The audio visual angle was perfect. It really was. They absolutely nailed the look and feel of Alien, while subtly marrying it to various elements from Aliens without sacrificing the Alien feel. It felt like the sequel to Alien that never happened in our universe, but some other one.
The gameplay is amazing up to a point -- right up until you have to go outside and repair the comms dish. Then, it becomes scripted event after scripted event, with long drawn out-sequences that involve a lot of slow walking and no actual gameplay of any kind. Up to a point, I wouldn't have minded, except the final sequence contains almost nothing else. Then there's the level design. It's linear and the alien creature(s) are much harder to avoid, forcing you to rely on your materials that you've stockpiled. In a nutshell, the stealth elements felt extremely lacking towards the end, and there isn't much to warn you that you need to save up. If you haven't, you're in big trouble. It's beatable, but a lot more frustrating because surviving the way you did, earlier on isn't really an option. You're thrust into a part of the ship you've never been in, before, and it doesn't support the same type of play that the earlier portions of the game did. As a short, section, it would have been alright, but it's longer than it needs to be.