Quote from: Nightlord on Apr 09, 2012, 03:05:54 PM
Except some developers don't seem to have any understanding of how to make a game harder and also be a challenge without it turning into a LOLROFLSTOMP as seen here
Exactly. Back then the higher difficulties were made for a reason, giving you better rewards for completing. The reason for the higher difficulties was - ok you finished the game, you are skilled/lvled enough so you can try the next mode for our great reward. Like in Diablo 2 - the sweet things come from the higher diffs. You were given the opportunity to replay the game after you already know it secrets and levels and enemies, but this time you will face some challenge but still remaining fun to play. Current gen games are not like that. Lets say CoD 4 or WaW - holy shit, lets throw at the player 9999999999 enemies at once, and another 999999999 enemies but they will throw grenades, just make it 1 hit kill and remove the AI from the player's teammates. Yeah what a great fun is that! Our customers can't miss such a fun! >.< I can bet money on that there is some pattern in the Vet diffs in the CoD games how many times you must die and then after you reach the pattern end the game will allow you to continue. And its not just in the FPS games. The same goes for the racing and different sport games where the AI is simply cheating. With impossible goals and taking corners with ridiculously high speed which is not possible to be done by the player. You remember the Ravenwest guys from GRID right? Thats right, these guys were made out of robots. Their AI is simply cheating, this is not challenging racing game, made with good AI pilots, it just cheating AI. Same shit with the NFS games - the game boosts the AI cars' speed all the time.... I am just disgusted from some devs in this gen. Many indie devs are patching the difficulties for months to get it done. But the big bad corporative giant devs - no, ofc not. Tripwire patched Killing Floor about hundred times before they got balanced, still very challenging but in the same time not stomping the player difficulty. I am really hoping if ACM's coop (and singleplayer ofc) is somehow easy or damn imbalanced hard, GBX to patch it 'till its fine no matter how many patches this will take
EDIT: I forgot to mention my theory about the new games being easy. I think they make the new games easy because they want everybody to complete them so the devs can show off their work. Back in the day, where was everything but NES, SNES, GENS, DooM, Quake, you know the rest, the games were not exactly just for kids so they were hard. And I had many friends, including me, who never finished some games. But this kept us playing them. You know what - for almost 20 years I still haven't beaten NG 1 and 2 on NES. And I am still trying from time to time. Yes I can beat Contra and Super C without dying but this cost me around 10 years of trying and playing. And I still have fun of those games, I still play them. Maybe its not exactly 10 years, but its something around that, 7-8 years of trying to master these games. And I feel very goot after I am already "qualified" to beat them without dying. So what about the new games, lets say CoD because its more popular - its made to be easy because they want everybody to finish it fast so they can release another one next year/incoming months. Its all about the damn money, its not about the games anymore. Not from the "big" devs at least. In the end I must say - support the indie scene. There are many great indie games on the way. Like Wasteland 2, or Contagion or Ravaged and many more. These games have life, the others are 5-6 months decoy which die after that