Nintendo has revealed new details about the Wii U version of Aliens Colonial Marines in a recent interview with Gearbox CEO Randy Pitchford. You can see some of the previously announced Aliens mini-games and gamepad features for Nintendo’s new platform in this video.
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Lol, acting a bit too hard bro, might want to take some of your own advice. Thanks for the laugh though, was great.
Touché, Moosh89.
...Touché.
Omg the 1 hit kill grab is still there... What the hell GBX..
hahaha... I don't want to get on anyones bad side, but you kinda walked right into this one SM
"Definite"
Everyone can make mistakes, it is forgivable... infact I'm sure I am making some right now. The point was taken, the message has hit it's target... moving on!
Anyway, in an effort to return this to what it should be, I was neither impressed nor disappointed with what was seen at E3. Nothing new, but then again I wasn't expecting much. I figure we will go through another dry spell for a few weeks since we got the official finalised Collectors Edition news last week.
I really REALLY want to play this game... February is an eternity away *gutted*
*EDIT* ^^ There we go!!! Thanks ikarop!!!
http://www.youtube.com/watch?v=fzlyFTDt3sI#ws
http://www.youtube.com/watch?v=DXcQwbJzqXI#ws
Right - 'snivelling' has two Ls and there should be a comma after fairy.
Not sure 'ass-clown' is hyphenated, but I'll let it slide this time.
Definate signs of improvement.
Neat they finally showed what I think is the SMG with what looks like a flamethrower attachment. Hand grenades as well. (Around 4:19 if you don't want to watch the whole thing)
THAAANK YOU.
Stiff shit. You have a gun and something to tell you where something is coming from from about 30m away. Anyone in your squad should be 'tuned out' like they were in Aliens. Anyone not in your squad and therefore not 'tuned out' (like Newt) is fair game.
you're supposed to know where your marines are. that's why you stick together.
Shit, we saw it happen in 'Aliens' - the Marines asking back and forth if the movement they were seeing was them or not was valuable seconds they could have been using to respond to a (potential) threat.
If you're going to expose yourself by pulling it out and lowering your weapon, you have to be able to see if its a friend or a foe right away.
People want them to make a good game, but the second there start to be sacrifices in accuracy for the sake of gameplay, people cry out in anger. It's dumb.
IIRC the people using the motion trackers were always in the front, and since the tracker only tracks from the front it would make sense that the tracker wouldn't pick them up, no?
Obviously they must have a way of tuning friendlies out. Maybe it's by isolating the marines PDTs (assuming they have PDTs). However those two bits of dialogue show that the system is flawed otherwise the questions wouldn't be asked.
K
Those scenes do seem to indicate that there are possible false readings on the motion trackers as Hudson corrects Vasquez "No it's reading right. Look!" The Motion Trackers weren't going off all the time when the marines were moving around in the labs, so there must be some method of filtering. I think I heard the marines have identifier chips that prevent them from being detected. That might be from the Colonial Marine technical manual so take that as you will.
LOL amen bro!!!! Some of these guys are going to the extreme I want to slap their heads real hard in case the bully in HS didn't do it right. For those who want ACCURASY like in the movies, have you thought of the idea that we get red dots to balance the advantage the "real" marines had in the movie which was "talk to each other" so they knew that the approaching "blue" dot was them and not something else. All this bitchin and they havnt even played the damn thing...
Fans are awesome, I am a hard core fan to the death, but some of them get so freakin annoying they need to go meet a girl and experience sex so they ease up on their demands. Now then, there is always the option YOU guys that complain so much can develop your own game.
Not really.
"Apone. Where are your people? Anybody in D block?"
"There's something. It's inside the complex."
"You're just reading me."
The problem with having them both is that it right away needs to be clear who the foe is and who the enemy is. I don't know what variations they playtested, but I could see players confusing a blue dot for a friendly, partly do to the fact that every other shooter has the enemy color set to red and the friendly set to a lighter color.
I do hope they allow you to personalize it, but I can't blame them for tweaking it to make sure newcomers are able to jump in and immediately have fun.
So basically you're saying AvP 1 and AvP 2 weren't good games because the tracker lacked a red dot then, at least using the same logic turned around. The idea behind the tracker is the TENSION of the blips, not a slightly lower version of a wallhack. It has little to do with fanboyism and more to do with the gameplay (you know, the initial TENSION followed by the ACTION). With being able to tell the difference between friend and foe using the tracker it completely negates the stealth advantage of the Xenos. There's a pretty big difference between knowing that SOMETHING is there and knowing WHAT is there. Gameplay wise, of course. Might as well add a freaking minimap that shows everything ala CoD or BF3 while you're at it.
I commend you on responding to my point though Constant authenticity and rabid fanboyism=/=a good game.
You are treating this as canon, I'll see what u eventually come up with and decide after that. At the moment your game looks alright, but I don't see anything new there. I hope you can give the actual gameplay some proper oomph and not descend to the same achiement based grinding and unlocking. Don't imitate, LEAD! Make a good game and THEN I'll buy your collector's edition. You are clearly a pushy salesman but can you make a game Cameron would be proud of?
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