A:CM Hot Fixes

Started by Predaker, Apr 30, 2013, 07:35:27 PM

Author
A:CM Hot Fixes (Read 7,562 times)

Predaker

Predaker

Hot fixes rolling out soon...


QuoteA series of hot fixes for Aliens: Colonial Marines are currently active. Information on exactly what a hot fix is, as well as what they address, can be found below.

QuoteA hot fix is automatically applied at the "Press Start" screen when Aliens: Colonial Marines is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Aliens: Colonial Marines.

To ensure that you receive hot fixes, make sure that your system is connected to the internet when Aliens: Colonial Marines boots up. A hot fix differs from an update in that an update contains changes that are permanently stored on your system and only needs to be downloaded once.

Hot Fixes
(PC, Xbox 360, PlayStation 3)

April 30, 2013 Hot Fixes

Campaign

- Adjusted "Recruit" difficulty to be easier.

Versus

- Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
- Xeno Heavy Chitin armor bonus decreased from 15% to 10%
- Xenos are now more vulnerable to damage during 'Rage'
- Xeno Rupture trait damage reduced
- Lowered the horizontal and vertical reach of Xeno Rupture
- Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
- Reduced marine claymore damage

For more on hot fixes and updates to Aliens: Colonial Marines, keep an eye on the respective Knowledge Base article for your platform: PC, Xbox 360, PlayStation 3.


Inverse Effect

Inverse Effect

#1
Wow. The claymore one sucks. My honest opinion is that the claymore is the only reason that marines are able to stand a chance against Xenos. Flipside is the Rupture damage nerf which was needed.

Deathly_rYaN

Deathly_rYaN

#2
QuoteCampaign

- Adjusted "Recruit" difficulty to be easier.

Wait? How easier can it get! It's too easy on recruit, but now their making it like...like... 6-7 year old easy!?!

PRJ_since1990

PRJ_since1990

#3
Not impressed here at all.

p1nk81cd

p1nk81cd

#4
Still no Lurker pounce-stuck glitch fix? Lame- never mind the rupture boom, get a block for that fraggin' fence on excavation.  >:(

WinterActual

WinterActual

#5
Those hot fixes are bull.

Local Trouble

Local Trouble

#6
It's even better now?  Does that mean EGM has to change their review score to 10/10?

Darth Rinzler

Darth Rinzler

#7
The only fix a agree with is the one that makes easy mode more easy.

The Necronoir

The Necronoir

#8
Quote from: Darth Rinzler on May 01, 2013, 10:00:23 PM
The only fix a agree with is the one that makes easy mode more easy.

Seemingly much-needed. I finished the game on Soldier difficulty first play-through (with the big patch coming in 3/4 of the way through), and now going back on Recruit to knock off some of the challenges I'm getting my arse kicked!

Lie

Lie

#9
Quote from: Predaker on Apr 30, 2013, 07:35:27 PM
Xeno Heavy Chitin armor bonus decreased from 15% to 10%

http://www.youtube.com/watch?v=WWaLxFIVX1s#

Everything else, thank god!

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