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Aliens: Colonial Marines ‘Authentic Aliens’ Trailer

Sega has released a new trailer for the videogame Aliens Colonial Marines today. The video focuses around the efforts made by Gearbox to stay true to the Aliens canon and includes several interviews with the developers, new gameplay footage and some concept art.

You can watch the trailer below or download it here.

https://www.youtube.com/watch?v=nasEF-z0q0k

In related news, some may remember a recent online petition that was started by fans to ask for female characters to be playable in Aliens Colonial Marines. The petition has now been signed by several original cast members including Jenette Goldstein (Vasquez), Ricco Ross (Frost), Cynthia Scott (Dietrich) and William Hope (Gorman). If you would like to support this petition you can sign it here.



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Comments: 102
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  1. chupacabras acheronsis
    the thing that really gets me about the aliens is that it's not a necessarily bad take on them. they just made a series of really off putting decisions.

    back tubes are now shoulder tubes. hip bones. huge chest and insect waist. none of these things serve any purpose or look good at all. seriously, i really like these models, i love what was done with the heads, they are the first time aliens look both bio and mechanical in a long time, but why do they have to go out of their way to ruin them like that? are they afraid of people not liking the original design for what it was, that the modern audience will think it's goofy and not as menacing, so they have to make it insanely top heavy and less human?

    also either the lightning gets weird on exteriors or they painted them deep blue to save computing resources for consoles. i wish some day we could see them all white and bony, i don't think it detracts from them at all.
  2. D.R.
    Gearbox... You take feedback seriously? Here's mine.

    The aliens in this game do not look like the creatures from the movie, they look like the ones from the AVP games.

    If you are going to use a reference, use pictures from behind the scenes of the first two films and nothing else or it is just a watered down copy of a copy.

    The marine banter is cheesy and is aimed toward... f it.

    Gearbox doesn't get it.
  3. Dovahkiin
    Quote from: Biggles on Aug 03, 2012, 07:36:03 PM
    For all the talk of attention to detail, why the needless changes to the Pulse Rifle? Left-side reciprocating cocking handle - weird black lump on the shroud - intrusive (though thankfully improved) iron sights. This is all small stuff I know, but it's symptomatic to me of 'let's make it different/better, just because we can'. Same deal with the aliens. If they're such big Aliens fans, why do the aliens resemble AVP:R examples? Why not simply faithfully reproduce the puppeted version?

    None of this little stuff is going to stop me playing, and probably not from enjoying, but I still have to ask 'why'?

    You do have a very good point. I would think that the cocking of the pulse rifle is for when you completely expend the ammo, such is the case with Call of Duty. I'd venture to say that if you just want to "Slap it in there", just reload before your completely out. Now, I could be wrong. I see it the same way you do.
  4. Biggles
    For all the talk of attention to detail, why the needless changes to the Pulse Rifle? Left-side reciprocating cocking handle - weird black lump on the shroud - intrusive (though thankfully improved) iron sights. This is all small stuff I know, but it's symptomatic to me of 'let's make it different/better, just because we can'. Same deal with the aliens. If they're such big Aliens fans, why do the aliens resemble AVP:R examples? Why not simply faithfully reproduce the puppeted version?

    None of this little stuff is going to stop me playing, and probably not from enjoying, but I still have to ask 'why'?
  5. Xenomorphine
    The first wave were decent. They took the effort to mix survival horror and action aspects. Then 'Earth War' kicked in and things went really weird, before a brief respite around the time of that John Bolton comic where the marooned village colony was sacrificing a cloned baby per day to appease the beast threatening them. Then they went strange, again.

    There was also an early two-parter which had the art done by Denis Beauvais. Very action-focused (mostly as a result of it originally being published by Dark Horse somewhere as a single page per issue), but had some good atmospheric horror in it. Not 'Book 2', something else. It followed a small group of three Colonial Marines trying to evacuate from an over-run colony.

    Same thing with the 'Aliens Versus Predator' comics. The first began as something you could imagine being easily adaptable into a film version, then the sequels just veered off into lots of superficiality and craziness.

    Quote from: Cellien on Aug 01, 2012, 03:49:54 PM
    They also did Borderlands, which is critically acclaimed.  Duke Nukem wasn't much more than a fan service/fanboy project.  I wouldn't gauge their abilities by that one game.

    No, but Pitchford did proclaim the latest sequel to be just like 'Half-Life 2', with not a single note of irony.
  6. Valaquen
    "bad ass" "cool" "awesome" "kick ass"

    Somebody confiscate these words from the team, please.

    My only real fear is that they fall into the same trap that the first wave of comic book makers fell into; focusing on the gear and guns and "bugs" and not focusing on any survival horror aspects. Some of the character designs look like caricatures of Cameron's grunt in space aesthetic.
  7. Speedy_J
    Quote from: Salt The Fries on Aug 02, 2012, 06:40:40 AM
    Quote from: Bat Chain Puller on Aug 02, 2012, 05:13:29 AM
    Quote from: Nightmare Asylum on Aug 01, 2012, 04:52:43 PM
    Yep, that's what I would call authentic :D

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2Fproject412%2Fauthentic.png&hash=a42eb2fc0ec05161cd9c0d536416194b1b141548

    Maybe he's playing in the UK.  ;)



    Not many will get the joke, but well played :D

    OR in Australia or Japan....Hmmm???
  8. episodenone
    i'm not a gamer and will never play this -- but it looks awesome.

    What my favorite quote from these dudes was something that really translates into our general discussions of the CM and Aliens:

    "The CM are bad ass and can handle anything... except this"

  9. Nightmare Asylum
    Quote from: Xenomrph on Aug 01, 2012, 05:10:34 PM
    Quote from: Nightmare Asylum on Aug 01, 2012, 04:52:43 PM
    Yep, that's what I would call authentic :D

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2Fproject412%2Fauthentic.png&hash=a42eb2fc0ec05161cd9c0d536416194b1b141548
    It's just mirrored (although I don't know why it would be).

    Yeah, I know. But a mirrored video doesn't come off as very 'authentic', now does it ;)
  10. acrediblesource
    It begs the question of why, because it looks like only 25% percentage is in meltdown blownout stage. While the rest looks intact. You can see this in the trailer where you see the rain coming in. But apart from that everything looks too fine and dandy. like nothing had happened. Perhaps we only saw a work in progress? hrrm...... this



    Quote from: chupacabras acheronsis on Aug 01, 2012, 04:40:06 AM
    ...actually, the exterior concept art of the colony looks a lot better and more "exploded" than the gameplay demo. the melted metal, the rubble almost completely burying the complex, the buildings all tilted, flattened and torn open, the rocky, alien landscape turned into a salt lake, why the f**k didn't the demo show something more like this?
  11. Xenomrph
    Quote from: chupacabras acheronsis on Aug 01, 2012, 04:40:06 AM
    ...actually, the exterior concept art of the colony looks a lot better and more "exploded" than the gameplay demo. the melted metal, the rubble almost completely burying the complex, the buildings all tilted, flattened and torn open, the rocky, alien landscape turned into a salt lake, why the f**k didn't the demo show something more like this?


    I guess we'll have to wait and see how close the final product is to the concept art.
  12. chupacabras acheronsis
    ...actually, the exterior concept art of the colony looks a lot better and more "exploded" than the gameplay demo. the melted metal, the rubble almost completely burying the complex, the buildings all tilted, flattened and torn open, the rocky, alien landscape turned into a salt lake, why the f**k didn't the demo show something more like this?

  13. ShadowPred
    Quote from: newbeing on Aug 01, 2012, 02:01:53 AM
    Quote from: ShadowPred on Aug 01, 2012, 01:55:06 AM
    Quote from: SM on Aug 01, 2012, 01:52:45 AM
    They've said all along that it's 17 weeks after Alien3 (or so).  The use of "17" just confuses things because people think it's a mistake in relation to Hick's "17 days" quote.

    So then what happened after those 17 days that Hicks talked about? Or is A:CM going to answer that?

    Or I am completely missing information here by my own fault.

    At the PAXeast demonstration that I attended they mentioned that rescue teams were sent out, but then those squads weren't heard from again, this is repeated a few times I guess until the USCM core figures out something is up and sends a battalion of marines to really figure out what is going on. That's the group the player (winters) is a part of.  I think they also mentioned WY did something to screw the prior rescue teams over, but I could be messing up the details a bit as this was months ago.

    This explains a lot, thanks.
  14. Predaker
    Quote from: newbeing on Aug 01, 2012, 02:01:53 AM
    Quote from: ShadowPred on Aug 01, 2012, 01:55:06 AM
    Quote from: SM on Aug 01, 2012, 01:52:45 AM
    They've said all along that it's 17 weeks after Alien3 (or so).  The use of "17" just confuses things because people think it's a mistake in relation to Hick's "17 days" quote.

    So then what happened after those 17 days that Hicks talked about? Or is A:CM going to answer that?

    Or I am completely missing information here by my own fault.

    At the PAXeast demonstration that I attended they mentioned that rescue teams were sent out, but then those squads weren't heard from again, this is repeated a few times I guess until the USCM core figures out something is up and sends a battalion of marines to really figure out what is going on. That's the group the player (winters) is a part of.  I think they also mentioned WY did something to screw the prior rescue teams over, but I could be messing up the details a bit as this was months ago.

    Thanks for the extra insight! I guess we will have to wait for the game to see how they try to "explain things."
  15. newbeing
    Quote from: ShadowPred on Aug 01, 2012, 01:55:06 AM
    Quote from: SM on Aug 01, 2012, 01:52:45 AM
    They've said all along that it's 17 weeks after Alien3 (or so).  The use of "17" just confuses things because people think it's a mistake in relation to Hick's "17 days" quote.

    So then what happened after those 17 days that Hicks talked about? Or is A:CM going to answer that?

    Or I am completely missing information here by my own fault.

    At the PAXeast demonstration that I attended they mentioned that rescue teams were sent out, but then those squads weren't heard from again, this is repeated a few times I guess until the USCM core figures out something is up and sends a battalion of marines to really figure out what is going on. That's the group the player (winters) is a part of.  I think they also mentioned WY did something to screw the prior rescue teams over, but I could be messing up the details a bit as this was months ago.
  16. Predaker
    Quote from: ShadowPred on Aug 01, 2012, 01:50:41 AM
    Quote from: Predaker on Aug 01, 2012, 01:47:13 AM
    Quote from: reconditoned on Aug 01, 2012, 12:15:54 AM
    Check 3:37

    In the 2 latest trailers they talk about the player seeing what has happened in the 17 WEEKS since the movie...  hold on...  wasn't the rescue team 17 DAYS away? Oh no Gearbox  -__-

    This has been explained already. Basically what we know so far is that the Sulaco was reported destroyed, but the Sephora was sent anyway to investigate what happened 17 weeks later, or 3 weeks after Alien3.

    Welcome to the forums! :)


    Predaker, please explain more clearly for me, or at least provide a link for me that explains this, because I am also confused by this.

    NOTE: It wasn't until just recently, like two months ago that I actually started to read up, or watch a lot of the videos released. By that I mean only fairly recent articles with videos and plain old prose.

    One was an older interview with Mikey neumann explaining how the story goes with  weyland yutani bringing the sulaco back to LV426 from fury 161. I will try to dig it up.

    Also in the beginning of campaign  footage from the "suspense" trailer, Winters says the USS Sulaco was reported destroyed, "yet its on the other side of that door in orbit over LV-426." Cue the suspense music and winters crosses the umbilical.
  17. ShadowPred
    Quote from: Xenomorphine on Aug 01, 2012, 01:56:57 AM
    That was an awfully long video, just for them to say, "It looks similar." :)

    Pitchford lost any and all credibility for me, the moment he famously declared that 'Duke Nukem Forever' was, "beat for beat", virtually the same as 'Half-Life 2'. Everything he's said about this project, for similar reasons, has me regarding it with much scepticism.

    Personally, I would be wowed by writers of 'Battlestar Galactica' coming aboard, either. They did some nonsensical, often contradictory stuff on that show and admitted, later on, that they just made a lot of it up as they went along. That's not the kind of mentality needed for a licence like this.


    OMG, I need to find this quote from Pitchford.


    LMFAO

    http://www.destructoid.com/pitchford-duke-nukem-forever-is-exactly-like-half-life-2-231521.phtml
  18. Xenomorphine
    That was an awfully long video, just for them to say, "It looks similar." :)

    Pitchford lost any and all credibility for me, the moment he famously declared that 'Duke Nukem Forever' was, "beat for beat", virtually the same as 'Half-Life 2'. Everything he's said about this project, for similar reasons, has me regarding it with much scepticism.

    Personally, I would be wowed by writers of 'Battlestar Galactica' coming aboard, either. They did some nonsensical, often contradictory stuff on that show and admitted, later on, that they just made a lot of it up as they went along. That's not the kind of mentality needed for a licence like this.
  19. SM
    They've said all along that it's 17 weeks after Alien3 (or so).  The use of "17" just confuses things because people think it's a mistake in relation to Hick's "17 days" quote.
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