Latest News

Michael Fassbender Talks Working On Alien: Covenant – “It’s a fantastic mixture of high-end technology and primitive elements”

Michael Fassbender talks Alien: Covenant in a new interview with the Inquirer. He’s currently in Sydney filming Sir Ridley Scott’s Prometheus sequel Alien: Covenant but that isn’t stopping Michael Fassbender from getting in on the fun with the X-Men: Apocalypse press rounds! Talking to the Inquirer about his work on X-Men, he also talks a little about Alien: Covenant.

“There are going to be great sets and aliens coming out of people,” Michael promised about Ridley’s “Covenant,” the second chapter in a prequel trilogy that started with “Prometheus.”

“It’s amazing to watch Ridley work. I try to soak up as much knowledge as I can from him, because having worked on this kind of films a few times and having seen how many moving parts there are, how many people work on the set and how many departments need attention and the language, he’s an absolute master.”

Michael Fassbender talks Alien: Covenant - "It’s a fantastic mixture of high-end technology and primitive elements. The way that I can explain it is the same way that Ridley did ‘Blade Runner." Michael Fassbender Talks Working On Alien: Covenant -

Michael Fassbender talks Alien: Covenant – “It’s a fantastic mixture of high-end technology and primitive elements. The way that I can explain it is the same way that Ridley did ‘Blade Runner.”

While Fassbender doesn’t dish any specific details about the upcoming film, he does talk a little about the sets on Alien: Covenant, insinuating that the film wont look as pristine as Prometheus did:

“The sets are fantastic. Again, the most impressive sets I’ve seen since ‘Prometheus,’ which was the original setting. It’s a fantastic mixture of high-end technology and primitive elements. The way that I can explain it is the same way that Ridley did ‘Blade Runner.’

“You have this futuristic world where people are eating noodles, because that seems to be the cheaper food and something that will fill you up. But it’s also something that harks back to the past. The weaving of those two things—past and future—together makes for an interesting world that we can aspire to, but also recognize something in it.”

Considering that a frequent complaint about Prometheus is how the technology in the prequel looks more advanced than anything we eventually see in the main Alien series, I’m sure this news will be most welcome to a lot of fans.

You can check out the whole interview over at Inquirer where he also talks about X-Men and Assassain’s Creed. Thanks to Stolen for the news.



Post Comment
Comments: 75
« Newer Comments 12 Older Comments »
  1. Corporal Hicks
    That was the best part of the movie, lol! In 3D it looked spectacular!
    http://www.masterimage3d.com/system/images/BAhbB1sHOgZmSSIpMjAxMi8wNy8wOC8xMl8zN180NF82NV9zdGFybWFwXzEuanBnBjoGRVRbCDoGcDoKdGh1bWJJIgo2NjB4PgY7BkY/starmap-1.jpg

    Easily one of my favourite visual scenes in the entire series. Just out of the sheer majesty and beauty of it.

    I was talking about this

    https://theshootening.files.wordpress.com/2012/03/prometheus34.jpeg

    I think that was probably the single most intrusive thing in terms of technology.
  2. Astronoë
    Ok the Prometheus ship was modern, but the art direction was fantastic and the sets f**king real. It was refreshing while not betraying the spirit of the saga. The only useless thing is hologram.

    Fassbender is very excited by this new project! as a kid!

    dafuq? That was the best part of the movie, lol! In 3D it looked spectacular!
    http://www.masterimage3d.com/system/images/BAhbB1sHOgZmSSIpMjAxMi8wNy8wOC8xMl8zN180NF82NV9zdGFybWFwXzEuanBnBjoGRVRbCDoGcDoKdGh1bWJJIgo2NjB4PgY7BkY/starmap-1.jpg
  3. Perfect-Organism
    What process? Of using black goo?

    Yeah. It is a process. It certainly didn't do Fifield Rocklover any favors, but Fassy might just be able to endure it, because, well, he's an android, and doesn't have a soul; perhaps the latter element, thought slightly tongue-in-cheek, could mean he's unable to be corrupted like reprobate men are, symbolically-speaking.
    I think its an interesting thing to explore - the black goo's affects on an android - i just think it needs to be part of something larger and based ok the images leaked today, if it happens it would be part of somethjng larger.

    Well, in some of the Rage War novels, you have Alien organic devices modifying entire ships, so who knows what the goo is capable of?
  4. CainsSon
    What process? Of using black goo?

    Yeah. It is a process. It certainly didn't do Fifield Rocklover any favors, but Fassy might just be able to endure it, because, well, he's an android, and doesn't have a soul; perhaps the latter element, thought slightly tongue-in-cheek, could mean he's unable to be corrupted like reprobate men are, symbolically-speaking.
    I think its an interesting thing to explore - the black goo's affects on an android - i just think it needs to be part of something larger and based ok the images leaked today, if it happens it would be part of somethjng larger.
  5. Corporal Hicks
    I was going to say that we don't know if the goo would have any effect on David as Fire and Stone comics consider it some sort of genetic accelerant, in which case it wouldn't have any effect on David but then I remembered Ridley has no obligation to staying with that. Though, considering the comics had to be reworked because of what they were doing with Prometheus 2 would mean that they might have a decent inkling of Scott's intent so perhaps that will be consistent.

    Regardless, I really can't wait to see just what design they come up with for David's new body. I really hope it's a really visually piece of Engineer engineering.
  6. Stolen
    Ok the Prometheus ship was modern, but the art direction was fantastic and the sets f**king real. It was refreshing while not betraying the spirit of the saga. The only useless thing is hologram.

    Fassbender is very excited by this new project! as a kid!
  7. Perfect-Organism
    It was already more than 2 years old by the time we see it.

    But my issue isn't about it looking like a new ship. It's about it looking like a movie set.

    Well, two years old with nobody on it active other than a robot who doesn't need to even go to the bathroom theoretically should result in the ship looking exactly as it did when it took off.  I don't understand how you think the ship would have weathered at all in 2 years time when everyone on it was sleeping.
  8. Enoch
    I like Kubrick's 2001 Odyssey and movies with intriguing themes. I think that movie like Covenant could have all the necessery atmosheres and frightening monsters, but at the same time it could also tell a bigger story. Bigger story does not need to include some bombastic actions and epic answers, it simply needs to imply that there is even more to Xeno than perfect organism and  bioweapon... What? I have trillions ideas ;D I hope those three writers wrote something new and original!!!  I dont expect biology/ archaeology  essay, whats the point of that? :laugh: Ridley already promised that all the references he intend to make in Covenant will not be direct at all...Subtle yet recognizable to those who like depth. (his words!).


    David as human creation could play great part in this story. David is not evil at all, and fact that he cant be evil or good is
    great theme to explore. He could serve as a contrast to Xeno creature!!! 
  9. Le Celticant
    I didn't mind Prometheus design at all, even though I was very attached to the original retro look.
    What worries me with each Ridley Scott film is the story.

    He has strong visual, both in mis en scène and artistic design.
    Always had top noch VFX & SFX for all his film I think.

    But the story of most of his recent films are so full of void, I think he never managed to get something out after American Gangster, which I hate to say because the doode made Blade Runner, Alien, Gladiator, Kingdhom of Heaven and American Gangster which are films I love.
    I can't blame him though, he was always one of this director who always tried something new, which is something I love about him. He just needs a good script and the way things are being made and windowed by major today probably makes it impossible for him to get above average.

    I think it was an error for him to come back to the Alien universe.
    Prometheus should have been as far away as possible from it.
    I would rather see a new directors (I don't like Neil Blomdkamp but I think he's necessary in restarting the old machine) so after Fox has chased the money they could give it to more independent filmakers who don't have an appétit for huge epic drama / action thing.

    There are many smart ways to implement Aliens in the verse without having to tell all the big picture about space jockey / weyland and all that stuff that just dismiss everything in the plot because they take so much space for so little things.
    I think Alien Isolation could have been a perfect script.
    It's short and it focuses on the atmosphere and the tension rather than the big themes and the mysteries (which frankly, fans care for but never made it into a good film, just see AVP, AVP-R and Prometheus where they tried to spend time on telling what the creatures are rather than telling the story itself).
    You get answers relative to the story but not all the ultimate answer. I can't see the first alien movie with 2 hours of exploration in the derelict learning everything + two hours studying the creature. It makes no sense, it's an horror movie, not an archaeology / biology essay with some biblical paraphrase (I think Fincher managed that last one better, it's only good when it's subtle, whatever it is, sexuality, religious references, biology, historical facts/beliefs).
  10. Perfect-Organism
    This is very curious.  I wonder if it means we will see old tech like in Alien or just worn-out tech.  I get the impression that this will not be an advanced scientific expedition who go to the planet on purpose, but rather a bunch of space truckers who accidentally find it.
  11. CainsSon
    It never bothered me really for the reasons already mentioned, being Weylands ship and all. I actually don't mind them updating the tech of this universe as long as it still looks run down and grungy.

    Agreed. Makes perfect sense. What would have ticked me off, is if this Colony-ship wasn't somewhere in between. So this is good news. Makes me think Scott may be more aware than people were unforgiving, after Prometheus.

    I think it will be interesting to see the mythology surrounding colonizing explored in the series, more than before.

    I'm wondering, with the explosion of the ship on shore that we already know about, if this film won't somehow revolve around them being marooned and unable to leave the planet. Or if the bulk of it doesn't occur while they are trying to repair the ship. Kind of like in Alien when they are just trying to get off LV426.
    or-

    In colonizing Mars, we talk a lot about the crew making a one way trip. Like - they only have what they need to get there but not to leave. That could be an interesting angle to play up as well.

    David also says he is different. It made me wonder whether he will be wearing one of those Engineer bio-suits.
  12. The Eighth Passenger
    "Fassbender is in Sydney, where he's filming Ridley Scott's Alien: Covenant, the sci-fi sequel to Prometheus. He's a big wrap for Scott's huge physical sets, which he describes as mixing cutting-edge NASA-like technology with "an old-school element where things look battered, like the original Star Wars..."

    Strange that he would say, "like the original Star Wars" when he could just have said "like the original Alien". But I suppose it comes down to the same thing really.

    The weathering on the Nostromo was really amazing. The torn and worn seats on the bridge, the scratch and scuff marks on the suits, the worn clothing etc. It gave it a real-world believability that Prometheus' pristine sets often lacked. There were actually times in Prometheus when it felt that you were really just looking at a newly constructed movie set.

    So good to hear that grunge is back.
  13. 426Buddy
    It never bothered me really for the reasons already mentioned, being Weylands ship and all. I actually don't mind them updating the tech of this universe as long as it still looks run down and grungy.
  14. Corporal Hicks
    The reason that is always bandied around about the difference in design is that the Prometheus was a state of the line research vessel. It also turned out to have the CEO of the company on board so I can buy into the general aesthetic difference. It was one of the things that people thought made it stand out - and not in a good way - from Alien.
  15. Whiskeybrewer
    Least the are bringing the design aspect closer to the original Alien. Maybe it all depends on the type of ship and the reason Prometheous was so Shiny is because of the people it had on board. Weyalnd Yutani dont care about Dumbass colonists lol
  16. Enoch
    So Covenant already have four pluses!

    + Fine cast!
    + Harry Gregson Williams as composer
    + Good design choose
    + Xeno and all the monsters!
    ?+ Locations and excellent sets (probably)
    ?+ David!!!

    The big mystery is of course story and screenplay! Three writers, and three is a lucky number! ;D
  17. Corporal Hicks
    Fassbender talked a little more about the set aesthetic in an interview with Aussie paper Herald Sun. Early in the interview he says:

    "Fassbender is in Sydney, where he's filming Ridley Scott's Alien: Covenant, the sci-fi sequel to Prometheus. He's a big wrap for Scott's huge physical sets, which he describes as mixing cutting-edge NASA-like technology with "an old-school element where things look battered, like the original Star Wars..."

    I love the sound of that. No more state-of-the-art research ship like the Prometheus but the look of something that was once state of the art but has been given some use and abuse. I'm sure that will make a lot of fans happy.

    He also spoke a teeny bit about David: "And he loves playing the creepy AI synthetic, David. "He is creepy," he grins, like that's a good thing. "And he's back in a whole new way..."

    He also mentions that Ridley Scott hadn't been able to decide between filming in Australia or Canada but Fassbender had insisted on Australia. I'll post up some pictures in a second.

    http://img.photobucket.com/albums/v130/Corpral_Hicks/13236169_10154177673451499_969817197_n.jpg
    http://img.photobucket.com/albums/v130/Corpral_Hicks/13224247_10154177687291499_1104940703_o.jpg
    http://img.photobucket.com/albums/v130/Corpral_Hicks/13231146_10154177675466499_774478700_n.jpg
  18. Corporal Hicks
    Keep in mind that a game is a different medium/media than a film. Since it's more personal and interactive than a film it's easier to build tension.

    While Alien: Isolation was incredibly tense, I'm not sure I'd call it scary. You knew what was hunting you, you knew what it looked like and you knew what got it's attention. Real fear is best generated by the unknown and what your imagination does with it.

    I thought it was absolutely terrifying. I think there's more to it than just the medium though - there's the presentation which stretches across medium. The visuals, the music, the use of audio. It all worked together to create an immense atmosphere. I really don't think Isolations success is based just on being a game - it helped, definitely, but I don't think that precludes it not being able to be scary again on screen.
  19. CainsSon
    Keep in mind that a game is a different medium/media than a film. Since it's more personal and interactive than a film it's easier to build tension.

    While Alien: Isolation was incredibly tense, I'm not sure I'd call it scary. You knew what was hunting you, you knew what it looked like and you knew what got it's attention. Real fear is best generated by the unknown and what your imagination does with it.

    I agree with the unknown, but an Alien in a vent is scary.



    It's in the dark, you can't see it, but you know it's there, and it's coming straight for you. :)

    This 'In the vents" made me think of the way the scares in alien and aliens were very much about the use of the sets in the story. In Alien, you're constantly on edge, because you don't know what it looks like, or where it is, and the Alien has tricks up its sleeve.
    In Aliens the same goes. First you're in this Hive and the audience is on edge thinking what's this place...? Then they cant use their weapons, the whole colony is cocooned there, then they come out of the walls, then they are trying to escape. It keeps throwing new information at you in an unnerving way AND making use of the space/sets. Then AND MOST IMPORTANTLY when they hold up in the Med labs/compound, the audience is told: We are sealing these access tunnels, then we are using sentry guns and etc... You are always aware, in the audience, of the surroundings and what steps are being taken, and wondering where they will come from etc.
    The motion-trackers help too.
    Even the part in the med lab where the facehuggers attack. Its a great use of the set. They can't break the glass, BUrke shuts off the monitors, the gun is outside on the table - its such a great detail because it's not just missing, its right there to be seen - they set off the sprinklers... All about the set.
    Overall, the use of the space is important. You need great set-pieces. Think about the first time you heard Ripley say "That can't be that's inside the room!" - All of that works because of the information we are given about the compound. In Alien 3 and A:R there is no real use of space. The only part that worked in that scene was the underwater scene because the set and events combined to surprise us. Especially when the exit was covered in that secreted resin. A nice set-piece. In Alien 3 the only decent set-piece was the Bait and chase at the end.
    The problem with A3 and AR is the set pieces weren't so great. Prometheus had a few, but they seemed disconnected from each other.
  20. NickisSmart
    Keep in mind that a game is a different medium/media than a film. Since it's more personal and interactive than a film it's easier to build tension.

    While Alien: Isolation was incredibly tense, I'm not sure I'd call it scary. You knew what was hunting you, you knew what it looked like and you knew what got it's attention. Real fear is best generated by the unknown and what your imagination does with it.

    I agree with the unknown, but an Alien in a vent is scary.



    It's in the dark, you can't see it, but you know it's there, and it's coming straight for you. :)
  21. BringbackJonesy!
    I reckon a BIG part of creating a 'scary' vibe to the 'ALIEN: COVENANT proceedings will be the music accompanying the images.  While there were some nicely moody cues in PROMETHEUS at certain times, the raw, snarly ALIEN score remains a huge part of the reason why certain scenes ramped up the tension.  Hopefully, some of ALIEN's dread-laden atmosphere can be reached once again by Ridley and his composer.

    (By the way, going back to that 'space pirates'/'rathtar' scene from THE FORCE AWAKENS - I dislike it too in it's full existing form, but since I'm re-editing the movie for myself, I quite like the scene now in a far shortened, edited version - the corridor sets certainly wouldn't look out of place in an 'ALIEN' movie I thought)    ;D
  22. Enoch
    Keep in mind that a game is a different medium/media than a film. Since it's more personal and interactive than a film it's easier to build tension.

    While Alien: Isolation was incredibly tense, I'm not sure I'd call it scary. You knew what was hunting you, you knew what it looked like and you knew what got it's attention. Real fear is best generated by the unknown and what your imagination does with it.

    True. :)
  23. The Eighth Passenger
    Keep in mind that a game is a different medium/media than a film. Since it's more personal and interactive than a film it's easier to build tension.

    While Alien: Isolation was incredibly tense, I'm not sure I'd call it scary. You knew what was hunting you, you knew what it looked like and you knew what got it's attention. Real fear is best generated by the unknown and what your imagination does with it.



     
  24. Corporal Hicks
    Well its difficult to make Xeno scary again. I hope they found a modus to do it. In my opinion, the only way to do it is to give Xeno a much larger context and purpose. We need something sinister and some new and original scary scenes.  ;)

    Is it? I thought it was scary as hell in Alien: Isolation.

    Alien: Isolation proved it could be scary again. One of the things that led to my fascination with the series was just how much Aliens affected me. I had horrible nightmares for 5 years. Alien: Isolation was a return to that kind of terror. The physical reactions I had playing that game - I was on literal adrenaline comedowns after playing it. It was one of the best Alien experiences I had ever had.

    It certainly proved Ridley wrong when he said the Alien couldn't be scary again. It made Blomkamp sit up and take notice too. I certainly hope Ridley took notice.
  25. 426Buddy
    Stompy was quite scary in isolation, its all about presentation.

    Aside from that it doesn't have to try to be outright scary, just give it some thick dreadful atmosphere. Prometheus was more adventurous and even wonderous in tone for much of its runtime, unlike the trailers which were scarier than the film itself.
  26. Enoch
    Well its difficult to make Xeno scary again. I hope they found a modus to do it. In my opinion, the only way to do it is to give Xeno a much larger context and purpose. We need something sinister and some new and original scary scenes.  ;)
  27. 426Buddy
    Wasnt scary at all and the movie didn't try to be scary or dreadful. I don't know why Ridley kept saying that. That and the trailer prepared me for a whole different movie that's for sure.

    Really hope this one is different in that regard.
  28. Enoch
    Well, he mentioned the sets and sets were great (In Prometheus), now he spoke about the story and the horror element, saying: “There’s a lot going on (so there is some thriller/horror/mystery/adventure story), I think it is going to be super scary.” Following that logic, it's easy to assume that they understood the vital importance of story and narrative. F**k the sets when you don't have a good story, even a good actor can't patch that huge oversight. So huge-mega great story + fine sets and good actors = terrific movie that could become a true successor of original Alien.
  29. T Dog
    I wouldn't put too much stock in what Fassbender says. He tends to just be the professional and just find the good in things and not mention anything remotely negative. I remember in the run up to Prometheus he was just like "yeah......the sets are good......"
  30. Corporal Hicks
    ;D

    Spoiler (click to show/hide)

    That was literally all.  :laugh: Thanks for sharing though.
  31. Stolen
     ;D

    Spoiler (click to show/hide)
  32. Corporal Hicks
    http://www.dailytelegraph.com.au/entertainment/sydney-confidential/michael-fassbender-really-fitting-in-to-the-australian-way-of-life/news-story/cda799c25d6676d217f81a54c10a6f8a

    Quote
    Fassbender wouldn’t though divulge too much about the plot of the much anticipated film.

    “I’m really excited about this one I have to say,” he said. “There’s a lot going on, I think it is going to be super scary.”

    Take my money now!!!

    Can't access the article. Could you post the whole thing?

    And that's really great to hear. I hadn't really considered returning to the horror genre but if Ridders is going back down that road and makes it work on the big screen like it worked in Isolation and the original Alien, I'm all for it!
« Newer Comments 12 Older Comments »
Facebook Twitter Instagram Steam RSS Feed