I have just uploaded the 19th episode of the AvP Galaxy podcast. This episode sees myself (Corporal Hicks) and fellow staffer RidgeTop joined by community guest star Shevvie as we discuss the recently released Alien Isolation. Beware there are spoilers so if you haven’t finished the game it maybe wise to avoid this one. However, we do give spoiler warnings so you can give it a go.
To listen to previous episodes of our podcasts, please be sure to check out the Podcast section of the website. And if you haven’t read my review of Alien Isolation, what are you waiting for?!
Thanks for the kind words.
I got the platinum trophy tonight (first game I've wsnted to 100% since Dead Space), and when watching the credits I saw Mac MacDonald did voice work in it. Another Aliens Alumni!
Profound.
Convenient.
Nope. Because plot.
"Yeah really."
Ok. In front of them and that one in the floor. Please tell me when some came in through the ceiling, literally falling on top of and pinning the Marines down. Or when they were waiting right on the other side of the Ops exit door. Because I don't quite recall them attacking from either of those angles.
Face it - Cameron turned the Alien into a disposable insect. I hold no grudge against the man, I simply wish he hadn't gone that route with the Alien creature.
Because Hicks rumbled them.
Yeah really.
How many humans ultimately survived?
Because that was just one Alien... Aliens was hundreds. So they had to dumb it down to properly express the script's story.
And if it weren't for Ripley driving into the hive with the APC then the Marines would have been massacred in there.
You mean how they got right up in the marines faces in the hive and then again by attacking through the roof and floor from multiple directions in Ops?
Any anyway Ripley survived the first film so why shouldn't a few survive the second?
As shown in James Cameron's portrayal, a big problem with having multiple Aliens is that you have to dumb them down, and that does injustice to the creature's amazing design. If they all had the same hunting skills as the first Alien (which is basically to use stealth and get right in your prey's face so when they see you they have no time to react) and exhibited good team work, there'd be no survivors.
In conclusion, it's not the lack of them being bulletproof that bothers me, but their behavior.
But the rhetorical question still remains: If I can shoot the Alien for infinity with a shotgun in A:I and it not die, why would that suddenly not be the case in the sequel?
The Alien in AI is not bullet proof. You can see the wounds every time you fire at him...but, he doesnt care much about it. Try to fire an elephant with a hand gun from 10 meters (you are gonna have a bad day) and he isnt bullet proof.
Call it, resistance, regeneration, whatever
If it's bullet proof there's no need for acid blood.
I recall Giger himself saying that he saw the creature as bullet proof. I can't remember if I read it somewhere or if it was in a video, but I remember it very clearly because I agreed completely with it and it's changed the way I look at the franchise.
It was never supposed to be bullet proof.
Ridley Scott intended to make something that we don't understand. Being able to kill it makes the Alien less... well,... alien. I applaud James Cameron for trying to go a different direction, and I think the Alien Queen looks cool, buuuut, I'm not a big fan of Aliens. In fact, I think I like Alien 3 better (though I see the movie's flaws). Aliens just dumbed down the Alien too much for me to like. It was so interesting and original and BAM it's shot with a pistol a couple times and it's dead.
He shot at another Alien in the hive - but for all we know it just stumbled back.
Make the ammo severly limited, as it is in the film, and maybe make every Alien death impact the environment in detrimental ways. Perhaps make it dangerous to fire in certain areas. Maybe, as in the film, shooting an Alien within range is likely to severely incapacitate or kill you (Hicks, Drake). Making the Aliens with the Isolation AI would help, especially if they can group together to figure out how to bypass barriers erected by the player. Essentially, have the player constantly painting themselves into a corner.
B firing explosive armor piecing rounds in rapid succession
dun you gun gone in that there tar patch
I can agree with that but I think the character took much more punishment.