Artist Ben Procter has uploaded an extensive collection of Prometheus art to his portfolio, including very detailed reference images for the Prometheus ship interiors and exteriors, the Space Jockey chair and costume design. The collection also includes several videos showing pre-viz elements as well as very nice panoramas. Definitely worth a look. Click the image below for more.
Thanks to seeasea for the link.
They're more slickly presented, as with virtually every film pre-production, but I haven't seen much which I'd class as necessarily better. Just different.
Even I have to admit this is an awesome image:
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fi1139.photobucket.com%2Falbums%2Fn549%2Fsmarty9000%2Fprometheus6%2F122-24-small.jpg&hash=f0ee435b8d925f8100996be932626cc3cff1628a
Yes, most films do have a magnitude of concept art and obviously you can only settle on one version for a specific set/idea at the end of the day.
However, I'm going to have to disagree with you with regards to the scale and length. They definitely had the space for sets of those scales. And a resourceful team can easily put together something that closely resembles concept artwork without it affecting the budget in a big way.
How would it affect the length, out of curiousity? Remember, a lot was cut from the film. Not only that, many of the sets and ideas had multiple versions. Everything I've seen so far, behind the scenes, has related to the film in some way.
I just think they made some poor choices on which concept art to adapt a lot of the time. Sometimes they did settle for the best version. But most of the time, I prefer the concept art.
As for other films - it's not always a case of the concept art being better.
At least they made detailed drawings of the Prometheus interior,so we can analyze it.
The same can not be said about The Nostromo.
Now that I got to look through the whole thing...
Despite the brilliant execution on screen, I still really love the more industrial approach to the technology seen in the art, even though Ridley wasn't going for that (and such designs weren't used), the piped out garage for example, and the control consoles with more chunky and color coded keys were rather nice.
https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fbenprocter.squarespace.com%2Fpicture%2Fbridgeconsole_wip_overviews_101122_b.50_lightgraphicsstudy.jpg%3FpictureId%3D15361004&hash=6f2420f8f33883c375b9d1f180d90f5f91f6cae5
Everytime I look at this, though, I cannot help but laugh.
Spoiler
Thanks!
I'm not dissapointed.
Thanks.
I dig the pulse rifle wielding Batty.
What a total waste of amazing material.