Aliens v. Predator - The Hunt Begins Miniatures Game

Started by Manchu, Oct 10, 2013, 03:38:58 PM

Author
Aliens v. Predator - The Hunt Begins Miniatures Game (Read 386,780 times)

[cancerblack]

Idea for a scenario. Without the wargame rules in hand it's impossible to balance, but with minor tweaking this could probably work for any sci-fi skirmish or wargame rules set.

OUTBREAK



Forces:

Humans:
Four 5-man groups of unarmed scientists
Four 5-man squads of WY mercenary riflemen
One 5-man "death squad" with smartguns
One 5-man "containment team" with flamethrowers
Two sentry guns

Aliens (start):
One brood of 5 Stalkers
One brood of 5 adult Warriors
10x independent Facehuggers

Aliens (reserves):
Facehuggers
Stalkers
Infant Warriors
Adult Warriors
1x Alien Queen





Battlefield:


6'x4' totally covered by corridors and at least five large rooms (laboratories). Multiple levels/stories of terrain are encouraged. Remember that long, straight corridors will become dangerous fire lanes and build accordingly. The labs should be spaced out at least 12" away from one another, if possible.





Deployment:

The Aliens starting figures are placed in one laboratory, which must be wholly inside one table quarter. One science team and one mercenary rifle team are then placed in each of the other labs. The Death Squad is placed anywhere in the table quarter opposite the Alien deployment zone, and not within 18" of an Alien figure. The human player then nominates which lab contains the Queen, and deploys the containment team in that room. The sentry guns are placed last, anywhere outside the table quarter the Aliens are deployed in.





Notes:

It is assumed that the starting Aliens have already killed the former occupants of the lab the are deployed in and have triggered the alarm, putting the facility into lockdown. All doors on the table begin closed. They can only be opened manually by humans (touching the door, no remote access!) and may be torn down as usual by Aliens.

All human models may move freely once the game starts, they do not have to stay where they are deployed. Additionally, models may split off and become one-model units of their own. These may join or rejoin units by moving into coherency, however no human unit may ever contain more than five models.

The humans may not kill any Aliens (especially the Queen) that are still secured. They may only attack Aliens that have escaped and are already represented by a model on the table.

If the human player is feeling especially sinister, he may elect to execute the scientists to prevent the acceleration of the outbreak. Preform a normal shooting attack against the scientist unit. Any survivors will naturally flee if possible, and will now be controlled by the Alien player.

The Aliens objective is to make it through the other laboratories, releasing more of their kin as they progress and eventually freeing the Queen.
OBJECTIVE - Free the Queen and escort her to any table edge.

The humans objective is to stop the outbreak before it reaches critical mass, by any means necessary.
OBJECTIVE - Destroy all escaped specimens.




Outbreak!:


If the Aliens are for any reason alone in a lab (because they've killed everyone in it, or it was abandoned to form a strongpoint elsewhere, for example), all casualties to the starting units are replaced. Additionally the Alien player may deploy one of the following:
10x Infant Warriors + additional models equal to the number of human casualties inflicted thus far
5x adult Warriors + additional models equal to half the number of human casualties inflicted thus far (rounding up)

This rule may only be used once per lab, and does not apply to the lab the Aliens are initially deployed in.




Playing the scenario:


The Alien player gets the first turn, representing the sudden nature of the outbreak. The game ends when either the Queen moves into contact with a table edge or there are no Alien figures left on the table.

Eldritch_DM

Quote from: [CANCERBLACK] on Apr 08, 2015, 06:48:18 PM
Hicks said something about making a sub-forum for the game once it's released, so if that's still the plan we can get a WIP thread going and encourage each other to finish stuff/post tips for speeding up processes etc.

That would be pretty sweet. I'm about ready to start on my flying Queen conversion!

Corporal Hicks

http://gmortschaotica.blogspot.co.uk/2015/05/aliens-vs-predator-demo-day.html

I had been intending to post this up on the front page but it doesn't look like they used the proper rules for it. It was a demo event at a local-ish gaming shop. I went to a few Star Trek Attack Wing games last year and I knew the shop had a relationship with Prodos. They've had a few models since before the KS - painted and on display in the windows. Had I known the event was on I would have done but it's a little disappointing they weren't using the proper rules.








Look at all them Aliens! Looks like a fun day though! I bet that scenario was cool.

Eldritch_DM

Awesome. Why is the Crusher the only one not on a base? Pretty sweet terrain too.

The Alien Predator

Wow!

Those look so brilliant! Thanks for sharing, Hicks. I love the way the pyramid looks as well. Those figures were so gorgeously painted.

Corporal Hicks

Quote from: Lord-Naraku on May 13, 2015, 11:09:08 PM
Awesome. Why is the Crusher the only one not on a base? Pretty sweet terrain too.

It's because it wouldn't balance on the steps. I think they mention it in the article.

Corporal Hicks

Sounds like the big news is coming.  ;D They're doing the weekly update now.  :)

[cancerblack]

[cancerblack]

#607
Approval confirmed. :)



Corporal Hicks



Glad to hear they're producing all the other components now. I'm ready for some action.  ;D

Corporal Hicks

QuoteHello and good day!

This week we have received the green light to start production of the Aliens vs Predator™: The Hunt Begins board game. The game is available for Pre-order on the Prodos Games webshop shop.prodosgames.com and will be dispatched on June 30th 2015.

AvP™: The Hunt Begins includes:

Models: - 10 Infant Aliens - 5 Stalker Aliens - 3 Predators - 5 Colonial Marines
Dice: 3 D20 Dice
Cards: - 2 Alien Stat Cards - 3 Predator Stat Cards - 5 Colonial Marine Stat Card - 20 Environmental Cards - 20 Mission Cards
- 60 Strategy Cards (20 for each Faction)
Board game Tiles: - 32 Straight Corridors - 8 Crossroads - 8 T-Shape - 8 L-Shape - 10 Dead-end - 8 Air Vent Tiles - 7 Rooms (Lab, Escape Capsule, Armoury, Bridge, Hibernation Room, Engine Room and Predator Pod)
Other Peripherals: - 1 Flame/Acid Spit Template - 151 Wound, Ping!, Activated, Sentry, Hide and Objective Tokens - 20 Door Pieces

... a lot, almost 6 kg (13 lbs) of goodies!

http://shop.prodosgames.com/en/alien-vs-predator/174-avp-the-hunt-begines-boardgame.html?newsletterpro_source=newsletter

QuoteMorning all, here are a few answers to frequently asked questions from yesterday:

1. The Board game is in production as we speak, we should have 1st copies by Monday 25th, to go to FOX as a product reference. We have been assured that at that stage there is no "delay" or need for any approval, however the product must be examined and stored as a master copy. Any further changes to the product (if needed) will be done as a running change. For clarification : A running change is an alteration made to a toy in the middle of its production run, that can result in two distinct (in some way, often quite minor) toys, which are considered the "same toy" by the manufacturer, carrying the same wave identifier and (usually) the same internal product code.

2. The official, and confirmed release date of the board game is the 30th June (retail) AND 22th of June for KS backers. The KS release is subject to change (an EARLIER date may be possible if we can make point 3 below happen) and is only dependent on external company manufacturing capabilities. As always we will keep you updated. Most KS backers, depending on their location and/or delays with customs, should have their game before it hits and shop shelves.

3. We are trying to arrange with manufacturing and logistics if at all possible to have at least 50 copies for UK Games Expo, if this happens, collection will be available for those backers who would like to pick up their copy at the UK Games Expo, more info to follow.

4. Under the terms and conditions of the contract we are obligated to release the KS V1 boardgame (High quality resin miniatures) to retail. The plastic injection models are in the approval pipeline and we are aiming to have it approved in 4 to 6 months. (For clarification: resin to plastic changeover cannot be classified as a running change due to usage of different material for manufacturing and quality "degradation" of the product).

5. Add-ons: The Models are approved, and we are going to start working on Monday to get the packaging and cards green-lit as well. We have been assured that it won't be long process as the RULES (written material) for add-on models were approved with Main rulebook.

6. Customs: the Invoice for customs will reflect the "manufacturing" cost, as promised during the KS and not the retail cost. This may affect non-EU and non-USA backers.

7. USA backers: The very first copies of the game will be shipped to our USA dispatch centre, to reduce any delivery downtime, however, I won't be hiding the fact that your collogues in Europe may get the game few days or weeks before your copy reach your doorsteps. I can promises that we will do the best we can to reduce the downtime.

8. Also, for clarification: we have number of shops participating in the KS as well (a shop customers collective pledge), thus, in some cases you may see the product on the shelves before it reaches you. Please keep it calm, as we have promised the priority are backers.

9. Pledge manager changes and address update. By Friday we'll have an update for you with instruction how to do changes in the PM, postal address update and locking the PM. PLEASE make sure that you have done final alternations to your pledge, including the updated postal address by 31st of May. IT will affect the shipping date if the pledge manager is not locked. Please do not send emails to request that we update your postal address as we don't have capacity and capability to do it manually. All information will be available in a forthcoming update.

https://www.facebook.com/groups/829340957162333/permalink/963929127036848/

I'm hoping I'll be able to pick up my copy from UK Games Expo.

Darkness

Glad it's finally happening at last. The production values are great but why aren't the figures painted?

Dachande

Quote from: Darkness on May 17, 2015, 05:22:29 PM
Glad it's finally happening at last. The production values are great but why aren't the figures painted?

Most games involving miniatures, or at least the one's i've played, very rarely have painted figures, as part of the appeal for a lot of people is painting the figures how they want to paint them.

PRJ_since1990

Oh I can't freaking wait. This is going to be awesome. Hopefully this will sell well to both war gamers and collectors alike so Prodos will be able to expand with more models, terrain, etc.

[cancerblack]

Quote from: Darkness on May 17, 2015, 05:22:29 PM
Glad it's finally happening at last. The production values are great but why aren't the figures painted?

Get this, you even have to clean the flash from the molding process off the pieces and then glue them together yourself like a freakin' caveman.

Corporal Hicks

Corporal Hicks

#614
Quote from: Darkness on May 17, 2015, 05:22:29 PM
Glad it's finally happening at last. The production values are great but why aren't the figures painted?

It's just the way miniature games like this tend to work. As Dachande says, half of the appeal for a lot of the people who play is to paint them how they want. It sucks for folk like me who prefer to play the game and can't paint to save their lives but I'll have to do something basic.







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