Can we expect to see the Queen in a follow up to Isolation?

Started by LastSurvivor92, Dec 10, 2014, 11:38:48 PM

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Can we expect to see the Queen in a follow up to Isolation? (Read 34,932 times)

vikingr

Quote from: The Cruentus on Jan 31, 2015, 03:22:05 PM
I don't know, they could simply make seperate game about the Predator in where you are hunted by it. There is no need to mix and mash them in a game designed to reference only Alien. If they wanted a predator in it, it wouldn't be Alien Isolation 2, it would be an AVP game.

I second that. A Alien: Isolation like game with a Predator hunting the player would be awesome. But if I got to choose between Alien: Isolation 2 and "Predator: Isolation", I'll choose Alien.

I'm not a big fan of AvP in general so I don't want to see something like that instead of single franchise stuff.

razeak

I'm completely fine with a direct sequel to A:I starring Amanda. I'm curious to see some questions answered. That being said, if the never answer those questions and move forward, I'm fine with that too. I would hazard a guess they will increase the action in the next game. The queen will pretty much be a given.

I think a neat scenario based off Aliens could be a group of colonial marines (or even marshals, sporting less gear) being picked off one by one by a small group of aliens where there are broken weapon mechanics(or lost weapon mechanics!) where on contact with the xeno(like surviving with a flamethrower in AI) would make you drop a weapon and you would have to double back for it. If they adjusted the AI to be much higher and have an alien always located near a dropped weapon it could get really tense. Once you retrieve it or move on, AI would adjust back to normal.

There are a lot of scenarios that would allow for the use of Colonial Marines and not make it a full on action FPS. What about a military prison? Access to weapons would be extremely difficult(as modern prisons don't allow weapons behind secure areas).

I would be happy with any of the following:

colony
mining installation
a really big space ship(maybe the actual refinery the Nostromo was pulling)
another space station, but designed differently with like a big biosphere so we can have the alien in an environment with vegetation(maybe a space resort with pools, casinos, fake beaches, basically places with really fleshed out interiors)
Gateway Station(nerdrage would be epic lol)

Mr. Forest

I'd love to see the Queen in a sequel, even if the sequel isn't as heavy action oriented as the Aliens film.  I just hope Creative Assembly does something special with the next game and isn't just the same game in a different location.

As for a Predator game, I'm not sure how they can make a game like based on Alien: Isolation.  All of it's gadgets and abilities are too focused on action, not horror.

The Cruentus

Quote from: Watchful Guardian on Feb 01, 2015, 08:42:17 PM
I'd love to see the Queen in a sequel, even if the sequel isn't as heavy action oriented as the Aliens film.  I just hope Creative Assembly does something special with the next game and isn't just the same game in a different location.

As for a Predator game, I'm not sure how they can make a game like based on Alien: Isolation.  All of it's gadgets and abilities are too focused on action, not horror.
The Queen wasn't shown because they (CA) didn't want there to be scenerio where you would have to fight it or for the player to assume/want to, and its a "been there done that" sort of thing.

If a Queen is going to be in sequel and shown/active, then the player should not be able to fight it (at least directly) they should have to run from it similar to The Raven situation....the possibly only good part of that game.  :laugh:

That depends, I think it can be done, the predator actively hunting you but toying with you as well so it won't necessarily use its heavy gadgets like the plasma caster, except on your team mates or if you take it upon yourself to use more powerful weapons like a minigun, which will prompt it to use its plasma weaponry. Big advantage = Big disadvantage.

Mr. Clemens

Since people are musing about 'Isolations' in other franchises, you know what would really freak me out?

HALLOWEEN.

Especially if it too kept that 70s vibe. And imagine that theme music coming in when he gets near you...

The Cruentus

Nice, speaking of Carpenter movies, how the The Thing? CA should definitely create a Thing game, the previous one wasn't too bad, but the potenial from that (the trust, fear mechanic)  could be realized in a "Isolation" type game. First person, limited weapons, only fire works (what a coincidence  :laugh:) you're stuck with group of people who may or may not be compromised and you and the team have to investigate dark areas i.e abandoned stations, original norwegian one  maybe or something, just look how creepy Sevastopol was, its dark hallways and corners, its vents, the dead bodies. The Alien Drone was scary, but The Thing which as you know can shapeshift; be a horrible mass of mouths and tentacles, or even your fellow team mate who you could be alone with, is far more scary me thinks.

Mr. Clemens

Mr. Clemens

#36
Quote from: The Cruentus on Feb 01, 2015, 11:59:13 PM
Nice, speaking of Carpenter movies, how the The Thing? CA should definitely create a Thing game, the previous one wasn't too bad, but the potenial from that (the trust, fear mechanic)  could be realized in a "Isolation" type game. First person, limited weapons, only fire works (what a coincidence  :laugh:) you're stuck with group of people who may or may not be compromised and you and the team have to investigate dark areas i.e abandoned stations, original norwegian one  maybe or something, just look how creepy Sevastopol was, its dark hallways and corners, its vents, the dead bodies. The Alien Drone was scary, but The Thing which as you know can shapeshift; be a horrible mass of mouths and tentacles, or even your fellow team mate who you could be alone with, is far more scary me thinks.

Oh yes, The Thing would be my #1. That other game was mostly great, but so much more could be done. Starting with, as Corporal Hicks says, a destructible environment... watch where you're pointing that flamethrower, son!

[EDIT: Imagine what could be done with a multiplayer component!]

PRJ_since1990

I think Creative Assembly can do Aliens wayyy better than Gearbox ever dreamed of/promised. I would like to see and fight a Queen, with weaponry actually doing damage unlike ACM where "armor piercing rounds" can take down a Crusher but not the Queen, who has been seen in comics being decimated by standard USCM weaponry. She's tough, but not invincible. We have not seen the Queen on screen get blasted, or shot even once, since Ripley ran out of ammo in Aliens, and no one happened to have a weapon when the Queen was present in AR and AvP.

scm

Id rather no queen and keeping it more inline with the first game. Would rather have egg morphing for the game.

Chris!(($$))!

Quote from: PRJ_since1990 on Feb 02, 2015, 02:14:15 AM
I think Creative Assembly can do Aliens wayyy better than Gearbox ever dreamed of/promised.

Without a doubt. Then again, Gearbox themselves I am sure are capable of creating a good game but they f**ked up to the point where I will never purchase a product from them again. I am among the many of us who were very excited about the game ever since 2006 when it was "announced" then I actively followed it from 2008ish onward when they released those first screen shots. Even if Gearbox did a game on their own without f**kin outsourcing it. They shouldn't even be given the chance to... Still saddens me as to what happened.

Quote from: PRJ_since1990 on Feb 02, 2015, 02:14:15 AMI would like to see and fight a Queen, with weaponry actually doing damage unlike ACM where "armor piercing rounds" can take down a Crusher but not the Queen, who has been seen in comics being decimated by standard USCM weaponry. She's tough, but not invincible. We have not seen the Queen on screen get blasted, or shot even once, since Ripley ran out of ammo in Aliens, and no one happened to have a weapon when the Queen was present in AR and AvP.

Yes and no. As much as I love ALIENS I want the franchise to try and stay on the direction where the Xenos are absolutely terrifying and intimidating. That doesn't mean invincible though! I'd personally be fine if CA did an ALIEN or ALIENS game where even USCM weapons did little to the Xenomorphs and they could explain it through a variety of ways.

After encountering the firepower firsthand on LV-426, the Xenos have since forth adapted to toughen their resistance to such weapons through their collective genetic memory. Adapt or die.

Also as we're all aware. A:I did retcon a few things in regards to the overall story line. But they did it well. Would anyone be alright if perhaps they went further and brought Amanda further in to the point where explaining the picture Burke shows Ripley was pretty much a fake and the story coverup for what truly happens to Amanda after ALIEN: Isolation?
This would allow us to take Amanda's story further.

The Cruentus

Maybe I am missing something but what exactly did they retcon? The gap between Alien and Aliens was empty, nothing could be contradicted, Amanda lives so she still grew old and died of whatever she died of.
Spoiler
Everyone but Amanda dies so there is no proof of the Xenomorphs existence and so Ellen Ripley still can't convince the board, and as per Henry speech, I doubt Amanda would say anything lest she endangers people
[close]

Master

Many good ideas here.  I'd love in the sequel we could actually damage the alien. In A:I I had many moments were I managed to put various bullets into the creature and escape,  and apart from few green stains on the floor there was no effect. It would be so cool good trap made out of explosives could blast off creatures tale or limb.

PRJ_since1990

Quote from: Master on Feb 04, 2015, 05:27:16 PM
Many good ideas here.  I'd love in the sequel we could actually damage the alien. In A:I I had many moments were I managed to put various bullets into the creature and escape,  and apart from few green stains on the floor there was no effect. It would be so cool good trap made out of explosives could blast off creatures tale or limb.

Or how in the Alien novelization (ADF), Parker closes a door on the creature, severing a limb/tail off, causing major acid damage to the ship. I would really enjoy being able to reach a damage threshold in that you can wound the creature, causing it to retreat like when you blast it via flamethrower.

szkoki

how about having 2 playable characters, each having different abilites (like in the old Resident Evil games, and like in some of the DLCs), one could have a sneaky, Isolation like story, one could have a bit more action in it. eg. Amanda and a marine, colonial marshall, but i want pulse rifle or some sort of that, heavy weapons, no more of the shotgun wont hit the alien bullshit....because that was just that

The Cruentus

Quote from: szkoki on Feb 04, 2015, 11:51:00 PM
how about having 2 playable characters, each having different abilites (like in the old Resident Evil games, and like in some of the DLCs), one could have a sneaky, Isolation like story, one could have a bit more action in it. eg. Amanda and a marine, colonial marshall, but i want pulse rifle or some sort of that, heavy weapons, no more of the shotgun wont hit the alien bullshit....because that was just that

Ouch, you ripped that idea right out of my mind, I always thought that would make a good game mechanic as it allows you to experience it in two ways horror and action and making sure the gameplay doesn't get old, not that isolation got old, I enjoyed it all but colonial marines and action aliens games are old, its been done since the first AVP game and so by making switch characters, you will learn to appreciate the advantages the Marine gives without being over-powered. One minute you're a engineer or colonist with no weapons except some tools to get through doors, and then you're a marine, able to fight back (with limited ammo) but lacks any of the equipment to get to closed off areas, thus having to wait for the other character to progress there.

The shotgun does drive the alien back a bit, what you got to remember is realistcally speaking, weapons on a space stations are not going to have high penetration, its enough to kill people but not an armored creature like the Xenomorph which moves fast enough it rarely gets hit with direct forward shots.

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