Some time ago you may remember us asking the community to submit their questions for a community Q&A with Gearbox Software about the upcoming title Aliens: Colonial Marines. We did a selection of the best and most commonly asked questions and today we have received the answers. Unfortunately, mainly due to time and resources constraints, just a few of the questions that were submitted have been answered. Click here to read the interview in full.
“One of the major goals we had in mind when we first started talking about Aliens: Colonial Marines was to offer a deeper insight into the mythology of the Aliens universe and answer some of the unresolved questions there. That’s something we’re very excited about, and a lot of that stems from discussions the team had with Ridley Scott. As I’m sure you can imagine, we’re also very excited about the possibility of Prometheus offering additional insight and answers as well. “
A very special thanks to Sega and Gearbox for answering our questions as well as the community for getting involved.
Previews from the press release last week are being released today.
I would love it if they made the multiplayer like that of the game Killing Floor for the PC. Weld doors closed and work together against wave after wave of aliens. Different people have different classes and perks. Each level is inside of a building but you can move anywhere in the building.
Some people don't get that. It happens with every game yet they complain each time it happens.
I would applaud.
Why is it devs NEVER answer questions regarding concerns with (even blatant) lore and authenticity problems? "We f**ked this up, but we're not going to correct it. We're just going to pretend it didn't happen or say it was in the best interest of 'game-play'. Yes, that'll do."
I'm really looking forward to info on multi-player.
This is what interests me the most. I've never extensively played CoD so I'm not completely sure how perks affect the game, but I hope it'll be better than just unlocking new skins like in AVP2010.
It's not that they couldn't answer the questions. They literally cannot answer them. Video Game marketing is planned out in a very specific way, and developers can get into a lot of trouble if they reveal things early.
I agree
Cheers for this Ikarop, they might not have answered many of our questions, but the ones they did answer were much more informative than usual.
Very happy with how they talk about player choice. Thats pretty much what I wanted to hear, after seeing the E3 Demo.
I hope this means a newgame+ mode.
I wish we got more answers but who doesnt?
The Prometheus/Ridley comment blew my face off. If they get some creepy Prom stuff in with the Derelict level, I'm going to smile big.
And this, also reason for excite:
That's rad, as well as the concern about replay and long-term playing value. If it is good, Gearbox, many of us would play this game into the ground, most likely for years on end, and buy all of your damned DLC because there's so many who can't wait to get behind a great Aliens product.
If you build it, they will come.
Very happy, thanks again. COMEON PAX.
I think so too.
Prometheus is an attempt to relaunch the franchise in a way and bring new fans.