Sega have just released the changelog for the AvP PC patch #2, which is due to come Monday, March 1st. The patch fixes a multitude of problems recently plaguing the online multiplayer and single player experience. Further information regarding the dedicated servers closed beta will be announced on the 1st of March as well. Check out the notes below.
General:
- Stability improvements to address rare and infrequent hangs
- Implemented a workaround for missing audio issues with certain hardware (SoundBlaster X-Fi, Realtek onboard, etc.)
- Fixed save games being lost or corrupted if connection to Steam is lost or if user switches to offline play
Multiplayer:
- Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer)
- Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying
- Fixed rare issue where players would be temporarily invisible
- Fixed some selection of servers and players in menus sometimes being incorrect
On a related note, you can check the changelog for the AvP PC patch #1 (16/02/2010) here.
The patch listed for release today could be delayed. They are tirelessly working to get the game to support the mirriad of configurations out there. It will be release some point this week. HuH??? is all I can say to that. I've a E6600, Striker Extreme and a Asus 8800 GTX. Last time I checked this was listed in the recommended spec. Did they not test their own recommended spec, rofl.
I don't expect this game will be sorted any time soon, and by the time they do, there'll be no one online to play anyway. Sega = Lost money AGAIN!!!
and for dx10, i give up
That would be great
If memory serves me right, the game does not run in dx10 due to errors. So you'll have to run it in dx9 or dx11, I'm pretty sure dx10 is out of the question right now. This may have been fixed though, and if that's the case, then I'm not sure what you should do.
I thought that was very realistic.. Like in the old Syphon Filter games where you use a taser on a firing target and they go ape-shit.
For expl:
-Class Weapon Sets
-weapon spawn cooldown
-Alien leap range increased but speed reduced and wise versa
-toggle Alien leap cooldown on/off
-Alien Speed
-Customize the species in general !!!
-Motion Tracker detectabilty
- Infestation mode: all Alien hp reduced after infest increasing ...
-Predator complety invisible when standing still
-auto aim for Alien and predator on/off
-Predator leap range
-all maps 18 player support
-Stealth Kill on/off
-weapon bann system
-pulserifle muzzle flash on/off
and simply an Evaq mode.
The game could be 3xtimes more fun with just adding these little things but for now its kinda boring and no comparison to avp2 mp.
• http://www.avpgalaxy.net/forum/index.php?topic=27472.msg652186#msg652186
• http://www.avpgalaxy.net/forum/index.php?topic=27472.msg652909#msg652909
X
I dont mind marines firing after they got killed so fast the body didn't have time to catch up with the fact, i say leave it in!
I never knew this was a bug i thought it was cool