Sega have just released a short video of gameplay from the first marine mission. It is a 2 minute long video with your first encounter with multiple Aliens. It takes place during the strip club segment of the first level:
Thanks to ikarop for the news.
2. Graphics are currently dx9 on all ports, retail will be dx11 for PC users ( The way its meant to be, no offence, i have a ps3 aswell but think about Counter strike, where would fps be without the pc)
3. Ive never used the smartgun
4. No comment.
1...when suddenly you realize a predator has a lock on you and you hide behind a crate-object one thing you can do as a marine is step left or right and hide-fire.but sometimes you are taller than the crate-object.THAT IS WHY crouching shouldn't have been removed.
2...graphics could have been a tiny bit better.
3...the smartgun is not us powerful as it should!!!
pulse rifle takes fewer shots to kill.
4...for people who have been playing avp1,avp2 since there release date 9-10 years was tooooooooooo long!!!
opinions?
there is no back vision button like in avp2. its just spam f to try to get to the vision mode u want...
and as alien or pred if u get hit once u fall down like a puny weakling and get spam smacked till death... u cant jump away... its retarded and lame. avp2 primal hunt is my fav avp game no bs there.
Seeing other preds in heat vision makes more sense than having a separate pred vision, as we see the predator looking at his hands in the first movie and he's just as red as the humans he's watching.
Lights can all be broken, I've seen it done.
The spear (combi-staff) replaces the spear gun. You can't melee with the spear, but it can be tossed to great effect. It serves the same exact purpose as the spear gun, just a little harder to utilize (I'm rubbish with it), but from successful users they say it's infinitely satisfying.
Also, the targeting laser giving your position away doesn't mean you're dead. If you hit what you're aiming at, it means that's the last thing your prey sees.
There's no plasma pistol, but isn't that what the shoulder cannon's for anyway?
The only thing I'm sad to see missing is the netgun. Man that thing was cool. Of course, it poses its own balance issues, and the marine no longer has a knife to cut himself out, but still, what the pred has is good. You'll likely find yourself gravitating towards either the disc, shoulder cannon, or the wristblades.
Nobody got nerfed. They all play wonderfully.
the lazer beam gives your position away.
the disc is no longer lock on but a straight shot.
the vision mode (pred vision) to see other preds was taken out and put on to thermal so u can see preds that are invis.. which is dumb because their cloaking device cant be seen by human thermal? makes 0 sense right there.
the lights mess up vision and you can not break em for some odd reason they wont break for me.
they dont have the net gun, arm gun, hand gun, spear gun... all i see is disc + stick + shoulder cannon noobs.
and holding mouse 3 sucks for the stick to fire upon release...
If you say combi-stick i will cry.
and also - marines cant see you in stealth if you dont SPRINT, i found it out on multiplayer.
It makes the game look more......well.....uh COOL!
If I remember right, the actual score for the game was recorded with a 30 piece orchestra. Just an FYI.
The music in this scene is from the environment. It's meant to reduce your ability to hear anything until it's in your face. That's what I've gathered anyway, from a gameplay perspective, which kind of makes it a little more terrifying to me since I try to listen for my enemies as much as I try to look for them.
Alien 3
Terminator 3
X-Men 3
etc.
etc.
I like how the loud bumpin' music is supposed to make you not be able to hear anything until it's right next to you. At least that's what I think the design intent of this section was. You can barely hear your squadmate across the comm.
p.s will their be a single player demo
Hilarious stuff, fghting them with that music in the backround lol