I dont know if these are gonna get answered, but i
compiled a list of questions that people from steam forums were wondering about. Alot of people know this game isn't doing too well after a month release, so it would be nice if these questions could be answered.
1)Is the dev team that worked on AVP still working on adding multiplayer features for AVP including more match settings and options?
Reason: Currently there is hardly any customization available to tweak game modes.
2)This was asked before, but what is the word now on free mod tools being released (SDK) so players can create their own game modes and maps?
3)Is there gonna be a lan option available that doesn't require internet (very important).
-And why was lan play excluded in the first place, such a standard and amazingly useful feature.
-Pretty much all the top competitive games have a lan option.
-It should also let you create a server on your own to explore and then others to join in.
http://forums.steampowered.com/forums/showthread.php?t=1153015^^ An entire thread dedicated to it
4)Are modes like predator hunt going to be balanced out and made more fair for the predator.
5)Many weapons are underpowered at the moment, such as the flamethrower, sniper rifle, smart gun, predator throwing spear (slow throwing speed and losing cloak), plasma caster (using too much ammo and weak uncharge shot), etc. Are they going to receive balance tweaks? It would be great if every gun was useful.
-Are grenades going to be added? Could have been another great weapon to the marines arsenal
6)Is ranking going to be combined into all servers and matches so the already small community doesn't get split up even further.
7)Are you going to remove the feature that requires people to hold down e to pick up a gun/pred weapon.
Reason: Players would appreciate it if weapon pickup and pred recharge station had no delay. Its also more noticeable at higher pings.
-All it does is slow the game down and make players more susceptible to being shot.
8)Are stealth kills going to be tweaked so they dont reach as far as they do at the moment.
Reason: Currently you can be very far from an opponent and it still sucks them in. No this has nothing to do with lag or ping.
9)Is predator cloak going to be made better?
Reason: Right now you can't even sneak up on players because the cloak hardly covers the pred when he moves towards marines. If they want to make him more noticeable, it should be only when hes holding down the sprint button if anything.
-Right now its impossible to sneak up to 1 or a group of marines. He loses his cloak anyway when he attacks or fires anything.
-If 1 says to sneak behind a marine for the kill, than whats the point of the cloak again.
10) Why cant players join a server mid game. Another left out but important and
standard feature
11)Are the alien wall clinging controls going to be improved? And is the alien camera going to be fixed?
Reason: The camera is very confusing, constantly changing and making it hard to focus on a target.
For Further explanation on alien controls, read below:
Quote from: ValentineHeart"Fact #1: It forces autotransitions down ledges and on several surfaces even with the Auto-Transition option turned off in the options menu, sometimes resulting in players being stuck and unable to auto-transition back off.
Fact #2: The camera auto-centers on uneven surfaces, such as at the top of the temple, which causes a jerky camera.
Suggestion #1: Add a toggle function for Auto-Transition and add a "limited auto-transition" option to the options menu, allowing players to choose to have NO auto-transition, the default partial auto-transition, or full auto-transition if they wish.
Suggestion #2: Make auto-center optional and add an auto-center key.
In AvP 1 and 2 auto-center was optional and auto-transition could be toggled. There was also an Auto-Center key.
Heres an explanation of how the camera is very disorienting for alien players
Quote from: shakermakerman
Think of it this way...when you go running down a rocky road in real life do your eyes look straight up, then level, then straight down, then level every time you step on a rock an off again? No it doesn't. The same should hold true for alien vision when running over a bumpy surface...but it doesn't. Every little bump re-orients your vision parallel to the surface of the bump...so when going over a support girder instead of just stepping over it and continuing to see forward (which it should be) you change vision angles relative to the overall surface 4 times (level, up, level, down, level)
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Gamemode suggestions compiled from steam forums. If you want a successful game I recommend at least taking a look at these.
Predator hunt: 1 predator vs many marines. Right now its completely unfair for the predator against marines. This game mode is basically "hunt the predator as fast as you can since he can't defend himself:
-He needs all of his weapons, more health, less de-cloaking, etc. His melee game should be stronger and more lethal. Some have suggested it has a max of 8 marines to keep it fair, but its hard to say about a limit if the predator received alot of upgrades. Make it an option at least.
-Some have also suggested that the timer be removed so the pred can actually stalk humans and not rush for kills. At least give the option to toggle it.
Survivor mode: Boring after 5 min since all you do is shoot aliens that come after you. The problem is the maps mainly for starters. This game mode is very similiar to left 4 dead. In that game, the maps were very large, allowed you to explore, and run to the end as fast but as safe as you could. Not just shoot zombies (or aliens) until you die. There was an objective. Humans were also allowed to respawn if teammates revived them.
-Multiplayer lacks variety in weapons and also weapons that are not useful, so thats another reason it gets boring fast.
-Another suggestion would be to allow a few aliens to controlled by players (another great idea by left 4 dead), adding to the fun.
Predator hunt elimination spinoff- same as predator hunt mode, but its round based where once a human dies, hes dead for the round. This idea comes from counter-strike and the game mode "search and destroy" from modern warfare 2. These game modes are very popular and fun.
Once all the humans have died or the pred has been killed, a new round starts.
Capture the flag type mode- fun and popular in alot of games
Attack or defend a point or 2 points on a map- Another great gamemode similar to "plant the bomb" DE maps in counter-strike or "search and destroy" from modern warfare2. Also a mode in Unreal tournament games.
Minor gameplay tweaks
-Allow pred. to scroll through his visions backwards as well. Also, adding in an option to assign visions to specific keys. Example: pressing F goes straight to alien vision.