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Author Topic: Alien: Covenant Concept Art/Behind-the-Scenes Thre...  (Read 35053 times)

Zaxxon64
Jun 15, 2017, 04:12:11 PM
Reply #225 on: Jun 15, 2017, 04:12:11 PM
Q
The birth of the protomorph along with the generally shoddy CG in Covenant utterly destroyed any future interest in covenant and the alien franchise for me. Abysmal in every way. ::)


426Buddy
Jun 15, 2017, 04:44:58 PM
Reply #226 on: Jun 15, 2017, 04:44:58 PM
Q
The birth of the protomorph along with the generally shoddy CG in Covenant utterly destroyed any future interest in covenant and the alien franchise for me. Abysmal in every way. ::)

Hyperbole

exaggerated statements or claims not meant to be taken literally.



Corporal Hicks
Jun 16, 2017, 07:17:01 AM
Reply #228 on: Jun 16, 2017, 07:17:01 AM
Q
http://imgur.com/sS91HIa



Quote
My friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.


Sorry, but I don't think this is from Alien: Covenant.

It's from a fan film called BIOTIC (which states it is inspired by Covenant).

http://www.zevdeans.com/short-trailer

Thanks for the correction, Sabres.



Corporal Hicks
Jun 21, 2017, 02:21:08 PM
Reply #229 on: Jun 21, 2017, 02:21:08 PM
Q
http://www.kftv.com/news/2017/06/21/film-set-building-part-two-alien-covenant

Quote
In the second part of our look at modern production design, KFTV talks to Chris Seagers about his experiences building sets for Ridley Scott’s sci-fi horror Alien: Covenant.

Scott’s sci-fi follow-up pitches a crew of space travellers against the iconic xenomorph monster that the director first introduced to audiences back in 1979.

Production was based at Fox Studios Australia in Sydney, where Seagers and his team built an immense set of the Covenant – the movie’s main spacecraft setting.

“We spent a couple of months at the RSA (Ridley Scott Associates) offices in London brainstorming the design of the ship and how to put it together,” Seagers tells KFTV of the genesis of the Covenant spacecraft as the crew's home.

“Ridley was very ambitious with his ideas and it turned out we didn’t have the budget to realise everything he wanted, but he thinks on his feet and is very much up for figuring out how to make it all work – he loves ingenuity.”


FenGiddel
Jun 21, 2017, 04:19:42 PM
Reply #230 on: Jun 21, 2017, 04:19:42 PM
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Thanks, Hicks!  I've been parched for info on the ship(s)...


Sabres21768
Jun 21, 2017, 06:16:17 PM
Reply #231 on: Jun 21, 2017, 06:16:17 PM
Q
Did David have facial hair when he first found the crew?
I know his hair was long but I can't find a good pic of his face.






Corporal Hicks
Jun 26, 2017, 09:13:58 AM
Reply #236 on: Jun 26, 2017, 09:13:58 AM
Q
Thanks, Rabbit! Holy shit! There's just an absolute shit-tonne of stuff in there! I had assumed a lot of it was hold-over from when it wasn't an Alien film but there's still loads tagged Paradise with Alien in there!












Including previz for a cocoon sequence?

Do you mean these?




The idea of the Alien jizzing the cocoon stuff on people is a bit much, I reckon xD

And wtf was this?!



We need those pre-Covenant scripts!




JCDenton
Jun 26, 2017, 12:03:27 PM
Reply #239 on: Jun 26, 2017, 12:03:27 PM
Q



This should have been the neomorph in the final cut. Good god, it's terrifying.
Kinda reminds me of the Leech man in Return of the Swamp thing

Actually with this design this could easily be Dead Space adaption - the main enemies are called...wait for it ....necromorphs - http://deadspace.wikia.com/wiki/Necromorphs


 

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