In early February Creative Assembly invited AvPGalaxy down to their studios in Horsham, England to get a hands-on with Alien...
It seems there’s another new licensed Aliens game making its way to arcades and it’s called Aliens Armageddon from Play Mechanix...
We are happy to announce that AvPGalaxy will be doing an Q&A with Creative Assembly very soon about the recently...
I have just uploaded the 14th episode of the AvPGalaxy Podcast. Join RidgeTop, DoomRulz (in his AvPG Podcast debut) and I as we take the opportunity to vent about all the recent disappointments for the Aliens/Predator/Prometheus community – Colonial Marines, Predators, the Aliens vs. Predator films, Prometheus and others:
We’d look to hear from the listeners if you agree or disagree with anything we said. Please let us know. Keep an eye out over the next few days for our coverage of our trip to Creative Assembly. Episode #15 of the podcast will also cover our visit.
Develop Online is giving fans the chance to take a behind-the-scenes look at the upcoming Alien: Isolation game by SEGA and Creative Assembly at a lecture event next week. On February 12th, Creative Assembly will give Audience With attendees a look at how the team is developing SEGA’s newest installment in the Alien series.
The talk will cover how both the iconic Alien and its sci-fi world is being brought to life, with an audience Q&A followed by networking drinks and food. Tickets are on sale now priced at £29.99 + VAT. Spaces are limited to just 50 attendees.
Develop’s An Audience with Alien: Isolation will take place at the Ray Dolby Theatre in Soho, London on Wednesday February 12th. We are also happy to reveal that AvPGalaxy will be attending and covering this event for those of you who can’t make it to the lecture.
Update 24/02/14: You can read AvPG’s full report on this event here.
It seems there’s another new licensed Aliens game making its way to arcades and it’s called Aliens Armageddon from Play Mechanix and Raw Thrills. The last one we had was 2006′s Aliens Extermination game and it’s sort of similar where you have shoot aliens with a light gun. There’s four chapters and you have to fight your way through a deep-space cargo ship and leave Earth behind. You can view some video footage here:
There’s two different versions of the machine – a deluxe model with a 55″ HD LCD display and a 42” mounted gun version is also available. Aliens Armageddon also comes with various features including online leaderboards. You can check out the RawThrills page for more information on the arcade game. Thanks to voltz and RidgeTop for the news.
Update 07/02/14: Additional screenshots have been added to the post.
Back in November I attended a special open day for pledgers of Prodos Games’ Aliens vs. Predator – Miniature Game Kickstarter campaign. The game mechanics weren’t fully developed and only a small number of models were on show at the time but I had a blast!
“In the boardgame versions of the game, I witnessed Predators being downed by Aliens on all sides of him so the swarm mechanic doesn’t leave the Aliens underpowered. Aliens also demonstrated nice defensive abilities that were supposed to emulate their agile nature by being able to completely ignore hits if certain numbers were rolled.”
You can read more of my impressions and a gallery of photos from the day in my preview article. I’m looking forward to seeing more of the game! As well as that I have also updated my review of Dark Horse’s Aliens vs. Predator Omnibus Volume 1. You can also see these and other articles in the articles section of the website.
The February issue of Official Xbox Magazine UK is featuring a 10-page article on Alien: Isolation. The feature includes an interview with Creative Assembly as well as several new images from the game. You can click on the image below to check it and view the new screenshots in high resolution:
On related news, Eurogamer has announced today that Alien: Isolation will be playable at EGX Rezzed UK. The event takes place at the NEC in Birmingham from 28th to 30th March. Tickets are on sale now here.
We are happy to announce that AvPGalaxy will be doing an Q&A with Creative Assembly very soon about the recently announced videogame, Alien: Isolation. As it’s a tradition now, we are giving you the opportunity to get involved and submit your own questions for the interview. Keep in mind that the Alien: Isolation team is still hard at work on the game and hence some aspects can not be answered yet.
You have until Friday, January 31st to send us your questions via this thread on the forums. A selection of the best and most common questions will be asked in our interview with Creative Assembly during an exclusive studio visit this February.
Titan Books and AvPGalaxy are teaming up to give three lucky members a copy of Tim Lebbon’s new Alien novel, Out of the Shadows. The first Alien novel to be published in near enough four years, Out of the Shadow’s takes us to the time between Alien and Aliens:
“The massively acclaimed Alien franchise is one of the most successful of all time, beginning with the first film in 1979. In a dramatic twist, this novel will return us to that time, to Ellen Ripley, and to never-before-revealed secrets of the Weyland-Yutani Corporations … secrets that lead into the events of the second film, Aliens… and beyond!”
To win a copy you need to be a registered member of AvPGalaxy, have an account on Twitter and answer this following question – In the Alien/Prometheus films, there is a simple pattern between the names of the android characters. Following that pattern which of the bellow would be the name for an android character in the next Alien or Prometheus film:
Think you know the correct one? Then Tweet us your answer on Twitter! The competition closes at 12pm GMT on the 30th of January. Winners will be picked at random from the entries with the correct answer. There are no location restrictions on this competition.
Update 30/01/14 – Just a quick reminder to everyone that our competition ends tonight. Get those Tweets in!
Update 31/01/14 – And the competition is closed! Thanks to everyone who entered. The winner will be announced tonight.
Update 01/02/14 – Ladies and gentlemen, we have our winners! Skylar_Scharrer, WhrsWierzbowski and TheDonMMA. Please get in touch with us to let us know your addresses. For those wondering, the answer was Edwin, the pattern being A, B, C, D and E.
A new batch of HD screenshots for the videogame Alien: Isolation has been officially released today by Creative Assembly and Sega.
Most of these images were already revealed in previous reports but now you can see them in even higher resolution. You can check them out below:
The good folks over at Titan Books have kindly provided AvPGalaxy with a preview of Tim Lebbon’s Alien – Out of the Shadows, due out Monday the 20th:
“Several warning sirens blasted their individual songs—proximity alert; damage indicator; hull breach. People shouted in panic, confusion, and fear. And behind it all was a deep, rumbling roar from the ship itself. The Marion was in pain, and its vast bulk was grinding itself apart.
Lucy and Cornell, Hoop thought from his position on the floor. But whether they were alive or dead didn’t change anything right now. He was senior officer on the bridge. As scared and shocked as all of them, but he had to take charge.”
Be sure to check out the entire preview. For those interested in purchasing in the book you can find Alien – Out of the Shadow on Amazon (or your respective one). We will also be giving away copies of the novel very soon and keep an eye out for our review!
The latest issue of the Official Playstation Magazine UK is featuring a 12-page article on Alien: Isolation. Click on the image below to find new behind-the-scenes details about Sega and Creative Assembly’s new survival horror game.
“(…) One of the first things we did was make the [Alien] 9-10ft tall. From that we were like, ‘well, a 9-10ft tall bloke isn’t going to be able to walk around this space that’s designed for 6ft humans in a very convincing way.’ We ended up iterating on the actual physiology in the alien, so it kind of could work in that space. We built an alien that physically can’t work, and that informs how the thing moves, and how the creature chooses to behave.”