Quote from: ikarop on Aug 11, 2013, 12:45:16 PM
I posted about Darkside here well before the DLC came out and I've seen with my own eyes how some of the levels were laid out by GBX employees. As I've said before too, the DLC was then finalized by Darkside while overseen by GBX, which is a common practice nowadays as you can tell by their portfolio, but people from GBX definitely worked on it, some of them up to the last minute.
Thanks for the feedback, ikarop, and for helping out with this thread. As you mentioned, I have found these forums to be a lot more forthcoming with information about A:CM and certainly appreciate all the news updates because it has allowed the community to have a better understanding of the game's development. Just to be clear, I wasn't referring to AVPGalaxy when I wrote about people being misguided on who to either praise or blame for the DLC content. For example, from what I've seen around the net, a lot of people have no clue that "Stasis Interrupted" was outsourced and associate the entire production to Gearbox. The same seems to have occurred with Demiurge and Nerve too, unfortunately, who, in my opinion, did excellent work and did not receive their due credit from the community at large.
By combing through the resumes from various employees at these different studios, I, along with many others, have been able to track the contributions from these studios (Demiurge, Nerve, TimeGate, and Dark Side) and can attest that their efforts have been very sizable indeed. These contributions consist of entire levels or gameplay segments that can be found across single player, multiplayer, and DLC content. From what I understand, Gearbox has mostly been involved with DLC oversight and, in some cases, with planning certain easter eggs. As far as the size of the team goes, I wish I had an exact number, but from what I have been told, I believe it can be best described as a small skeleton crew, as GBX is said to be busy preparing content for Homeworld, Borderlands 2 DLC, and Borderlands 3.