SEGA & Gearbox Software Sued Over A:CM

Sega and Gearbox Software have been reportedly sued by a consumer over claims of false advertising in regards to Aliens:…

Alien vs. Predator: Evolution Update 1.3 Released

Angry Mob Game’s Alien vs. Predator: Evolution has been update recently in all platforms. This update adds plenty of unlockable…

More Prometheus Concept Art by Carlos Huante

Prometheus concept artist, Carlos Huante, has recently uploaded a large collection of Prometheus artwork to his portfolio. The gallery includes…


Latest News

Alien vs. Predator: Evolution by Angry Mob Games and Fox Digital Entertainment is now available for download on the Apple Store and Google Play for £2.99 / $4.99. With playable campaigns for both the Alien and Predator, the app offers a brand new story and battles within the Alien vs. Predator universe, along with character progression, upgradeable weapons, armor and abilities.

What did you think of the game? Do you have any suggestions for Angry Mob Games? Tell us what you thought of the game on the forums and make sure to visit the Alien vs. Predator: Evolution board for more, including extra gameplay footage.



Prometheus actress Noomi Rapace was recently asked about the status of the potential Prometheus sequel in a recent interview with The Playlist for her upcoming film Dead Man Down.

“They’re working on the script. I met Ridley in London a couple of weeks ago. I would love to work with him again and I know that he would like to do another one. It’s just like we need to find the right story. I hope we will.”

She continued: “And it’s interesting because people, most people I’ve talked to who see the movie, see things that are quite different. Some people who see the movie many times and discover new things. There are all these religious aspects and there are very interesting conversations and for me, if we do a second one, there are a lot of things to explore in there and to continue. I would love to do it.”

Last December Noomi also talked briefly to the press about the upcoming sequel to Prometheus at the British Independent Film Awards.

“Who doesn’t wanna go to Paradise? [Laughs] I would love to… But I think it’s a lot of questions that Elizabeth Shaw wanna ask, answers she wanna find. There’s a lot of things for us to explore there. I have my own dreams and my own kind of things I want to kind of go into and look into but that’s something that Ridley and the script writer will come deliver to me and then we probably will go in another journey.”



Like I did with Rebellion’s AvP, I am running a community night for Aliens: Colonial Marines.

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The game nights will be on X-Box 360 and take place weekly on Sunday nights. We’ll be beginning 8pm(ish) GMT. If you’re interested then just add me (gamertag is cplhicks2310) and let me know you’re up for game night. Tonight will be our 2nd session after a very successful 1st session last week.



I’m sure many of you will remember the amazing Aliens 25th Anniversary convention that took place in England in September 2011. For those of you who didn’t get the chance to attend, convention organizer Andrew David Clark has been uploading the panel videos onto YouTube:

The above is the fantastic panel that Charles de Lauzirika did, discussing his work on the Alien Quadrilogy, Anthology, Blade Runner and his career. There are also videos of Chrissie Overs and Terry English. Be sure to subscribe to the Alien Encounter YouTube channel and check them out on Facebook.



The most praised aspect of Aliens: Colonial Marines is possibly its music. The game’s soundtrack was created by film composer and recording artist, Kevin Riepl. He followed in the footsteps of Jerry Goldsmith and James Horner and delivered an impressive collection of songs. You can listen to four tracks from the OST to below:



FOX Entertainment and Angry Mob Games have announced that Alien vs. Predator: Evolution will be released on iOS and Android on February 28th, 2013. The game will be available for download on the App Store for iOS and Google Play for Android.

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Make sure to read our recent in-depth interview with the developers of this upcoming mobile game here.



We’re back with another podcast for you! This one focuses on memories revolving around our involvement with the franchise and also introduces you all to fellow staffer Xenomorphine:

It’s a bit of a long one (Xenomorphine has quite a few memories to share :-P ) but it was good fun all around. Next episode we’ll be chatting about Aliens: Colonial Marines. Hope you all enjoy and remember if you haven’t heard our earlier episodes you can find them in the podcast section.



There’s another new article on the troubled development of Aliens Colonial Marines over on Destructoid. It appears they’ve spoken to an ex-developer of Gearbox who has shed some more light on the recent rumours. Gearbox reportedly took people off ACM to work on Borderlands and at one point, Sega decided to cut their losses with the game, which I believe was around the same time AvP was first announced.

“Gearbox was taking people off the project to put them on Borderlands 1,” he says of his time on the job. “This was before  the big art style change happened on Borderlands.  Our team was getting smaller by the month,  making it very difficult to get  the game made. Ironically several  of the team members were ex-3D Realms  people who were saying [paraphrasing]  ‘Finally, we’re going to Gearbox to make Aliens, and  we’re going to ship a fucking game!’  Hah.”

According to our man with the inside track, it was later  learned that SEGA actually canceled Colonial Marines, deciding to cut  its losses after such a long development cycle.

“At some point in 2008, SEGA temporarily pulled the plug on the game,” he  said. “They caught wind of Gearbox shifting resources (despite still  collecting milestone checks as if the team were full size) and lying to SEGA AND  2K about the number of people working on each project. This led to the round of layoffs at Gearbox in late 2008.”

The developer confirms he later spoke with people attached to the project at  the beginning of 2012, and learned they actually didn’t expect the game to ship  in February, given its current state. It would appear staff on the game knew the  thing was a bust, and were prepared for a fresh delay. Obviously, that never  happened, and now we’re here.

Thanks to ikarop for the tip.



Randy Pitchford CEO of Gearbox Software has recently commented on the reception of Aliens: Colonial Marines via Twitter. Pitchford has acknowledged the disappointment from many fans that Aliens: Colonial Marines has caused by saying:

I feel like we exist to make people happy and it’s painful when for some we do not succeed. We learn and grow.” “I’m afraid it looks like I will lose a huge amount of money. We pay for our education.” he added.

The Gearbox Software CEO has also confirmed that they are looking at ways to discuss the game beyond the scope of Twitter. He has also replied to criticism from people in regards to the differences between the final game and the demos:

That is understood and fair and we are looking at that. Lots of info to parse, lots of stake holders to respect.”

Additionally, he has stated that “Borderlands success actually helped to finance all other projects.”

For more Tweets from Randy Pitchford you can visit his Twitter account here.



Over the past few days a series of fan made visual tweaks for the PC version of the recently released videogame Aliens: Colonial Marines have appeared online. Now we offer you a collection of additional visual enhancements and tweaks for the game which aim to improve your gameplay experience. These new additions include color correction, increased bloom effect, HQ textures, disabling the HUD in multiplayer, new Alien & Marine skins and more. You can click here to see all the new add-ons.



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