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Author Topic: Bugs & Issues  (Read 20505 times)

PRI. HUDSON
Oct 08, 2014, 09:19:25 PM
Reply #30 on: Oct 08, 2014, 09:19:25 PM
Q
Got trapped under a table and the Torrens walls were see through. The latter when I tried to play the game as it was installing. Xbox One.

Besides that, nothing.


szkoki
Oct 08, 2014, 10:09:41 PM
Reply #31 on: Oct 08, 2014, 10:09:41 PM
Q
I had this happen unfortunately.



Don't know if it was a bug or the devs just thinking the AI would never need to aim down.

yup really me too!! i forgot this one. happend to me once just stun bolted them :D

i had a new bug: in mission 14 where when u have to run around
Spoiler (click to show/hide)
  my analog just stuck, i could only look in one direction...was pretty cool-.- i thought its the part of the game

f**kING
Spoiler (click to show/hide)

« Last Edit: Oct 09, 2014, 06:12:42 AM by szkoki »



Corporal Hicks
Oct 09, 2014, 04:31:08 PM
Reply #34 on: Oct 09, 2014, 04:31:08 PM
Q
Quote
Just got confirmation from our Lead AI programmer that this has no effect on the difficulty. No difficulty setting modifies (or even mofisies!) the value, so it has no bearing on anything.

Don't mind him, he just likes to complain about everything after about 2002.  :P


WinterActual
Oct 09, 2014, 04:56:39 PM
Reply #35 on: Oct 09, 2014, 04:56:39 PM
Q
Of course the lead programmer will say something like that  :laugh: If he admits his mistake they will fire him (most likely).

Besides, I don't think I complained about Assassin's Creed 4 or Insurgency or the new Carmageddon or Torchlight 2 or Company of Heroes or Metro Last Light and many other games.


Cal427eb
Oct 09, 2014, 04:58:45 PM
Reply #36 on: Oct 09, 2014, 04:58:45 PM
Q
I doubt he would be fired for a single spelling error. Anyways, it doesn't matter if he misspelled the word as long as he misspells it everywhere else as well.


Dowly
Oct 09, 2014, 05:17:38 PM
Reply #37 on: Oct 09, 2014, 05:17:38 PM
Q
Of course the lead programmer will say something like that  :laugh: If he admits his mistake they will fire him (most likely).
Why would they fire him over a simple mistake? And why would he lie? Come next patch and some people will likely check to see if the spelling has been corrected and if it has been, then call CA out for lying.


WinterActual
Oct 09, 2014, 07:24:24 PM
Reply #38 on: Oct 09, 2014, 07:24:24 PM
Q
One mistake can bring down your whole program you know.



Nazrel
Oct 09, 2014, 08:40:55 PM
Reply #40 on: Oct 09, 2014, 08:40:55 PM
Q
has no affect on the gameplay.


Promethean Fire
Oct 09, 2014, 11:00:39 PM
Reply #41 on: Oct 09, 2014, 11:00:39 PM
Q
Anybody with the Xbox 360 version notice a screen burn type effect where the UI on screen displays/prompts appear?  Its like dark shaded rectangles overlaying these areas.  I swear the game wasn't like this when I first played, but during mission 17, they popped up and now seem permanent.  They are just barely noticeable, but to me they stick out like a sore thumb!


Cal427eb
Oct 09, 2014, 11:15:18 PM
Reply #42 on: Oct 09, 2014, 11:15:18 PM
Q
Anybody with the Xbox 360 version notice a screen burn type effect where the UI on screen displays/prompts appear?  Its like dark shaded rectangles overlaying these areas.  I swear the game wasn't like this when I first played, but during mission 17, they popped up and now seem permanent.  They are just barely noticeable, but to me they stick out like a sore thumb!
Could it be an issue with your TV?



reecebomb
Oct 10, 2014, 08:30:58 AM
Reply #44 on: Oct 10, 2014, 08:30:58 AM
Q
http://kotaku.com/alien-isolation-isnt-as-scary-when-the-alien-glitches-1644006514

I got the same gltich from the first video, this game needs more patches asap:



copy paste from my post on the official alien isolation forum:

On second mission i encountered the messiest bug i have ever seen on a console. For some reason the game failed to trigger a cutscene after disabling the security lockdown (that bit where the player hides below the table and sees the alien second time). So nothing happened and i went back to the spacious room where the four humans are looking for the player. The alien should now started a killing spree clearing the room, but instead triggered the cutscene animations that were supposed to happen before. The game goes all haywire and starts clipping through the environments, the four people shouting, shooting and screaming and the alien whips out it's tail while i am stuck in a wall. After the cutscene animations ended i was completely clipping out of the sevastopol in the middle of of the space unable to move and then the alien killed me. This anomaly happened on the fourth try i think. But every time the alien starts killing those people, the frame rate starts to hiccup badly!



 

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