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Carlos Huante Shares Neomorph Concept Art & Storyboards

Earlier today we posted some Alien: Covenant concept art that Wayne Haag shared (with more on the way), now we have a bulk load of creature concept artwork from Carlos Huante! Huante should be well known to fans as one of the creature designers on Prometheus.

Though not a name that’s really been associated with the sequel, Huante revealed in February that he had worked on Alien: Covenant twice over the course of its development saying “I worked on the 2nd movie twice. With two slightly different scripts, two different approaches.. but have no idea what they made or what the film is went over seas (I’m in the US) and I was done before I could finish my part.”

With Alien: Covenant finally out, the artists are beginning to share their concept artwork for the film and now we have a look at many of the creature concepts that Huante provided over the course of Alien: Covenant’s development (some of the art is even labelled as Prometheus 2).

There’s a massive variety of artwork in here with a lot of focus on the Neomorph and you can really see the goblin shark influence. Huante also shared some sort of pets that David kept, something that is titled Abomination (presumably related to the black goo), the spore pods and the motes. Carlos also shared some storyboards from the film which you can see below:

Thanks to RidgeTop for the news. Now that Alien: Covenant has been released, keep a close eye on Alien vs. Predator Galaxy for the latest on behind-the-scenes material! We’ll be keeping our gallery updated with the new releases! You can follow us on FacebookTwitter and Instagram to get the latest on your social media walls. You can also join in with fellow Alien fans on our forums!

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  1. Corporal Hicks

    My friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.

    Sorry, but I don't think this is from Alien: Covenant.

    It's from a fan film called BIOTIC (which states it is inspired by Covenant).

    Thanks for the correction, Sabres.

  2. Zaxxon64
    The birth of the protomorph along with the generally shoddy CG in Covenant utterly destroyed any future interest in covenant and the alien franchise for me. Abysmal in every way. ::)
  3. Corporal Hicks

    My friend is close with an FX guy from Scott Free. Here's a candid Neomorph Prop used in Alien Covenant.

    At the last minute, Ridley asked for a few more 'Mutilated Shaw' drawings from both Matt and I. In the interest of speed I did these digital paintings as quick concepts (hence the absence of Noomi Rapace's likeness). In the end RS (rightfully, so) went with Matts versions but I figured you guys might enjoy them, as I had enjoyed drawing them. Thanks everyone!

    My friend, Meaghan Leonard, who organised all the text graphics and helped manage the monumental printing effort on the film would innocently refer to this baby Neo study as - the 'Dancing Alien'... hehe
  4. BishopShouldGo
    Yeah, that f**king solar repair scene was a thing of beauty.

    That Alexander England dude is the luckiest person in the world. He gets to take part in the most beautiful scene in a major Ridley Scott blockbuster and he's essentially an extra. Besides Katherine and Danny, he's the only other person that gets to wear a spacesuit!
  5. Corporal Hicks

    Tiny wormy dude I modelled for a series of matte paintings for the Covenant marketing campaign. Dane and I did one set each then one together! Gigeresque but macro-sized.

    Look at my shirt - I got some Predator in there! Bwahaha!!! Alien vs Predator!!! Also sculpted those ampule racks back there (copy of Prommy one). My first 3d print! Photo by Mark Rogers.

  6. Corporal Hicks
    Shit loads of more artwork from Jeremy Love's website -

    Dane has shared some new concepts of mirrors and canvas. An interesting note from one of them -

    Originally, water was to be running down some sections of the walls in Davids living quarters Through one 'waterfall' we would see a 'polished obsidian mirror', in which David could be seen (naked from memory) brushing his teeth. This was to reveal the 'repair' seam around his neck, implying that Shaw had reattached his severed head. This was before it was decided that the prologue would cover that beat and as such, it was cut.

    Steve Messing -
  7. Corporal Hicks

    Here's a pretty straight forward study of a malformed, Giger'esque fetus. I do like it, but it's made even more special by the fact that awesome film maker and friend, Dominic Hailstone took this sketch as inspiration for a model he sculpted for the table in Davids Lab. If I had all my gear with me I'd share a picture of it, but trust me - its better than the drawing.
  8. Corporal Hicks

    These were the first (finalists of) variations/versions of the floating organic lights. I wanted a slight ambiguity in the forms where like the proto-facehugger designs, it's a bit murky whether they're animal vegetable or mineral. Which mirrors Giger's bio/mechanical mix. They were a lot of fun. Pencil, charcoal and Photoshop.

    More corpse/stinking lillies.

    Because we were wallpapering the sets with artwork and had a lot less than David's ten years to do it, the mighty Dane Hallett and I had to get creative and 'Frankenstein' work we'd already done into 'new' art, like this. Dane actually did the original trilobite (no no, the regular kind) art. These are my Giger-ed up variations. Thank God for Photoshop and printing onto delicate Japanese paper stocks! 😄 Charcoal, Photoshop.

    More-a flora studies! "Naturally occurring latex and silks for restraint and restriction."

    'Corpse lillies' - but of course they'd have 'em! About the first thing I asked on the first day was that while I totally get the aesthetic of the city referencing great civilisations/ancient cultures (and obviously goes hand in hand with the Engineers looking like classical statues), I wanted to know why/how the shift happened to the Giger/biomechanical look. I never did get an answer so I invented one for my backstory/inserted it into my/David's scientific notes, here as it applies to flora and fauna studies. From the right hand side: "It also occurs to me to investigate the possibility that the seemingly divergent shift from previously monolithic and simple forms of classic Engineer architecture to the post-industrial aesthetic especially apparent in their interplanetary vehicles and spacesuits are actually the result of a congruent return to even older and natural forms. Possibly the result of both an aesthetic epiphany and the technological means to achieve it. Culminating in a relatively sudden shift combining anthropomorphism, zoomorphism, and phylotomorphic traits. Not to mention the vascularity inherent in mechanically or technologically based branching systems and architectural structures, so that an all-encompassing type of 'bio-mechanical' view emerged."

    More Engineer rough ideas/studies/dissections/vivisection etc. including an initial 'rebreathing' torture idea that lead to the proto facehugger drawing (which people took SO literally! 😄). Anyway, pencil, charcoal, ink, Photoshop.

    Detail of early version of the foetus piece. As I was saying in the beauchene one, David is exploring on his way to creating the 'perfect' xeno. And after extending the brainpan laterally (it only needs to turn its head to widen the scan), the dome might form a long sensory array or use different bandwidths for its vision. I thought it might be cool and logical if the xeno 'sees' thermally like a snake. So beyond the obvious dragon metaphors and beasts being afraid of fire, that a flamethrower will temporarily blind it. So both things are true. As shown here with radiating waves and so on. I know fans are astoundingly literal these days (and to be fair the way the films have gone does encourage that) but it doesn't matter if no-one notices - the backstory I make is primarily to lend a consistency in approach. Which is different to the drawings contradicting each other intentionally. I wanted to continue David's unreliable narrator idea into the work. Are these actually his works or his unhinged thoughts? Anyway like I say it leads to imagery that might not have happened otherwise. I hope. 😝. Pencil on Japanese paper.

    Rough for an engineer study. Since David devastated the Engineer world the lights and tech have been turned off, and besides as we know he has the romantic/egocentric notion of working in a 'classical' style. So using more naturally occurring tools, spartan implements and generally old fashioned methods. I thought one of these would be to use the particularly aggressive local flora and fauna to his advantage. Here procuring local worms/leeches to clean the corpse/devout the viscera as seen in the earlier skull drawing. Maybe submerged in a giant plant/bath. Pencil, Charcoal, Photoshop

    I thought David would investigate congenital and extreme abnormalities maybe in pursuit of finding more elastic/hardy qualities for the xeno (although that skull middle bottom is a normal baby skull - those critters are weird!). For instance looking at existing conditions like hydrocephalus in babies/foetuses in terms of rapid structural growth/expansion maybe to allow for a bigger brainpan for example or an 'ideal' shape etc. Also as in the old days using the beauchene process where the skull was filled with rice and then saturated so it swelled and split the bone along the natural faultlines. Attributed to the French but may have actually come from Leonardo. Of course the inference is that it the Gigerish horror could have happened in a very unnatural way... Sorry dunno where the proper scan is right now! Pencil, nibs/Indian ink, watercolour.

    A f**k tonne more from Matt Hatton! Loads more behind-the-scene snaps on his IG as well.

    Was taking pics for reference purposes and the milky translucency of the dome here, but really pleased I got the dude picking his nose...

  9. Corporal Hicks
    Back to traditional today. I HAD to reference something from the original Alien, so I drew the weeping egg. I always loved the fact that they weeped and it's something that often gets overlooked. This one hung from the ceiling of the lab with it's very special counterpart - but I'll explain that one another time...
  10. Robopadna

    Another take on the abandoned Engineer world.

    Thanks for posting the still, Hicks.

    No worries.  :)

    I love the concept art for prometheus and covenant so much.  I can see why they didn't go with this aesthetic, but I still love the idea.
  11. FenGiddel
    Love it! Some great detail in that Juggernaut. Looking forward to seeing more of what he designed for the Neocropolis too.

    Some concept art shared by the IG account -

    <blockquote class="instagram-media" data-instgrm-version="7" style=" background:#FFF; border:0; border-radius:3px; box-shadow:0 0 1px 0 rgba(0,0,0,0.5),0 1px 10px 0 rgba(0,0,0,0.15); margin: 1px; max-width:658px; padding:0; width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><div style="padding:8px;"> <div style=" background:#F8F8F8; line-height:0; margin-top:40px; padding:50% 0; text-align:center; width:100%;"> <div style=" background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACwAAAAsCAMAAAApWqozAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAMUExURczMzPf399fX1+bm5mzY9AMAAADiSURBVDjLvZXbEsMgCES5/P8/t9FuRVCRmU73JWlzosgSIIZURCjo/ad+EQJJB4Hv8BFt+IDpQoCx1wjOSBFhh2XssxEIYn3ulI/6MNReE07UIWJEv8UEOWDS88LY97kqyTliJKKtuYBbruAyVh5wOHiXmpi5we58Ek028czwyuQdLKPG1Bkb4NnM+VeAnfHqn1k4+GPT6uGQcvu2h2OVuIf/gWUFyy8OWEpdyZSa3aVCqpVoVvzZZ2VTnn2wU8qzVjDDetO90GSy9mVLqtgYSy231MxrY6I2gGqjrTY0L8fxCxfCBbhWrsYYAAAAAElFTkSuQmCC); display:block; height:44px; margin:0 auto -44px; position:relative; top:-22px; width:44px;"><><><p style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; line-height:17px; margin-bottom:0; margin-top:8px; overflow:hidden; padding:8px 0 7px; text-align:center; text-overflow:ellipsis; white-space:nowrap;"><a href=" " style=" color:#c9c8cd; font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:normal; line-height:17px; text-decoration:none;" target="_blank">A post shared by Alien: Covenant (@alienanthology)</a> on <time style=" font-family:Arial,sans-serif; font-size:14px; line-height:17px;" datetime="2017-05-21T01:29:40+00:00">May 20, 2017 at 6:29pm PDT</time></p><></blockquote> <script async defer src="//"></script>
    Thanks for posting the stills, Hicks.
  12. Corporal Hicks

    This one was 2m high and hung from the roof of the Lab. It depicts failed Facehugger experiments.
  13. SpeedyMaxx
    All the Engineer city designs are great stuff for the cosmic odyssey movie Ridley never actually made - in the actual film they're just tombs abandoned.

    Design is (and was in-film) spectacular as always, especially the Mobius/Foss-esque colonist wardrobe.
  14. NetworkATTH

    Alien - Cathedral Tower. Another study exploring the abandoned Engineer world

    Damian Martin painting our hero animatronic Xenomorph puppet.

    I really wish they went with the monumental architecture. The other one with Derelict like covering would have been a far more amazing "dead city"
  15. The Eighth Passenger
    Some texture work on the motherjugger from Steve Burg, based on original model from Steve Messing -

    Quote from: Steve Burg
    You know how when you work on things, you kind of "live there"? With this, I was imagining all the things that might have been going on inside this giant craft - which I guess is sort of the "Coast Guard" for the planet. Since it's nowhere to be seen later on, and the Juggernaut is crashed miles away, there must have been quite a "dust-up" after David dropped the black goo!  :)
  16. FenGiddel
    Really enjoying the artwork, fellas!  Both artists' work hearkens back to Giger's; Matt's "Shaw" creeped me out when I saw it on-screen, validating the movie as Alien territory for me. 
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