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Safe Haven: New Alien Isolation DLC Released

Today sees the release of Creative Assembly’s third piece of Alien Isolation DLC expansion pack, Safe Heaven. Safe Haven comes with new challenge modes well as new maps, in the form of Salvage and Marathon mode:

“‘Safe Haven’ will allow you to play as new character Hughes, Sevastopol’s Station’s Communications Manager.

Trapped in a safe room and desperate to escape, Hughes’ only chance is to take on ten tasks given at the communications terminal in the lower decks of the station.

Every task is one step closer to escape but will require the utmost stealth and skill as Hughes confronts the station’s life-threatening challenges – a crumbling environment and the toughest foes – as he works to restore communications and get away.

In ‘Safe Haven’, be ready to experience a different side to Survivor Mode. With a far larger challenge map and only one life to survive with, each level will test your skills with new objectives, a different enemy type and the risk that one wrong move will be your last.

Completing each challenge will unlock rewards and points, with new items to collect and craft. Gather enough points and you’ll be able to trade them in for a chance to save and bank your progress.

Should you fail at any point, you’ll be taken back to your last saved challenge but it comes at the cost of your final score and the place on our leader boards.”

GameSpot recently sat down with the new pack and shared their thoughts in an article yesterday: “In Salvage, players are plunked down into a large map–larger than the typical areas we’ve seen in so far in Alien: Isolation–and force them to complete mission after mission within a two-hour time limit under increasingly challenging circumstances. Players will begin each mission in a safe room, a section aboard the Sevastopol station in which the roaming xenomorph can’t harm you. Missions will range from setting out to operate machinery aboard the station or collecting materials from a hard-to-reach area.”

“It keeps you coming back for more, in the worst, best, and cruelest way. And Marathon mode piggybacks on this, creating another challenge with the potential to be an endless affair–or an endless nightmare. In Marathon mode, you play all of your existing modes and maps in one straight sequence, attempting to survive them all in one go. This is truly punishing, but an interesting way to test your mettle against the xenomorph.”

Safe Haven is available to buy now.



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Comments: 28
  1. Corporal Hicks
    Quote from: Jman on Jan 19, 2015, 10:23:47 AM
    Of course, in Aliens:CM, it is explained that removing the embryo will automatically kill the host, so would have to find a way around that issue.

    It can just ignore that. That's the only time that is ever mentioned and flies directly in the face of Resurrection.

    Quote
    It would be an interesting twist for the player to have the Alien actually defending him/her from human and cyborg hostiles, because the adult xeno(s) sense that the player is carrying an alien unborn. Maybe carrying a queen.

    Quote from: Jman on Jan 19, 2015, 10:26:43 AM
    **Sort of like the way the runner xeno behaved in Alien 3, because it refused to kill the infected Ripley and even attempted to protect her from potential harm.

    I kind of like this idea. In Isolation after
    Spoiler
    you get cocooned and break out, I had expected you to be infected and the Alien not to attack you.
    [close]

    It'd certainly be an interesting scenario. I'd expect it to try and grab you and take you back to the hive though, so you still have to try and avoid it.

    I finally got to sit down with this for a little bit on Friday night. I love the idea of the marathon style objectives. I only managed to do 2 because the game was being brutal to me. The Alien just would not leave me alone.
  2. Jman
    **Sort of like the way the runner xeno behaved in Alien 3, because it refused to kill the infected Ripley and even attempted to protect her from potential harm.
  3. Jman
    It would be interesting to see a dlc with a similar premise, like for instance the player would start out cocooned in an alien hive, already infected with an alien embryo. They manage to break free, and have to make their way to an automatic surgical unit like the one shown in Prometheus to try to get the embryo removed. Maybe have an hour or two time limit also. If they do not make it in time, the alien chestburster is born and they die, naturally. 
    Of course, in Aliens:CM, it is explained that removing the embryo will automatically kill the host, so would have to find a way around that issue.
    It would be an interesting twist for the player to have the Alien actually defending him/her from human and cyborg hostiles, because the adult xeno(s) sense that the player is carrying an alien unborn. Maybe carrying a queen.
  4. predxeno
    Yeah, I actually like this survivor pack add-on; players get to choose which challenges they want to partake so I no longer have to feel like a loser for not completing optional challenges anymore (I have no idea how to find them and the game is too terrifying for me to want to spend a lot of time on it).
  5. Corporal Hicks
    Quote from: newbeing on Jan 15, 2015, 02:15:47 AM
    The environments also felt a little less recycled this time around, but I do hope that we get more interesting environments like
    Spoiler
    the hive and derelict
    [close]
    I understand wanting to kind of keep within the boundaries of the main story, but it without a plot for each survival pack it seems pointless to hold it to such a constraint.

    I completely agree. I really hope to see them included in some capacity. Even with the tenuous story links they could still manage a
    Spoiler
    hive based
    [close]
    level. I would like to see them be slightly more adventurous with the environments.
  6. newbeing
    Played and finished the 10 missions. First go I got to say it's pretty good. Granted the total lack of any sort of plot is still very disappointing, but I much preferred this DLC over the previous Survival modes/maps. It felt like the main campaign condensed into 10 very short missions. Glad that they threw in the humans with the other threats finally.

    The environments also felt a little less recycled this time around, but I do hope that we get more interesting environments like
    Spoiler
    the hive and derelict
    [close]
    I understand wanting to kind of keep within the boundaries of the main story, but it without a plot for each survival pack it seems pointless to hold it to such a constraint.
  7. robbritton
    This is the first of the Survivor packs I'm actually enjoying, as the quiet moments and the variety of enemies are making it a much more interesting experience. The dearth of story remains a shame, but there we are. Did manage to forget I was playing survivor and switched off the xbox after a save like an absolute plum, so my one bit of advice is don't do that. Back to the start it is...
  8. Crazy Rich
    I doubt it'll last forever seeing as it's only the first day it's been out but I'm happy to announce that I've not only completed Safe Haven (Salvage), but on the Xbox One leaderboard I (so far) have both the #1 best time (00:47:56:39) and the #1 best score (51930).  ;D
  9. gabgrave
    In steam, you need to right click the game and open the view downloadable content option. It will show the add on as not installed, with the check box ticked. Untick and retick the check box to get it to start the download.

    Played it for the first four missions before I got CHOMPed... For each mission, you pretty much select between two large maps which are on either side of the safe room, with different rewards per mission and per map. There is a safe point that unlocks at 2500points, but costs you that 2500points if you reload it after dying, reducing your overall score. The mission objectives range from a basic starting of a generator with the Alien appearing only after you start it, to finding several items. As you go along the missions, the Alien gets more aggressive, as per the behavior changes in difficulty levels. Overall its pretty fun to play, since you are more or less exploring the whole map and trying to find different items in each area while avoiding the Alien and Joes, while trying to get back to the safe zone each time you complete an objective. Think Newt and getting supplies.
  10. Corporal Hicks
    Release is upon us!

    http://alienisolation.com/news/2015/01/13/a-third-add-on-pack-a-new-challenge-mode

    https://www.youtube.com/watch?v=ZT0ok2pLbFQ&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DZT0ok2pLbFQ&has_verified=1

    "'Safe Haven' will allow you to play as new character Hughes, Sevastopol's Station's Communications Manager.

    Trapped in a safe room and desperate to escape, Hughes' only chance is to take on ten tasks given at the communications terminal in the lower decks of the station.

    Every task is one step closer to escape but will require the utmost stealth and skill as Hughes confronts the station's life-threatening challenges – a crumbling environment and the toughest foes - as he works to restore communications and get away.

    In 'Safe Haven', be ready to experience a different side to Survivor Mode. With a far larger challenge map and only one life to survive with, each level will test your skills with new objectives, a different enemy type and the risk that one wrong move will be your last.

    Completing each challenge will unlock rewards and points, with new items to collect and craft. Gather enough points and you'll be able to trade them in for a chance to save and bank your progress.

    Should you fail at any point, you'll be taken back to your last saved challenge but it comes at the cost of your final score and the place on our leader boards.

    Will you favour safety over the highest score? How will you survive? Get a taster of what's waiting for you in our trailer:"

    The official page doesn't reference the Marathon mode GameSpot mentions.


    They've confirmed on Facebook that Marathon mode is also included.
  11. newbeing
    This actually sounds pretty cool. Like that it's a large open area with survivors. Always felt like they really added a lot to the dynamic.

    Edit: rereading the article I can't really tell if it's much different from the other survival modes.
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