Aliens Colonial Marines was shown this weekend at the Rezzed Game Show in Brighton, UK. As expected, some new cam footage from the event has been uploaded onto Youtube. The video shows Aliens Colonial Marines’ multiplayer component from the marine perspective. Watch it below:
You might not have a choice .
Maybe you should wait until they show footage from the shipping build before you condemn the aliens. I expect this is pretty much a template for now. If the oddities with the alien's movements/camera are obvious to us, do you seriously think that GBX won't be aware of them. That's exactly why nobody has outright gone up to a GBX rep. and said "dude, what's going on with the xenomorphs? Was your inspiration the Grand National winner?", it's because it would be embarassing and you would look silly for asking such a question (grand national remarks aside).
Don't worry, they know what they are doing and are looking at exactly the same footage we are - have faith my child .
http://www.youtube.com/watch?v=fHXqNRCfoqI#
For all we know it could be an updated motion tracker. If thats the case, I just really hope they implement them both into the game somehow.
Now its like you can whip up the motion tracker and instantly know who is an enemy and who isn't. Completely takes away from the imersion.
But I bet they will release the demo sooner or later.
I wants to play TOOoo!
You can see it clearer here. http://www.youtube.com/watch?v=q3LT5O8vXWU#t=0m27s
It might be a canister for a flamethrower attachment, but it kind of looks like a handle. But it isn't the pulse rifle/flamethrower combo.
Yeah.... hence my confusion when he says to use the shotgun in the open areas, but if you're going to be in the corridors that you should use the pulse rifle. What you said makes sense, but it is the opposite of what he said.
I think that's the SMG actually and what people are seeing as the flames I think is actually the smoke trail from a grenade.
The shotgun isn't using slugs so it has a large spread with each shot, so in a corridor with an alien jumping everywhere you'll hit it more. The Pulse Rifle is a rifle really, it shoots out in one direction and you can spray it but it's not that effective if an alien is constantly moving out of a line of fire, so in wide open areas where an alien has less places to avoid fire it's better to use that.
If you could use slugs and get better at spraying yeah, you'd do the opposite.
Bleh
double bleh!
"Ahh sorry"
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Someone explained you need to upgrade the rifle with high firerate to make it sounds like the original from the movie.
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anyhow, what was with that cross above one of the marines's head? was it an indicator of being severely hurt or that the guy is a medic?
i'd find it more fun to tear people apart limb by limb than act like a cat. certainly more fearsome.
But it's game. Doesn't have any bearing beyond the game.
It's true that a tail attack is a legitimate Alien strategy, but if everyone does it all the time, the game becomes less fun up to the point where nobody plays it at all. I'm sure we don't want another failure like AVP2010 in that department.
AVP2000 and AVP2 had tail attacks that were required charging and coiling before striking, however AVP2010 had a single tail attack where whenever players clung to walls or ceilings or even jumped, they unleashed a tail attack that is just as fast as a claw attack, but more powerful with the added capability of stunning the enemy to create an opening for another attack.
unless the game has different kinds of tail attacks such as an horizontal smack like in Alien, a quick knife-like slash with the tip, a razorwire/chainsaw effect with the spikes by enveloping or bruising, or a full stab/impale for executions. it could depend on charging or button combination, but it should take time.
i'd deffinitely enjoy if the alien had a myriad of different attacks or variations of the attacks, no matter if they are any more useful than the other, just to spice up the multiplayer.
Since it's just an attack with a tail, I don't see how a cool down time limit would be realistically justified. It's not as if Aliens would be exhausted by using one or anything. Aliens are meant be deadly and resilient if you let them get up close.
It's like how a lot of people declare 'camping' somehow wrongful, as if ambushing doesn't happen in real life. I recall playing an old game of 'Battlefield Vietnam' and getting kicked off the server, because a couple of players didn't believe I could see their legs sticking out from where they were hiding in some bushes and accused me of cheating, just because I was using common sense to defeat them.
As for the video, I can't help thinking it still looks like a slightly more polished (but more restricted) version of the last AVP game we got.
of course they did, it's impossible to be anywhere as fast with the stick and latency of a console. it would render it unplayable.
Or on the other - could just try shooting it before it's close enough to use it's tail. I hear that's rather effective.
Why?
It's been an attack used by the Alien since the first film.
PS3 version f**ked up then.
near the end, saw a jet of flame. must be the attachment.
why isn't it a whole loadout i'll never know. most marines were carrying incinerators in the movie.
Minor nitpick, but shame the 'Transmission terminated' doesn't look like the video snow from the film when somone gets nailed.