Alien: Isolation Officially Announced - Trailer & Preview Thread

Started by ikarop, Jan 07, 2014, 05:22:31 PM

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Alien: Isolation Officially Announced - Trailer & Preview Thread (Read 97,492 times)

Le Celticant

@Ikarop: Thank you very much! Since it's Single Player and in house engine then there's absolutely no way they'll release a SDK. At least I'm prepared now.

@Xhan:
Well problem with AO in Video game is that it ain't AO.
You had other subsurface in mind?  ;D
There's nothing an engine isn't capable of btw, you just need to code it.
(Unless you plan as gearbox to make a new lightning system even worse than the original one  :D ).

Xhan

Sure, the issue of course is leverage-per-cycle versus all the other fancy crap you want in your draw calls, and frankly it's their restraint on the chromatic aberration and the "cinematic accuracy" of the subsurface scattering that's impressive, except of course in highlighting the dome, and then of course the level of quality you'll get in real time on an actual system in the actual game versus their fancy commercial.

Check the luminance on Amanda's skin at the airlock versus the Alien's. That's pretty goddamn impressive. (Minus the overlyglowy cowl-skull at 4:35l, but you had to expect that would be coming, as ridiculous as it is, some people just can't resist overemphasizing what should be subtle)

Usually it looks dithery as hell, or simply blankets everything in a lit space like someone made a universe out of refractive shadowy jello (Warframe and most stock shader Unreal games are really notorious for this, and yeah A:CM was certainly a prime offender, apparently subtle silverization = EVERYTHING IS UNDERWATER, even in direct illumination and "sunlight", and if you turn it off the diffuse maps literally turn an almost completely different color, like the Aliens being pretty much blue-green, -_-)


SM

Problem?

Nah.  Be a nice bonus, but it's not a problem if it isn't in there.

So to speak.

Xhan

Big Chap has been Big Chap for thirty years, I'm not giving him a sex change for Great Tumblr Justice, and frankly whether the protagonist (or anyone else) has a gender vector seems rather pointless against an omnisexual being who isn't terribly picky about which set of chromosomes you have, as long as you have them.

SiL

The author seems disheartened the game makers aren't trying to make a point with having their character be female. Personally I'm glad. If people would stop thinking a point has to be made every time a lead character in a genre story is female, we'd have more, and better written, female leads.

newbeing

The sexual themes are never overtly thrown in your face in the films, minus near make out sessions in Resurrection. I don't want to see a Ripley/Alien fanfic.

ikarop

http://www.gamesradar.com/why-detail-king-alien-isolation/

QuoteYou know how the original Alien in the original Alien has a human skull visible underneath the front of its transparent exo-head? No, don't worry, hardly anyone does.

Oh dear.

HuDaFuK

In fairness, your average fan probably doesn't have a clue, so the guy's right.

ikarop

I remember when I was an average fan and barely could tell the difference between any of the designs. The skull on the original one was something I noticed back then. I think it was because how noticeable it's in some of the most spread merchandise.

TimmyTurnersDad

Quote from: HuDaFuK on Jan 21, 2014, 04:43:19 PM
In fairness, your average fan probably doesn't have a clue, so the guy's right.

Yeah, we have to remember that we're the minority here. There's a vast majority of casual fans who wouldn't know that or actually think to compare the differences in design.

ikarop

ikarop

#371
Well maybe I was just lucky to be exposed to the right imagery then. It was impossible to miss in plenty of the merchandise I kept seeing. I agree that it's hard to notice on the film.

Xhan

Xhan

#372
Quote from: ikarop on Jan 21, 2014, 04:29:54 PM
http://www.gamesradar.com/why-detail-king-alien-isolation/

QuoteYou know how the original Alien in the original Alien has a human skull visible underneath the front of its transparent exo-head? No, don't worry, hardly anyone does.

Oh dear.


lol, in the airlock sequence it's literally glowing for a couple seconds before Amanda hits the purge button, how in the hell would anybody miss it. 4:35 in the no commentary video it literally glows, and you don't have to pause the video to catch it.


QuoteYeah, we have to remember that we're the minority here. There's a vast majority of casual fans who wouldn't know that or actually think to compare the differences in design.

More like two levels over. A casual fan has been battered by it for thirty years of ridiculous overemphasis, a "general person" looking for a horror or tension game wouldn't have bothered to begin with, same for someone who only watched the movies. It is literally visible in only ONE sequence for three frames. That's the briefest glimpse imaginable.

Basically the same thing between a fan going "Man, they got the green pulse rifles, hell yeah" and someone saying "Hey, brown bess #158, hell yeah". One of them is right and one of them is wrong, but guess who get way more upvotes on a social site for his answer.

The GIS image you always see is a blocking shot with a direct 300 watt lamp on it, before Giger finished airbrushing what you'd see towards the end. The GIS first results stuff also isn't graded film, it's standard pub shots.

Not only that but they deliberately made a money/bullshot out of it, complete with chromatic grading and now-standard rescaling "antialiasing" to pretty handily say "look what we did". Well that's great, but you're gonna be anal about that then why do we have dino legs with the elbow spike transplanted on them, a longer tail, and super Quint-chomping mouth with highlighted tendons, most of which which are apparently SEGA-standard design motifs.

Maybe they just wanna demarcate their stuff, but it's kinda odd you get similar designs across varied representations.

In any case the animations are set, and that ship has most certainly sailed, logistically speaking.

jamie.leng.1

jamie.leng.1

#373
Quote from: ikarop on Jan 14, 2014, 10:01:34 PM
Images that got removed from an article from earlier:


Looks like Sean Gilder:

ikarop


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