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AvPGalaxy Aliens vs Predator Retrospective Podcast

With this February seeing the 5th anniversary of Rebellion’s Aliens vs Predator (2010), we decided to take some time to play the game after all this time. Episode #23 of the AvPGalaxy Podcast sees administrator Corporal Hicks and global moderators Dachande and RidgeTop joined by community guest Shevvie as we discuss our thoughts on the game after 5 years.

Our next episode will see quite a few members of the AvPGalaxy staff discussing the latest announcements regarding Neill Blomkamp’s upcoming Alien film. Do you have any particular points you’d like us to discuss in the next episode or any thoughts on this podcast and Rebellion’s Aliens vs Predator? Let us know down below!



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Comments: 10
  1. Corporal Hicks
    To be perfectly fair, there's going to be 5 - 6 potentially - members of staff involved. I'd be surprised if no-one was interested in the retcon. And to be honest, despite my dislike of the idea, I will still discuss it as openly and fairly as possible. I always look at both sides.
  2. Russ
    For the Alien 5 podcast, I hope you will invite someone from Team Retcon, Team 8 and Team Reboot so the discussion is balanced. (I don't mean me, by the way, I'm not a glory hound and I'm incoherent most of the time).
  3. Corporal Hicks
    Quote from: PRJ since1990 on Feb 24, 2015, 07:49:25 PM
    Great podcast! First one I've ever listened to tbh. Never thought anything of them but I've changed my mind!

    Feel free to go back and have a listen of some of the older ones! Glad to hear you enjoyed it though. :)


    QuoteSome great points and discussions. I would very much like to see either Monolith or Rebellion take a crack at next-gen console AvP action. I think there's plenty of working space for both creativity in story telling and exciting gameplay for all 3 species.

    Completely agree. Either would be great. 

    QuoteWhat I wouldn't mind humoring would be a 3rd person AvP action game. Similar to the way the Aliens played in ACM but with that Gears of War/Mass Effect cover-shooter feel. Marines could actually dodge attacks, Alien players could scale the environment in less-disorientating way and Predator players could still utilize the targeted-jumping scheme that AvP 2010 had.

    To me, Predator is the franchise who wants the 3rd person. I really want to see that GTA-style open world that Concrete Jungle was supposed to be.
  4. PRJ since1990
    Great podcast! First one I've ever listened to tbh. Never thought anything of them but I've changed my mind! Some great points and discussions. I would very much like to see either Monolith or Rebellion take a crack at next-gen console AvP action. I think there's plenty of working space for both creativity in story telling and exciting gameplay for all 3 species.

    What I wouldn't mind humoring would be a 3rd person AvP action game. Similar to the way the Aliens played in ACM but with that Gears of War/Mass Effect cover-shooter feel. Marines could actually dodge attacks, Alien players could scale the environment in less-disorientating way and Predator players could still utilize the targeted-jumping scheme that AvP 2010 had. 
  5. Corporal Hicks
    Quote from: Darkness on Feb 21, 2015, 03:00:10 PM
    I actually prefer the interconnected storylines in AvP. It wasn't that great in 2010 but I thought AvP2 worked really well.

    Slightly confused here.  :-\

    Thanks for the suggestions for the next podcast. All duly noted.  :)

    QuotePeople always talk of AVP2 being really good. I never played that though. I was going to get it at one point but I thought that the graphics would seem a bit off putting now.

    The graphics were cell shaded. They've dated by now but it's still a great game.

    QuoteI think Royal Jelly flashbacks would have been silly.

    Doesn't have to be via Royal Jelly. It's just the notion that the Aliens have genetic memory could have allowed for them to do something more fun with the collectibles.

    QuoteWhat's wrong with Stealth kills? That's realistic. If you're behind someone you're not going to just hit them and start a fight.

    There's nothing inherently wrong with them. It's just when players will purposefully try to get around the back of you when fighting head on to get that auto kill. It's an annoying and cheap way of playing.
  6. Doggo33
    5 years. Wow. This is definitely my most played game. I love it.


    I played the Alien campaign first (I got stuck on Jungle for a while).
    Then I played the Predator campaign.
    Then I started the Marine, on Normal, as I had on the last 2 campaign's, but couldn't do it so I had to switch to Easy (bearing in mind this was about 2 months after I got a ps3). The second level is easily the hardest (Refinery).
    I played Multiplayer a bit but thought it was a bit boring so didn't really bother. I got back to it at Christmas though (or a bit before), thinking I'd try it out again, and got really into it. I made loads of ps3 friends and became amazing (ya know. not to be arrogant but I was ;)). So I bought the DLC too. Then the network went down, as the Playstation Network was hacked. And loads of people didn't start playing again after it came back up. So that was a bit sad. I played for a bit, then I kind of drowned out. But I got back to it that Christmas(ish), or at least, sometime later, and got really good again (though possibly not as good).
    Then I became Completionist obsessed and completed the campaign's on Nightmare and bought the collectibles. And I still play it every now and then.

    ^ I just wanted to share my AVP story.

    I didn't really think about creepiness when playing it, and how effective it was at being scary. I really care more about the story in general and just playing as the Alien or Predator (I'm not as interested as being the Marine; although I really like some bits, such as the club in the first level).

    I didn't really mind the lack of maps in the game. I didn't even think about it. There were about 6, which was suitable enough for me., considering their size.
    Gotta love that dialogue. I don't think it's annoying.

    People always talk of AVP2 being really good. I never played that though. I was going to get it at one point but I thought that the graphics would seem a bit off putting now.

    I'm fine with the collectibles.
    I think Royal Jelly flashbacks would have been silly.

    The Alien is initially complicated to control. Everyone thinks that, I think.

    Initially I liked Aliens the most, but on Multiplayer, I much prefer Predators. I find playing as Marine's somewhat boring (just because, it's an avp game. I'd rather take the chance to play as a creature), although it is very satisfying to kill Aliens and Predators as a Marine.

    I don't have any problem with the meeleeing (if that's a word). I didn't understand the technique at first (I'm not sure why), but you learn how. I don't think it is that glitchy either.

    What's wrong with Stealth kills? That's realistic. If you're behind someone you're not going to just hit them and start a fight.

    I think the Survivor maps could have been more interactive. C-Block had a door opening after Wave 3 but more could have been done; particularly on that map. The respawning each round, providing someone survives is a good idea too.
    That's probably the only thing I would change about the game.

    Another reason I didn't mind being in the same areas is that you were often in different parts of the same area (going through different rooms), and the places you did go through that were the same I only recognised as being the same after a few playthroughs, as you're seeing it in a different condition/from a different perspective.

    I think they could repeat the game pretty much, in terms of visions and movement of characters, but create a new story, a sequel to the story possibly, and I'll really like it.

    I bought the 'Aliens: Colonial Marines' Collector's Edition for about £25, which I think is worth it. I thought it would be far worse than it is, witht he amount of criticism it was getting. It's fine really as a game. It has glitches, and there is definitely something wrong with the fact that the demo footage was so different ot the final product. But overall I liked it.

    I think PS3's multiplayer is still alright (in terms of number of people online), or at least it was in December (I think was the last time I played it).

    Oh and a final point that wasn't brougt up - The music to the game is great, I think.
  7. Engineer
    Does the inclusion of hicks in blomkamp's concept art hint towards A:CM having a prominent role in the film's storyline? whether blomkamp is trying to rectify the mistakes of A:CM or just continue with the story we have thus far?
  8. marrerom
    With regards to your podcast on Neill Blomkamp's upcoming Alien film you could discuss the collaboration between him, Weaver, and Ridley Scott in terms of getting this film off the ground.  Also discuss the revitalization these franchises are seeing and how unexpected that is after AvPR's release. After the AvP films I was afraid fox didn't care anymore about these franchises but since then we've gotten Predators & Prometheus and now Predator 4 by Shane black, Prometheus 2 by Scott, and Alien 5 by Blomkamp.  Its pretty amazing.  Now all we need is AvP3 by James cameron  :P

    Another good topic would be ADI's effort to get in front of this project and all the great images they're putting out there based on the concept art.  oh yeah, and discuss the concept art. You guys could discuss the implication of those images how they give clues as to the direction Blomkamps film will take.
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