threat.
Those are the kinds of things I wish we'd been hearing from Pitchman the whole time, things about the Aliens themselves and how the combat is going to be dynamic and intelligent. Hell, the Aliens in AvP 2010 were good enough to make Survivor mode enjoyable even though the levels were closed-in and terribly small.
1. Its canonical and happens after Alien3 and before A:R
2. A February Release.
3. its got multiplayer as well as single player drop in drop out.
4. Customizable weapons (what game isn't?)
I'm hoping for a more detailed description of alien behavior/AI and strategies fighting them in up coming articles or interviews.
Whether or not this behavior is scripted or an essential part of the gameplay,i'd still like to know.
They are stating that this game will take plenty of hours to finish maybe 20+ hours and that its heavily story based and scripted stuff. Is it 20hours + of interactive sleuthing or gameplay and how balanced is this mechanic? I'm using Mass Effect 2 or 3 as reference here folks. Both have different balance amounts of interactivity vs combat gameplay.
I'd also like some in depth knowledge of the engine, and how well the art department has rendered the environments from outdoor weather, to indoor objects and reflective materials. What this red engine is and what it really does for realtime rendering and framerates. I'd like to see render passes, before and after shots.
I need to know hardware requirements. Do I need an upgrade?
This would make for an awesome media frenzie and i'm hoping it to be revealed before December because thats christmas time and thats money spending time.
This shizzazle!!!!!!
I agree that Aliens provides the perfect platform for a fps experience but I think its pretty lame that GBX keeps trying to justify their game and its "canonical" status by accusing Alien3 of being a "divergence" that was not a "continuation of that story that was set up in Aliens." One of the staples of the entire Alien saga is the theme that things never go as planned and Alien3 is also an extension of that idea. GBX is obviously trying to replicate the experience in Aliens only and thats not a bad idea, I just wish they were secure enough with their product to not have to continually undervalue that films that they don't agree with in the series.
http://www.youtube.com/watch?v=gqCD961urcs#ws
Freudian perhaps?
http://www.shacknews.com/article/76298/aliens-colonial-marines-multiplayer-preview-being-a-xenomorph
http://www.shacknews.com/article/76312/how-xp-works-in-aliens-colonial-marines
http://www.shacknews.com/article/76316/aliens-colonial-marines-single-player-preview-building-a-canon
We all have different feelings on these issues, including the people who wrote the reviews.
No game will be free of glitches or bugs, but hopefully by release they will be minor and few and far between.
Well its more like 3 months of development time.
It is somewhat disappointing to hear, especially for a hands on demo, but considering they recently hit the content complete stage of development, it is expected that there would be issues. I do hope they can iron out all the major issues, and while 3 months doesn't seem like a lot of time, you'd be surprised how much can be sorted out in a few months (with the high probability of crunching).
Fingers crossed that everything goes smoothly for GBX.
http://www.digitaltrends.com/gaming/aliens-colonial-marines-preview-structurally-imperfect-after-5-years
http://www.dualshockers.com/2012/10/17/nycc-2012-hands-on-preview-aliens-colonial-marines/
http://www.aintitcool.com/node/59169
That has the potential to be really REALLY good, or really REALLY bad.
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Not sure how they could work connections into the game from Prometheus just by reading a script with no visuals.
Maybe if we are lucky, Bishop will activate the derelict ship hologram computers as a bonus Easter egg.
This has me pretty worried.
To be fair (f**k knows why...) I'll reserve judgement until we see a screenshot of it.
It really does get more ridiculous. Whoda thunk? Bet it's full of ammo and weapons that Hicks miraculously missed and all.
Oh dear god that shit is horrible...
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_maiv5p6aTl1rvbjx3o1_500.gif&hash=de34ea9308236e6d5b894e4cf6b0e03084c28f17
http://www.youtube.com/watch?v=5srvKWJF-s4#
Nerd. Gasm.
Or that blue filter in BF3...Damn.
I'll take colors in a game that make it look like a cartoon, over the dull grey and shit brown filters of almost every modern shooter.
I truly hope you enjoy it, and then some.
Awesome, I'll send the friend request later today, or tomorrow.
But really, yeah you can still have fun with a game. You can have fun with any game, if you want. I remember loving crap games as a kid, just because I got into them. Doesn't change the facts surrounding the game, or the ability to compare it to other games and find it lacking.
But this isn't a game, this is a true sequel to the greatest science-fiction action horror film ever made. I would think that would bring some sort of desire to compare it to the aforementioned film to see how it measures up.
Plus, even the worst game is a bit more fun co-op.
What we're talking about here is what CM should be, and that ain't what it gonna be, but I'll play it with Prime because... what choice do we have?
Yeah I'm an Xboxer! Lets do it baby.
Topic, go.
Cause laughing and having a good time with some bros is not torture....
...Right, RD?
Why do you think I talk to you?
Then why torture yourself?
Yus. Assholes is what we are!
Co-Op is the shiz. I would buy more games if they offered local co-op.