Sega has released a new trailer for the videogame Aliens Colonial Marines today. The video focuses around the efforts made by Gearbox to stay true to the Aliens canon and includes several interviews with the developers, new gameplay footage and some concept art.
You can watch the trailer below or download it here.
https://www.youtube.com/watch?v=nasEF-z0q0k
In related news, some may remember a recent online petition that was started by fans to ask for female characters to be playable in Aliens Colonial Marines. The petition has now been signed by several original cast members including Jenette Goldstein (Vasquez), Ricco Ross (Frost), Cynthia Scott (Dietrich) and William Hope (Gorman). If you would like to support this petition you can sign it here.
back tubes are now shoulder tubes. hip bones. huge chest and insect waist. none of these things serve any purpose or look good at all. seriously, i really like these models, i love what was done with the heads, they are the first time aliens look both bio and mechanical in a long time, but why do they have to go out of their way to ruin them like that? are they afraid of people not liking the original design for what it was, that the modern audience will think it's goofy and not as menacing, so they have to make it insanely top heavy and less human?
also either the lightning gets weird on exteriors or they painted them deep blue to save computing resources for consoles. i wish some day we could see them all white and bony, i don't think it detracts from them at all.
The aliens in this game do not look like the creatures from the movie, they look like the ones from the AVP games.
If you are going to use a reference, use pictures from behind the scenes of the first two films and nothing else or it is just a watered down copy of a copy.
The marine banter is cheesy and is aimed toward... f it.
Gearbox doesn't get it.
You do have a very good point. I would think that the cocking of the pulse rifle is for when you completely expend the ammo, such is the case with Call of Duty. I'd venture to say that if you just want to "Slap it in there", just reload before your completely out. Now, I could be wrong. I see it the same way you do.
None of this little stuff is going to stop me playing, and probably not from enjoying, but I still have to ask 'why'?
There was also an early two-parter which had the art done by Denis Beauvais. Very action-focused (mostly as a result of it originally being published by Dark Horse somewhere as a single page per issue), but had some good atmospheric horror in it. Not 'Book 2', something else. It followed a small group of three Colonial Marines trying to evacuate from an over-run colony.
Same thing with the 'Aliens Versus Predator' comics. The first began as something you could imagine being easily adaptable into a film version, then the sequels just veered off into lots of superficiality and craziness.
No, but Pitchford did proclaim the latest sequel to be just like 'Half-Life 2', with not a single note of irony.
I mean - have you read Xenogenesis. That was one of the really late ones and whoooo boy did it pong!
Somebody confiscate these words from the team, please.
My only real fear is that they fall into the same trap that the first wave of comic book makers fell into; focusing on the gear and guns and "bugs" and not focusing on any survival horror aspects. Some of the character designs look like caricatures of Cameron's grunt in space aesthetic.
If its more than just the crusher I won't be happy (and I'm not too happy about the crusher!)
Wait, better not. They'd have to pay Vin Diesel royalties for using his likeness.
OR in Australia or Japan....Hmmm???
Not many will get the joke, but well played
Maybe he's playing in the UK.
This was recorded in January tho...
What my favorite quote from these dudes was something that really translates into our general discussions of the CM and Aliens:
"The CM are bad ass and can handle anything... except this"
Yeah, I know. But a mirrored video doesn't come off as very 'authentic', now does it
1) Damage
2) Control
WIN!
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2Fproject412%2Fauthentic.png&hash=a42eb2fc0ec05161cd9c0d536416194b1b141548
That is a good point.
They also did Borderlands, which is critically acclaimed. Duke Nukem wasn't much more than a fan service/fanboy project. I wouldn't gauge their abilities by that one game.
I laughed.
This madman
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fmedia.officialplaystationmagazine.co.uk%2Ffiles%2F2012%2F03%2FRandy.jpg&hash=4f13d519c677b1f35def30147379c6d3ac3c9c66
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fcdn.themis-media.com%2Fmedia%2Fglobal%2Fimages%2Flibrary%2Fderiv%2F26%2F26344.jpg&hash=5951fdab51d81f9ae0e348fd394de7add2dae334
PITCHFOOOORRRRRDD!!!!
I must have had a massive brain fart, because I swear that I meant to say:
"I'll buy that for a dollar!."
Must be Pitchford sending evil signals to my brain.
But what are ya gunna do?
This explains a lot, thanks.
Thanks for the extra insight! I guess we will have to wait for the game to see how they try to "explain things."
At the PAXeast demonstration that I attended they mentioned that rescue teams were sent out, but then those squads weren't heard from again, this is repeated a few times I guess until the USCM core figures out something is up and sends a battalion of marines to really figure out what is going on. That's the group the player (winters) is a part of. I think they also mentioned WY did something to screw the prior rescue teams over, but I could be messing up the details a bit as this was months ago.
One was an older interview with Mikey neumann explaining how the story goes with weyland yutani bringing the sulaco back to LV426 from fury 161. I will try to dig it up.
Also in the beginning of campaign footage from the "suspense" trailer, Winters says the USS Sulaco was reported destroyed, "yet its on the other side of that door in orbit over LV-426." Cue the suspense music and winters crosses the umbilical.
OMG, I need to find this quote from Pitchford.
LMFAO
http://www.destructoid.com/pitchford-duke-nukem-forever-is-exactly-like-half-life-2-231521.phtml
Pitchford lost any and all credibility for me, the moment he famously declared that 'Duke Nukem Forever' was, "beat for beat", virtually the same as 'Half-Life 2'. Everything he's said about this project, for similar reasons, has me regarding it with much scepticism.
Personally, I would be wowed by writers of 'Battlestar Galactica' coming aboard, either. They did some nonsensical, often contradictory stuff on that show and admitted, later on, that they just made a lot of it up as they went along. That's not the kind of mentality needed for a licence like this.
So then what happened after those 17 days that Hicks talked about? Or is A:CM going to answer that?
Or I am completely missing information here by my own fault.