Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it has been approved by a moderator.
Other options
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by avpfan101
 - Sep 08, 2012, 06:21:53 PM
THIS game looks amazing pre oredered it at gamestop
Posted by Enigma
 - Sep 08, 2012, 09:26:33 AM
Nah, not as much annoyed as confused... If this was just another Alien game then I'd like to try out these new breeds, but when proclaiming this is cannon... well, that just doesn't sit well with me :P

Still looking forward to the game, but just the single/coop-mode so far. The multiplayer aspect doesn't do it for me :/
Posted by Apex
 - Sep 07, 2012, 06:56:08 PM
Quote from: predxeno on Sep 07, 2012, 06:11:25 PM
You're welcome, also why would you be bothered by this game mode? ???  I loved this in AVP2.

I'm not, I was just saying that in reply to Enigma who I thought was annoyed.
Posted by predxeno
 - Sep 07, 2012, 06:11:25 PM
You're welcome, also why would you be bothered by this game mode? ???  I loved this in AVP2.
Posted by Apex
 - Sep 07, 2012, 06:02:20 PM
Quote from: predxeno on Sep 07, 2012, 03:42:17 PM
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!


This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.

I believe it's Evacuation.
Thank you.
Posted by predxeno
 - Sep 07, 2012, 03:42:17 PM
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!


This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.

I believe it's Evacuation.
Posted by scm
 - Sep 06, 2012, 10:15:50 PM
Quote from: Njm1983 on Sep 04, 2012, 03:59:17 AM
I'm hoping its randomly generated though. So that the same map has different combinations of objectives each time through.
kinda like no more room in hell? At least broadway?
Posted by Enigma
 - Sep 06, 2012, 09:50:54 AM
Quote from: Apex on Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!


This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.

Oh, I'm all for dynamic game play, and from that point of view I can appreciate that they put in different classes. My grief lies in all this talk about the game being cannon. It's been discused alot as it is, but when they invent new breeds of aliens, purely for the ballance of the game or to sell the game to L4D players... and not for the sake of the story... then...I'm not really interested.

If they manage to incorporate the new breeds in the story, in an interesting way, then I'm all for it
Posted by Apex
 - Sep 05, 2012, 11:27:13 PM
Quote from: Enigma on Sep 03, 2012, 09:55:14 AM
A spitter, a crusher, a Lurker... Wow! This will be the best L4D-mod ever!


This, the Mode in AVP2, I forget what it's called, and VS Mode in L4D, but I'm not bothered by it. It's a fun game mode, and I am looking forward to it in ACM. Also, I'm happy that they have multiple classes of Xenos. More dynamic gameplay.
Posted by SM
 - Sep 05, 2012, 11:00:53 PM
QuoteBut... if there's weldable doors, does that mean aliens can break through or open them when they're not welded?

In the film it seemed that any door was 'weldable'.  And those that weren't opened via motion sensors.  Except when there's no power and they need to be manually slid open.
Posted by OpenMaw
 - Sep 05, 2012, 10:56:24 PM
Well said, Mr. Tyson.



Personally, I liked this trailer quite a bit.

More of this is what I want in my Colonial Marines. Frantic team work scenarios. It's something the ALIENS games have needed more of. That sense of being these marines in survival situations.
Posted by acrediblesource
 - Sep 05, 2012, 10:48:23 PM
I think the point of the weldable doors was to reenact those scenes iin Aliens where doors were locked and they had to get through  or welded shut so the simple task of opening these hulking doors proved impossible. Lots of people think, well couldnt the aliens just break them.

Logic tells you, "then why not make those doors out of ply wood".
The only thing that could possibly break them would be the crusher.


all in all who cares?

my point is... shabang a bang.
Posted by RagingDragon
 - Sep 04, 2012, 04:47:49 AM
I wouldn't expect something like that, but it's possible.  I'll be happy if they have enough good colony maps with at least one objective to move to.  Maybe they'll have weldable doors to determine the breaks between areas in Escape mode, like a safe room sort of deal where you can weld the door and re-arm before moving on?

But... if there's weldable doors, does that mean aliens can break through or open them when they're not welded?  If I can ram a door as an alien, I will be willing to overlook much of what has been witnessed during this difficult production. :laugh:

If maps suck, multiplayer game life probably suck :(.  Killed AvP 2010, even before the DLC had a chance to really kick in.  I thought some of the DLC maps were great, but just too little too late, and SEGA didn't help things.
Posted by Njm1983
 - Sep 04, 2012, 03:59:17 AM
I'm hoping its randomly generated though. So that the same map has different combinations of objectives each time through.
Posted by acrediblesource
 - Sep 03, 2012, 03:10:27 PM
Based on a video interview, theyve stated welding doors, hacking terminals , turning on the power, ....wonder if they're any more??

Quote from: Njm1983 on Sep 03, 2012, 02:03:22 PM
Thinking about the "escape" mode and how there's objectives for the marines... I'm kinda hoping the objectives randomly change each time the maps loads up.
AvPGalaxy: About | Contact | Cookie Policy | Manage Cookie Settings | Privacy Policy | Legal Info
Facebook Twitter Instagram YouTube Patreon RSS Feed
Contact: General Queries | Submit News