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1,605,734 Posts in 26,091 Topics
by 17,319 Members
Latest Member: Predarnold

Poll

Would you be interested in a mod for A:CM that adds the predator?

Yes
9 (30%)
No
21 (70%)

Total Members Voted: 30

Author Topic: A:CM mods  (Read 940 times)

WinterActual

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Re: A:CM mods
« Reply #15 on: May 16, 2012, 04:52:11 AM »
The Predator could be played in third person similar to the Aliens.

Upgrades could include:
* Extra vision modes and custom masks
* Superior firepower or additional weapons - disc+upgrades, spear gun, shoulder cannon+upgrades, sword, etc.
* Custom wrist blades
* Armor upgrades and customization
* Custom trophies, human or animal skulls attached to armor, gear, or necklace/jewelry
* Custom clan markings
* Cloaking upgrades

No preds in my ALIENS: colonial MARINES game, PLEASE!

Tex

  • Colonial Marine
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Re: A:CM mods
« Reply #16 on: May 16, 2012, 05:24:37 AM »
The Predator could be played in third person similar to the Aliens.

Upgrades could include:
* Extra vision modes and custom masks
* Superior firepower or additional weapons - disc+upgrades, spear gun, shoulder cannon+upgrades, sword, etc.
* Custom wrist blades
* Armor upgrades and customization
* Custom trophies, human or animal skulls attached to armor, gear, or necklace/jewelry
* Custom clan markings
* Cloaking upgrades

No preds in my ALIENS: colonial MARINES game, PLEASE!
8)

Predaker

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Re: A:CM mods
« Reply #17 on: May 16, 2012, 06:06:24 PM »
Just having a bit of fun.  ;) Adding the predator would be a long shot, for sure.


What about a mod that would give the pulse rifle explosive tipped rounds, causing the Aliens to explode like they did in the movies? Also possibly make the pulse rifle hold 95 rounds instead of 50.

shadowedge

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Re: A:CM mods
« Reply #18 on: May 16, 2012, 07:36:49 PM »
Maybe a mod where we can use the Storm Rifle. Sure it is 100 years old by the time of this game, but it would be cool.

Also a mod where it is just marines with knives and sharp sticks vs xenomorphs. Think of it like Goldeneye's karate chop only mode.

Predaker

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Re: A:CM mods
« Reply #19 on: May 16, 2012, 08:06:17 PM »
Maybe a mod where we can use the Storm Rifle. Sure it is 100 years old by the time of this game, but it would be cool.

Also a mod where it is just marines with knives and sharp sticks vs xenomorphs. Think of it like Goldeneye's karate chop only mode.
Not sure what you mean by knives and sharp sticks. The marines would be toast.

Tex

  • Colonial Marine
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Re: A:CM mods
« Reply #20 on: May 16, 2012, 11:09:29 PM »
hahaha it kinda like me joining a melee only server in AvP 2010 as a marine.........and coming second xD. I felt pretty bad ass with my pistol melee skills after that :P

shadowedge

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Re: A:CM mods
« Reply #21 on: May 17, 2012, 12:20:59 AM »
hahaha it kinda like me joining a melee only server in AvP 2010 as a marine.........and coming second xD. I felt pretty bad ass with my pistol melee skills after that :P

I once had a battle similar to this in AVP2. Predators vs Marines.

Marines only used knives. Predators only used wristblades. The wristblades did MUCH more damage and they won each time when it was 1vs1. Really fun though.

WinterActual

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Re: A:CM mods
« Reply #22 on: May 17, 2012, 04:44:12 AM »

What about a mod that would give the pulse rifle explosive tipped rounds, causing the Aliens to explode like they did in the movies?
Dude! NO USAS12 THE NOOB GUN in my A:CM game! Also the xenos explode because their "blood" is under very high pressure and when 10-20 holes pop in their body they just explode. Its nothing to do with the rounds.

escroto

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Re: A:CM mods
« Reply #23 on: May 17, 2012, 06:45:11 AM »
Why would you guys want predators in this game after all this years of avp games only?

Predaker

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Re: A:CM mods
« Reply #24 on: May 17, 2012, 11:21:20 AM »

What about a mod that would give the pulse rifle explosive tipped rounds, causing the Aliens to explode like they did in the movies?
Dude! NO USAS12 THE NOOB GUN in my A:CM game! Also the xenos explode because their "blood" is under very high pressure and when 10-20 holes pop in their body they just explode. Its nothing to do with the rounds.
In the movie they used explosive-tipped ammo for the pulse rifles. The Aliens didn't explode from having high blood pressure, lol.

Not sure what that has to do with a shotgun, though.

newbeing

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Re: A:CM mods
« Reply #25 on: May 17, 2012, 12:10:59 PM »
If the game is that modable you could replace all the Xenos with Barney the purple dinosaur for all I care. I doubt the game will support complex mods. You will probably only be able to change textures and other minor graphical tweaks.

Le Celticant

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Re: A:CM mods
« Reply #26 on: May 17, 2012, 12:11:17 PM »
If a SDK came out and modders do it, I wouldn't mind at all.

Spoiler (click to show/hide)

Xenomrph

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Re: A:CM mods
« Reply #27 on: May 17, 2012, 12:12:03 PM »

What about a mod that would give the pulse rifle explosive tipped rounds, causing the Aliens to explode like they did in the movies?
Dude! NO USAS12 THE NOOB GUN in my A:CM game! Also the xenos explode because their "blood" is under very high pressure and when 10-20 holes pop in their body they just explode. Its nothing to do with the rounds.
Yeah in the movie Gorman mentions that the pulse-rifle fires explosive tipped rounds.

WinterActual

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Re: A:CM mods
« Reply #28 on: May 17, 2012, 03:02:33 PM »

The Aliens didn't explode from having high blood pressure, lol.

Yes they did. Even if the rounds in the movie were explosive, you can see that the other weapons caused the same effect.

Predaker

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Re: A:CM mods
« Reply #29 on: May 17, 2012, 03:53:29 PM »

The Aliens didn't explode from having high blood pressure, lol.

Yes they did. Even if the rounds in the movie were explosive, you can see that the other weapons caused the same effect.
Evil walking water balloons with sharp claws and teeth? :)

 

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