Like I did with Rebellion’s AvP, I am running a community night for Aliens: Colonial Marines.
The game nights will be on X-Box 360 and take place weekly on Sunday nights. We’ll be beginning 8pm(ish) GMT. If you’re interested then just add me (gamertag is cplhicks2310) and let me know you’re up for game night. Tonight will be our 2nd session after a very successful 1st session last week.
I’m sure many of you will remember the amazing Aliens 25th Anniversary convention that took place in England in September 2011. For those of you who didn’t get the chance to attend, convention organizer Andrew David Clark has been uploading the panel videos onto YouTube:
The above is the fantastic panel that Charles de Lauzirika did, discussing his work on the Alien Quadrilogy, Anthology, Blade Runner and his career. There are also videos of Chrissie Overs and Terry English. Be sure to subscribe to the Alien Encounter YouTube channel and check them out on Facebook.
The most praised aspect of Aliens: Colonial Marines is possibly its music. The game’s soundtrack was created by film composer and recording artist, Kevin Riepl. He followed in the footsteps of Jerry Goldsmith and James Horner and delivered an impressive collection of songs. You can listen to four tracks from the OST to below:
FOX Entertainment and Angry Mob Games have announced that Alien vs. Predator: Evolution will be released on iOS and Android on February 28th, 2013. The game will be available for download on the App Store for iOS and Google Play for Android.
Make sure to read our recent in-depth interview with the developers of this upcoming mobile game here.
We’re back with another podcast for you! This one focuses on memories revolving around our involvement with the franchise and also introduces you all to fellow staffer Xenomorphine:
It’s a bit of a long one (Xenomorphine has quite a few memories to share
) but it was good fun all around. Next episode we’ll be chatting about Aliens: Colonial Marines. Hope you all enjoy and remember if you haven’t heard our earlier episodes you can find them in the podcast section.
There’s another new article on the troubled development of Aliens Colonial Marines over on Destructoid. It appears they’ve spoken to an ex-developer of Gearbox who has shed some more light on the recent rumours. Gearbox reportedly took people off ACM to work on Borderlands and at one point, Sega decided to cut their losses with the game, which I believe was around the same time AvP was first announced.
“Gearbox was taking people off the project to put them on Borderlands 1,” he says of his time on the job. “This was before the big art style change happened on Borderlands. Our team was getting smaller by the month, making it very difficult to get the game made. Ironically several of the team members were ex-3D Realms people who were saying [paraphrasing] ‘Finally, we’re going to Gearbox to make Aliens, and we’re going to ship a fucking game!’ Hah.”
According to our man with the inside track, it was later learned that SEGA actually canceled Colonial Marines, deciding to cut its losses after such a long development cycle.
“At some point in 2008, SEGA temporarily pulled the plug on the game,” he said. “They caught wind of Gearbox shifting resources (despite still collecting milestone checks as if the team were full size) and lying to SEGA AND 2K about the number of people working on each project. This led to the round of layoffs at Gearbox in late 2008.”
The developer confirms he later spoke with people attached to the project at the beginning of 2012, and learned they actually didn’t expect the game to ship in February, given its current state. It would appear staff on the game knew the thing was a bust, and were prepared for a fresh delay. Obviously, that never happened, and now we’re here.
Thanks to ikarop for the tip.
Randy Pitchford CEO of Gearbox Software has recently commented on the reception of Aliens: Colonial Marines via Twitter. Pitchford has acknowledged the disappointment from many fans that Aliens: Colonial Marines has caused by saying:
“I feel like we exist to make people happy and it’s painful when for some we do not succeed. We learn and grow.” “I’m afraid it looks like I will lose a huge amount of money. We pay for our education.” he added.
The Gearbox Software CEO has also confirmed that they are looking at ways to discuss the game beyond the scope of Twitter. He has also replied to criticism from people in regards to the differences between the final game and the demos:
“That is understood and fair and we are looking at that. Lots of info to parse, lots of stake holders to respect.”
Additionally, he has stated that “Borderlands success actually helped to finance all other projects.”
For more Tweets from Randy Pitchford you can visit his Twitter account here.
Over the past few days a series of fan made visual tweaks for the PC version of the recently released videogame Aliens: Colonial Marines have appeared online. Now we offer you a collection of additional visual enhancements and tweaks for the game which aim to improve your gameplay experience. These new additions include color correction, increased bloom effect, HQ textures, disabling the HUD in multiplayer, new Alien & Marine skins and more. You can click here to see all the new add-ons.

A new gameplay video of the cancelled Aliens RPG videogame by Obsidian Entertainment has surfaced online recently. It features over 13 minutes of footage that show character customization, dialogue, the Alien queen and other features from the game. Additionally a short video showing some of the animations made for the game can be found here.
Angry Mob Games, creators of the Predators videogame (iOS & Mac) released in 2010 and developers of the upcoming Alien vs. Predator: Evolution game for iOS and Android, due for release Q1 2013, join us for an interview about their new Alien vs. Predator title. This interview was elaborated after giving the community the chance to submit their own questions a few months ago. Better late than never. You can click on the image below to read the interview in full.
“Throughout the Alien campaign, you go through the whole Alien life-cycle, all the way from the Xeno egg, to playing as a Facehugger impregnating a human, to a Chestburster and then maturing into a full grown Alien Drone. You can later on evolve your body into various Alien types, including the Warrior, Runner, Praetorian and others.”
A very special thanks to Bogdan Iliesiu, CEO of Angry Mob Games and Fox Entertainment for their time as well as to the community for getting involved.
| Prometheus (2012) Concept Art (30-May-2013) |
| Prometheus (2012) Poster Art (30-May-2013) |
| Prometheus (2012) Production Stills (30-May-2013) |
| User Galleries Diego Berlanga (09-Jun-2013) |
| Alien-Predator Artwork Alien-Predator Artwork (02-Jun-2013) |
| User Galleries N_TT (30-May-2013) |