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Randy Pitchford Talks Aliens: Colonial Marines

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Predaker:
We might see a multiplayer map on Fiorina 161, but probably not in the campaign. Unless that is where the sequel happens. ;)

RagingDragon:
To take this another direction, I have to express my feelings.

This game, especially in light of the most recent delay, could be one of the biggest heartbreakers in fan history.

I mean, it's obvious that if the game fails, it won't be due to lack of effort.  With all of the shiz that GBX has done so far, and their apparent enthusiasm for the game, I think they've already proved that they're going to give this the old college try.  I mean Syd Mead, talking to Ridley about Prometheus, the film grains, it's just an above-and-beyond effort for a game based on a 26 year old film...

If it bombs, it will be because of improper focus.  Too much emphasis on recreating every single thing in Aliens, including the colony (lololo), and having fancy additions like the dynamic lighting system and not enough effort put towards the meat of the game, which is gameplay, a solid, replayable campaign, and tight, well-done multiplayer.

I'm just worried that all of their enthusiasm will carry them off in the wrong direction.

Hopefully this delay is in part due to all of this effort going into the graphics and atmosphere, so that they have enough time to devote to critical game elements and making sure they get the basics right.

Xenomrph:
The thing I really took away from the latest trailer is that the game looks like 'Aliens' if 'Aliens' were made today with an infinite budget. It's got a huge cast (reads: huge body-count), an insane amount of apparent "set-piece" battles that would have been largely impractical or too expensive to put in 'Aliens'.

The linchpin in this comparison is James Cameron's quality as a filmmaker/storyteller. He actually got audiences to give a shit about the characters and build tension and mood. We'll see how Gearbox fares in that department.

chupacabras acheronsis:
at this point RD, I'm not seeing those factors as signs of true dedication anymore, but as fan-servicing gimmicks. i feel like we haven't been shown a real deal of what the actual game is about(as you said, the gameplay), and unlike Prometheus, it's very bad when a game doesn't want to show you something of such importance.

my enthusiasm got slashed in half when i learned that this was going to be a co-op game as it means i will never get to play the game to it's full extent; first, i do not have the hardware or connection to make a co-op game work flawlessly, second, i do not have the time to organize a game, i am available at very odd hours and days; third, i absolutely suck at pronouncing and i am very hard to understand over the mike in Spanish, let alone in English, and i don't know anyone who will buy and play this game that lives even in the same continent; and fourth, i am very anti social and detest the way some people play and prefer doing things my way, relaxed, without having to work with a team when I'm trying to enjoy the campaign.

i have competitive multiplayer for that, i want the campaign to be a thing for myself. and i know i could do just that, but then the rest of the marines become worthless NPCs i can't make use of because there seems to be no order system whatsoever, nor any tactical elements, which was, incidentally, the only reason this game originally caught my attention some years ago. oh bother.

so now i have a game that i will never get to play like it was meant to; that fail(ed) to expand the universe in a meaningful way and all it does is awkwardly stumble around the setting in an irrelevant mix of fanservice and unimaginative marketing decisions; that reeks of consoleitis, from the railed and minuscule sections of the campaign we saw, to the slow and synthetic movement and ludicrous contextual actions and QTEs, to the presence of hit boxes and fixed spawn points of the aliens, to the goddamn field of view...

and that i can't even get in time?

Predaker:
I will play with you at odd hours.  ;D I can dig a relaxed approach. Games are supposed to be fun first and foremost.

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