NEW TRAILER!!! (link inside)

Started by Prime113, Jan 27, 2012, 05:02:55 PM

Author
NEW TRAILER!!! (link inside) (Read 35,476 times)

Kol

Kol

#120
my only concerns about the trailer are that the aliens are going down like cannon fodder.  :-[
1-2 shots and they're dead. but maybe it's just for the sake of this teaser.

anyway: did anyone consider the avp 2010 aliens as cannon fodder? they we're tough as shit IMO.
not like the starship troopers bugs, but tougher as in this trailer, or E3-gameplay footage of A:CM.

p1nk81cd

p1nk81cd

#121
Hehe... For every one of them that falls, ten more will take their place.  :)

PrometheusFire

PrometheusFire

#122
Quote from: SM on Feb 05, 2012, 08:34:40 AM
The deviice they used of craning down through acid was nifty, but otherwise a complete and utter schnoozefest.

You know its cgi right?

chupacabras acheronsis

device can refer to technique, not only hardware.

like a slow, vertical pan between scenes using the acid melted floors as a transition.

SM

SM

#124
Quote from: PrometheusFire on Feb 09, 2012, 04:27:38 AM
Quote from: SM on Feb 05, 2012, 08:34:40 AM
The deviice they used of craning down through acid was nifty, but otherwise a complete and utter schnoozefest.

You know its cgi right?



What chupa said....

It's still pretty boring.

Xeno Killer 2179

Obligatory sarcasm. Knew it was coming. You just made my day, sadly.  ;D :-\

SM

SM

#126
Here to help.  ;)

Xenoscream

Xenoscream

#127
Quote from: Tribal on Jan 30, 2012, 11:50:05 PM
Quote from: The Runner on Jan 30, 2012, 01:35:56 AM
If it is the Jockey Alien god forbid if they use the Infestation design. *vomits*

And i'm thinking that "Prometheus" is the real reason behind this delay. If they used the Space Jockey race at some point of the game, now with the reveal of his real body (tall-blue-bio-mechanic-man), they'll have to change a lot of things there  ::)

Good point. Also think of all those people who will watch Prometheus and then want another Alien fix, releasing the game after the movie makes a huge amount of sense from a marketing perspective.


The Xenoborg

The Xenoborg

#128
The trailer.. it's screaming out,"I'm THE Aliens game you have been waiting for!" but I just don't feel it. :(

ikarop

ikarop

#129
Axis Animation has sent us an exclusive comment on the trailer. You can find it below:

"We were incredibly excited when approached by advertising agency Uber and their client Sega about Aliens: Colonial Marines. There is hardly a person in Axis who isn't an Alien fan, from the finance department to the animation team everyone loves the franchise.

The idea for the trailer is challenging creatively and from a technical point of view but this is something that director Stu Aitken is well known being able to make happen. Finding the right balance between tension and action is the key to this piece and so far Stu has struck it just right.

The Axis team have been given a lot of guidance by both Gearbox and Sega to ensure everything is spot on for the Alien franchise, attention to every detail is very important in every project we do but especially here.

We really can't wait to push forward with the continued work we are doing on the project, we look forward to more great reactions to what is coming next!"

alanwu1233

alanwu1233

#130
Quote from: Kol on Feb 08, 2012, 11:48:39 PM
my only concerns about the trailer are that the aliens are going down like cannon fodder.  :-[
1-2 shots and they're dead. but maybe it's just for the sake of this teaser.

anyway: did anyone consider the avp 2010 aliens as cannon fodder? they we're tough as shit IMO.
not like the starship troopers bugs, but tougher as in this trailer, or E3-gameplay footage of A:CM.
They've always been cannon fodder since James Cameron's Aliens.
anyway I like their toughness in AVP, this makes them "Xenomorph"
not some weakass space bugs :-\

WY-0311

WY-0311

#131
Quote from: Kol on Feb 08, 2012, 11:48:39 PManyway: did anyone consider the avp 2010 aliens as cannon fodder? they we're tough as shit IMO.not like the starship troopers bugs, but tougher as in this trailer, or E3-gameplay footage of A:CM.

That's a horrible misconception. The aliens in AVP2010 were stronger than the ones in the film for gameplay purposes. Watch Aliens again, even at their fastest speed and agility they are significantly slower than their video game adaptions and take far more damage from small arms fire.

A single burst from a smartgun tears them to pieces, direct rifle fire wounds and kills. When Vaz fired her sidearm she almost incapacitated one before shooting it in the head, watch as it rolls about in the vent.

I think playing too many games on higher difficulty settings plus the fact that a mouse and keyboard offers far greater twitch reaction without consuming energy etc has given you a misconception.

Aliens will be slaughtered in direct assaults, always have been.
Go load up AVP/2/2010 and stand still everytime you fire at enemies, Hudson did that and only an Alien from a vent got him, not the body armored ones that leap 10 feet (Games) an ability I've never seen in a film. It's always far more dangerous for NPC's who have more realistic reaction times and agility than a player character.

alanwu1233

alanwu1233

#132
Quote from: WhiteKnight on Feb 14, 2012, 11:21:24 AM
Quote from: Kol on Feb 08, 2012, 11:48:39 PManyway: did anyone consider the avp 2010 aliens as cannon fodder? they we're tough as shit IMO.not like the starship troopers bugs, but tougher as in this trailer, or E3-gameplay footage of A:CM.

That's a horrible misconception. The aliens in AVP2010 were stronger than the ones in the film for gameplay purposes. Watch Aliens again, even at their fastest speed and agility they are significantly slower than their video game adaptions and take far more damage from small arms fire.

A single burst from a smartgun tears them to pieces, direct rifle fire wounds and kills. When Vaz fired her sidearm she almost incapacitated one before shooting it in the head, watch as it rolls about in the vent.

I think playing too many games on higher difficulty settings plus the fact that a mouse and keyboard offers far greater twitch reaction without consuming energy etc has given you a misconception.

Aliens will be slaughtered in direct assaults, always have been.
Go load up AVP/2/2010 and stand still everytime you fire at enemies, Hudson did that and only an Alien from a vent got him, not the body armored ones that leap 10 feet (Games) an ability I've never seen in a film. It's always far more dangerous for NPC's who have more realistic reaction times and agility than a player character.
You mean they meant to be weak ???

WY-0311

WY-0311

#133
Yes, much weaker and slower. Aliens still dart about from wall to wall or cover to cover when shot at, they sometimes walk towards you before being shot to shreads. They don't grasp firepower until they are under fire or already know it's there.Their game counter-parts are balanced to fight Marines, that's the difference.

On the flip side, they should 'grab' players, not scratch them like angry cats. It should be a grip you cannot escape from, QuickTime events where you are pulled under doors, through vents and killed either immedently or slaughtered for a few seconds would be more realistic to the films and add a stronger sense of fear. Being able to kick, wack and shove them in AVP wasn't realistic to the films. Which is interesting because all the NPC's in these games get caught by Aliens and slaughtered quickly but the player does not have to worry about such events.

Back to the trailer in question you'll notice the aliens are attempting to attack Marines head on, some jump off walls or run right up and get cut down. It's true to the film.

Viscus

Viscus

#134
Quote from: WhiteKnight on Feb 14, 2012, 09:56:20 PM
Yes, much weaker and slower. Aliens still dart about from wall to wall or cover to cover when shot at, they sometimes walk towards you before being shot to shreads. They don't grasp firepower until they are under fire or already know it's there.Their game counter-parts are balanced to fight Marines, that's the difference.

On the flip side, they should 'grab' players, not scratch them like angry cats. It should be a grip you cannot escape from, QuickTime events where you are pulled under doors, through vents and killed either immedently or slaughtered for a few seconds would be more realistic to the films and add a stronger sense of fear. Being able to kick, wack and shove them in AVP wasn't realistic to the films. Which is interesting because all the NPC's in these games get caught by Aliens and slaughtered quickly but the player does not have to worry about such events.

Back to the trailer in question you'll notice the aliens are attempting to attack Marines head on, some jump off walls or run right up and get cut down. It's true to the film.

I personally agree with this above statement.

Not only would the fear of imediate death add to the difficulty... but it would also add to the horror side of the game which I personally am longing for.

I want to be able to play this game with 4 friends and still worry about checking the corners and not rushing ahead alone. Not getting seperated unless there is a huge reward in the massive risk. I have some friends who are pretty good at co-op and love horror games them self and they all feel the same as me when I want it to be a strong horror.

Chances are this wont happen though because it will be a cinematic experience more than anything.

Hopefully the game can be modded though after release to change certain things like the amount of ammo you carry.

But back to the main point of this. I do believe that the aliens should kill the players as they would the NPC's as well. With either a quick time event or an ally has to get them off of you. With a really short amount of time to get them off you. Like 4-5 seconds maybe. Shooting the alien off if not careful will result in a decent amount of health loss due to the acid blood.

These are just my ideas of how I'd like it to be anyway. Probably Not going to happen but I can hope.  ;D

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