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AvPGalaxy Interviews WayForward

We recently spoke with developer WayForward (with some fantastic contributions from our community) regarding the upcoming game, Aliens Infestation. Click here for the whole interview.

The primary locations are the Sulaco, LV-426, the Derelict ship, the Phobos research facility, and a few other minor locations. But believe me when I say they’re pretty massive, especially the Sulaco. We worked off schematics of that ship from James Cameron’s film to make a full 1:1 scale Sulaco, with every inch of it explorable (including the exterior).

Aliens Infestation will be in stores on October 11th in the US and on September 30th in Europe for the Nintendo DS. Special thanks to Sega and WayForward for taking the time to chat with us.



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Comments: 27
  1. NUB DESTROYER
    I'm not up-to-date regarding this title so forgive me for this. But what exactly is WayForward's reason for not releasing this on the 3DS?  Despite the backwards compatibility, not many people want to play a game on a lesser system.

    I can only imagine that they're doing it because they're just huge fans and have absolutely no care about making a profit on this game. Because despite their supposed "low budget", that's what will end up happening.
  2. Ash 937
    I haven't bought a new Nintendo DS game since New Super Mario Bros. came out in 2006.  The DS is a great system even though I personally feel like their best titles came out early in the system's life cycle.  It's so refreshing to see a game like this come out in 2011.  Preordered.

    This looks very promisingn, now just get renegade kid (Dementium, Dementium2, Moon) to make a fps version and I think life will be complete :P

    A cool little homebrew fps (only one level long) for the DS came out a few years ago and used the Alien theme.  It's not much of a game but it does give you a hint of what a proper Alien fps for the DS would be like.

    You don't see actual gameplay until about 3 mins in and the review, in general, can be slightly annoying but you'll get the idea.

    http://www.youtube.com/watch?v=X9tvjGN3RwY#ws
  3. SM
    Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

    It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.
    I mean, if he had done any for Gearbox for Colonial Marines, I seem to recall a Gearbox person saying they were working directly with Mead to "flesh out" other parts of the ship not seen in the movie.

    I know - I'm just refuting the claim from the dude that Mead did Sulaco "schematics" back in 1985, which they're using.
  4. NUB DESTROYER
    LOL don't want to mention this guy again but Brian Cozzens mentions n one of his interviews at PAX that his company was working with Mead to replicate the interior of the Sulaco based on his old schematics that he made during his time working on Aliens.

    I'd give you the youtube link, but I need to get a haircut
  5. Xenomrph
    Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

    It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.
    I mean, if he had done any for Gearbox for Colonial Marines, I seem to recall a Gearbox person saying they were working directly with Mead to "flesh out" other parts of the ship not seen in the movie.
  6. SM
    Probably the ones Syd Mead did that the Gearbox guys have talked about, if I'm remembering right.

    It'd be cool if Mead really did do schematics of the Sulaco, but if he'd done any for the film they woulda shown up in a book or on a DVD sometime in the last 25 years with all the other artwork he did.

    Quote
    The game will be fun but I don't think it needs to be judged against too much accuracy from the films. 

    I don't judge any game with film accuracy.  Alien3 - The Gun would suck if it was accurate.  ;D
  7. Mr. Domino
    Preordered. I mean, there was never any question. I'm a huge fan of this genre of gaming, and this is the first time (unless you count the frustratingly odd Aliens: The Thanatos Encounter) that it's graced the Alien franchise. Plus, I love sprite-based graphics, and these look to be pretty stunning. I have a sneaking suspicion I may actually get more enjoyment out of this little appetizer than I will from the main attraction.
  8. Ash 937
    Assuming that two companies aren't  cooperating and that GBX paid some sort of consultation fee to Mead for his time, I don't think GBX would easily give up the design to WayForward. But I really don't know if these two companies are cooperating or not.

    But does it even matter???  This is a Nintendo DS game, afterall.  The game had a small budget and was made for a screen that is smaller than a business card.  The game will be fun but I don't think it needs to be judged against too much accuracy from the films.  You guys all saw the pic with the "gorilla alien," right?  LOL.
  9. NUB DESTROYER
    Yes, one of the GBX guys said that they were in collaboration with Mead to model the insides of the Sulaco that were were not shown in the films, which implied that the schematics weren't readily available.

    Assuming that two companies aren't  cooperating and that GBX paid some sort of consultation fee to Mead for his time, I don't think GBX would easily give up the design to WayForward. But I really don't know if these two companies are cooperating or not.
  10. SM
    I'm not buying "schematics of that ship from James Cameron’s film to make a full 1:1 scale Sulaco".  What schematics?

    On the other hand I will very likely buy the game.  ;D
  11. Xenomrph
    Great interview, thanks for sharing it!

    Edit-- if Colonial Marines has you exploring the Sulaco, and so does Infestation, I wonder how well their two depictions of essentially the same exact setting will match up. I mean sure they'll be different since one is a 3D first-person-shooter and the other is a 2D side-scroller, but I wonder if they'll share common design/placement elements.
  12. ikarop
    What's the Phobos research facility? ???
    I haven't confirmed it yet. But it might be a tie-in with ACM. From what I heard most of these very early artwork pieces (done by the excellent Craig Mullins) were left out so I'm not sure. I'll ask around. I can confirm tho that both of these concept art pieces from ACM were originally labelled as "Research".

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.avpgalaxy.net%2Fgallery%2Falbums%2Fgames%2Falienscm%2Fconceptart%2Fconcept07.jpg&hash=23d6001a942f103fcebaec3a87eba25a

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fwww.avpgalaxy.net%2Fgallery%2Falbums%2Fgames%2Falienscm%2Fconceptart%2Fnormal_concept15.jpg&hash=3693e6846314c1a3d1688e65cebe810a

    Phobos (Moon of Mars):

    https://www.avpgalaxy.net/forum/proxy.php?request=http%3A%2F%2Fapod.nasa.gov%2Fapod%2Fimage%2F0108%2Fphobos_vik1_r1.jpg&hash=82e1af0d98b089817ae163cd40648a24
  13. Ash 937
    Yes, excellent interview.  I'm slightly put-off but the admittance that this game can be completed in a day or so.  Still, I think it will be fun to mess around with choosing which characters stay behind and which move forward.  That should be good for a few go-arounds with the whole game.

    Now I'm wondering if the ending will be different based on which marines survive and which ones die.
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