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Aliens: Colonial Marines PAX East Report #1

Sega & Gearbox Software have recently taken the latest multiplayer and single player builds of the upcoming Aliens: Colonial Marines videogame to PAX East 2012 in Boston. Amongst all those gamers was AvPGalaxy forum member Tonks (Scott). Tonks was kind enough to write up an article regarding his day one impressions on the event for us. You can find it here.

“The demo was a good showcase and really looked the part. Details were clear and the sound was great. The experience was a mix of action and storytelling with good pacing and it impressed me. The assets looked great in the game and it all felt like it belonged in the universe – because, as Chris pointed out with Fox treating it as canon – it has to.”

You can find a whole lot of pictures from the first day of PAX east here at our forums. Once again, thanks to Tonks for taking the time to go represent AvPGalaxy at the expo and writing up his impressions as well as Sega and Gearbox for their amazing support.



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  1. ikarop
    Quote from: shadowedge on Apr 08, 2012, 05:55:32 AM
    Quote from: Husky on Apr 08, 2012, 04:58:51 AM
    I sent it in to Ikarop a little late today, but I got some more good info for you guys.  It should be up as soon as he has a chance to read it over and post it up.

    Hope you guys like it - I'll have another report for you after Sunday's Gearbox Panel!

    Is this the same person as Tonks? I couldn't find anyone by the name of Tonks on the member list.

    Husky = Tonks as pointed out on the OP :). Day 2's report is up now!

    http://www.avpgalaxy.net/games/aliens-colonial-marines-sega/pax-east-report-day-2-impressions/

    Make sure to read it. He did an amazing job as usual.
  2. RagingDragon
    Tonks is on the Gearbox forums, I think.  You guys are like stalkers. :laugh:  But to answer your question, yes I think so.

    Quote from: newbeing on Apr 08, 2012, 12:35:27 AM
    You hold down the left analog to run. Sprinting feels like a pretty natural speed. At least I never felt like they moved to slow or too fast.

    Noticed that the Alien appears to have a dodge move, which I think is attributed to a chosen skill. By pressing the left bumper it seemed like the Alien player was able to quickly dodge to avoid fire.

    Was able to kill a few aliens as they were ready to execute my fellow marines which was really cool. 

    Got executed by a lurker Alien, which also looked great.

    I don't know if this was specific to my game, but it seemed like the alternate fire to the smg was a shotgun and the alternate fire to the shotgun was a grenade launcher.

    Quote from: newbeing on Apr 08, 2012, 12:59:42 AM
    Health regenerates over time. I can't really say how fast as it was kind of hectic and by the time your deep in the red you're probably dead anyway. I do think this time I played I actually died from being exposed to too much acid blood. I had stepped over a dead xeno by mistake which caused my marine to suddenly slow down as fumes filled my view, then a few seconds later I just keeled over. Probably because I was being an idiot and stepped into another dead Alien.

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fassets0.ordienetworks.com%2Fimages%2FGifGuide%2Fdancing%2Ftumblr_lj3t79ToKm1qchk28.gif&hash=cfaaf78188fb331f1b8a6dead71184eb168cbc79

    These reports continue to rock.  The bit about the dodge ability was socool.
  3. Husky
    I sent it in to Ikarop a little late today, but I got some more good info for you guys.  It should be up as soon as he has a chance to read it over and post it up.

    Hope you guys like it - I'll have another report for you after Sunday's Gearbox Panel!

  4. Predaker
    Quote from: newbeing on Apr 08, 2012, 12:59:42 AM
    Quote from: Predaker on Apr 08, 2012, 12:48:42 AM
    Thanks for the info!

    Do players quickly regen health over time?

    Are female marines available in multiplayer?

    How much ammo does the smartgun have and is it the same amount with every pickup? Can this item be acquired from a corpse?

    Are there any other aliens besides the drone/stalker, warrior, and crusher?

    Thanks again!


    Health regenerates over time. I can't really say how fast as it was kind of hectic and by the time your deep in the red you're probably dead anyway. I do think this time I played I actually died from being exposed to too much acid blood. I had stepped over a dead xeno by mistake which caused my marine to suddenly slow down as fumes filled my view, then a few seconds later I just keeled over. Probably because I was being an idiot and stepped into another dead Alien.

    I don't think I saw any female marines in the gameplay.

    I also sadly never got my hands on the smartgun so I can't really say how many rounds there were total or if it could be picked up after the person carrying it was killed.

    The Lurker (Giger Alien), the soldier (warrior Alien) and the crusher were the only 3 they had available. They did mention there will probably be more, but didn't allude to what kind or what their special skills would be.

    It looked like playing as the crusher was a lot of fun.

    Thanks! I appreciate the feedback.
  5. newbeing
    Quote from: Predaker on Apr 08, 2012, 12:48:42 AM
    Thanks for the info!

    Do players quickly regen health over time?

    Are female marines available in multiplayer?

    How much ammo does the smartgun have and is it the same amount with every pickup? Can this item be acquired from a corpse?

    Are there any other aliens besides the drone/stalker, warrior, and crusher?

    Thanks again!


    Health regenerates over time. I can't really say how fast as it was kind of hectic and by the time your deep in the red you're probably dead anyway. I do think this time I played I actually died from being exposed to too much acid blood. I had stepped over a dead xeno by mistake which caused my marine to suddenly slow down as fumes filled my view, then a few seconds later I just keeled over. Probably because I was being an idiot and stepped into another dead Alien.

    I don't think I saw any female marines in the gameplay.

    I also sadly never got my hands on the smartgun so I can't really say how many rounds there were total or if it could be picked up after the person carrying it was killed.

    The Lurker (Giger Alien), the soldier (warrior Alien) and the crusher were the only 3 they had available. They did mention there will probably be more, but didn't allude to what kind or what their special skills would be.

    It looked like playing as the crusher was a lot of fun.

  6. Predaker
    Thanks for the info!

    Do players quickly regen health over time?

    Are female marines available in multiplayer?

    How much ammo does the smartgun have and is it the same amount with every pickup? Can this item be acquired from a corpse?

    Are there any other aliens besides the drone/stalker, warrior, and crusher?

    Thanks again!
  7. newbeing
    Quote from: shadowedge on Apr 07, 2012, 11:42:52 PM
    Quote from: Husky on Apr 07, 2012, 04:55:55 AM
    PAX day 1 was a blast - thanks again to Ikarop and AvP Galaxy for hooking me up. I am so impressed with the time Chris spent with me and with Newbeing. He really went above and beyond. Actually everyone involved - sega and gearbox - were all really friendly and welcoming. You can tell that this is a labor of love.

    Thank you all for the feedback - sorry if it's a little disjointed. I tried to take as many notes as I could in a short time. If you have specific questions, I'm happy to answer them or ask. I can't promise you'll get an answer, but it can't hurt. Remember that the panel on Sunday may reveal more, too.  I'll have a write up of that, too.

    How fast did the marines move? Also was there an always run option or did you have to push a button to run?

    Thanks.

    You hold down the left analog to run. Sprinting feels like a pretty natural speed. At least I never felt like they moved to slow or too fast.

    Noticed that the Alien appears to have a dodge move, which I think is attributed to a chosen skill. By pressing the left bumper it seemed like the Alien player was able to quickly dodge to avoid fire.

    Was able to kill a few aliens as they were ready to execute my fellow marines which was really cool. 

    Got executed by a lurker Alien, which also looked great.

    I don't know if this was specific to my game, but it seemed like the alternate fire to the smg was a shotgun and the alternate fire to the shotgun was a grenade launcher.
  8. shadowedge
    Quote from: Husky on Apr 07, 2012, 04:55:55 AM
    PAX day 1 was a blast - thanks again to Ikarop and AvP Galaxy for hooking me up. I am so impressed with the time Chris spent with me and with Newbeing. He really went above and beyond. Actually everyone involved - sega and gearbox - were all really friendly and welcoming. You can tell that this is a labor of love.

    Thank you all for the feedback - sorry if it's a little disjointed. I tried to take as many notes as I could in a short time. If you have specific questions, I'm happy to answer them or ask. I can't promise you'll get an answer, but it can't hurt. Remember that the panel on Sunday may reveal more, too.  I'll have a write up of that, too.

    How fast did the marines move? Also was there an always run option or did you have to push a button to run?

    Thanks.
  9. RagingDragon
    Dude all of this is so awesome...  I wanted to ask about the MP, did you guys notice the xenos crawling in and out of vents?  How much did that come in to your games, the vents and alternate routes for the alien team?  Just curious, I'm sure different maps will have different levels of vent/alt route access.

    Thanks a lot guys, keep it up.  I'm continually just very impressed by the effort GBX is throwing down.

    To be fair, we've seen lots of good intentions end up with less-than-stellar products, but they really seem to be backing up their claims with some solid gameplay.  The work definitely shows.

    I'm so ready to play. :laugh:
  10. WinterActual
    Quote from: Vulhala on Apr 07, 2012, 11:25:32 AM
    Quote from: Husky on Apr 07, 2012, 04:55:55 AM
    PAX day 1 was a blast - thanks again to Ikarop and AvP Galaxy for hooking me up. I am so impressed with the time Chris spent with me and with Newbeing. He really went above and beyond. Actually everyone involved - sega and gearbox - were all really friendly and welcoming. You can tell that this is a labor of love.

    Thank you all for the feedback - sorry if it's a little disjointed. I tried to take as many notes as I could in a short time. If you have specific questions, I'm happy to answer them or ask. I can't promise you'll get an answer, but it can't hurt. Remember that the panel on Sunday may reveal more, too.  I'll have a write up of that, too.

    If you could get more details about the MP, such as how many modes there were, unlock trees etc that would be great!
    And ask if they are gonna reveal the release date!  :P
  11. ikarop
    Day 2 of PAX. Aka more pics from Tonks: "A:CM line is insane! Lots of good feedback overheard"

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F5899%2Fap4zmm.jpg&hash=6870d8ace041ab5d40b986ae78c21aca0d21a9f6

    "These glow in the dark!"

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F135%2Fap4kagcmae1bjp.jpg&hash=c49f78c1262d204379870b8387ebaca5d2ea64b4

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F6922%2Fap4zmcqaajmdb.jpg&hash=0ea3093679f97a6a943146d759e7b8735f8c38aa

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F1445%2Fap495uscmaaavwd.jpg&hash=29d889dc766a151dd6eea2ff31a694985b9af14a

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F6416%2Fap498gscaaaoihr.jpg&hash=1407f3605bbf80789016184f8c80fe4c842acd9d


    From GBX:

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F490%2Fap4xcoiciaafe8b.jpg&hash=a1579286fab771c3c3f42697b60308cd2f8d0f44
  12. Vulhala
    Quote from: Husky on Apr 07, 2012, 04:55:55 AM
    PAX day 1 was a blast - thanks again to Ikarop and AvP Galaxy for hooking me up. I am so impressed with the time Chris spent with me and with Newbeing. He really went above and beyond. Actually everyone involved - sega and gearbox - were all really friendly and welcoming. You can tell that this is a labor of love.

    Thank you all for the feedback - sorry if it's a little disjointed. I tried to take as many notes as I could in a short time. If you have specific questions, I'm happy to answer them or ask. I can't promise you'll get an answer, but it can't hurt. Remember that the panel on Sunday may reveal more, too.  I'll have a write up of that, too.

    If you could get more details about the MP, such as how many modes there were, unlock trees etc that would be great!
  13. Husky
    PAX day 1 was a blast - thanks again to Ikarop and AvP Galaxy for hooking me up. I am so impressed with the time Chris spent with me and with Newbeing. He really went above and beyond. Actually everyone involved - sega and gearbox - were all really friendly and welcoming. You can tell that this is a labor of love.

    Thank you all for the feedback - sorry if it's a little disjointed. I tried to take as many notes as I could in a short time. If you have specific questions, I'm happy to answer them or ask. I can't promise you'll get an answer, but it can't hurt. Remember that the panel on Sunday may reveal more, too.  I'll have a write up of that, too.
  14. shadowedge
    That power loader/alien prop looks so cool!

    Very nice review Tonks! I am so glad this game is looking to be real deal. The balanced multiplayer sounds fantastic as does the character weights. AVP 2010 felt like you were weighing 80 pounds of armor.

    Also the story sounds good too for SP! Please keep up the reviews!
  15. WinterActual
    I guess if the cameras are not allowed this means they are not ready to show the game, which lead me to think of another delay :/ But anyway, can you ask Tonks to tell us what MP game modes are available in the demo? Or its just TDM  :)
  16. ikarop
    It will be posted on both the forums and main page. And when it's done :).

    Edit: According to Tonks, cameras are no allowed at the event

    Also: "Multiplayer: pulse rifle, shotty, and smg unlocked for demo. Smart gun can be picked up during round"

    Another pic from Tonks. This is what you get for being our rep. Thanks to GBX and Sega.

    http://t.co/DGEab4f

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F2826%2Fap0lvpvcmaajxec.jpg&hash=9082ccbb094a7aad12476fd0113f261c5c0ffa5b
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