The guys over at Eurogamer have published an interesting article testing the performance of Alien Isolation across all platforms to see how they compare with each other. The article goes very in-depth about various graphical issues and framerates but here’s the main points:
- PC is the best platform for Alien Isolation but only just. The graphics are only slightly better on PC than next-gen consoles but it can reach 1080p 60fps on a wider range of configurations.
- PS4 is better than X-Box One due to a more consistent framerate and lack of screen tearing.
- Both next-gen consoles are running at 1080p 30fps though the article claims the PS4 would have easily being able to get to 60fps..
- Cut-scenes – A low framerate and poor performance during cut-scenes is affecting all platforms though the PC is capped at 30fps, the consoles dip in the low 20s. According to the article, it’s caused by the game loading data in the background which causes skipped frames and noticeable judder.
- PS3 & X-Box 360 – Both platforms are running at sub-720p and while the environments are well done, they suffer from jagged edges. Textures, lighting and effects are scaled back on last-gen consoles. The PS3 is the worst-affected having lower-resolution textures and more noticeable jagged edges. Both platforms suffer heavy framerate drops from the 30fps target and screen tearing is an issue. The game does require installation on both consoles as the game streams data from both the disc and the hard drive at the same time.
So there you go. PC, PS4 and X-Box One are generally on par with each other graphically but the PS3 seems to be the worst platform to play the game on. We do have some sort of explanation for the cut-scenes issue that seems to be plaguing everybody and I imagine the next patch will definitely address it.
http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
Oh it definitely is. I can't stand playing the game anymore because of how many times I have to deal with game play and audio lag completely ruining the experience for me. As if that wasn't enough but there's also the occasional floating items in the sky as well as disappearing walls that make me feel like I've been suddenly shot out into space.
Tried playing the game with jankity downsampling on my 1080p display 3840 x 2160. Framerate definitely took a hit, but was still very playable.
Since A:CM was a slightly better game on the PS3, I figured that the same thing would happen again so I was somewhat surprised to hear that the 360 version is actually better than the PS3 version this time.
As for 120 frames, flagship cards made from both companies three years ago can hit that easily, and it's actually quite playable on an 8800, a card that's seven years old, at 30 frames.
It's not as pie in the sky as one might think.
And exactly how many people have 4K displays and graphics cards capable of that performance? Not many, I'd say.
lol, pretty sure even the Ps4 can't play this game at 4K and 120 fps, so "but only just" might be a slight overstatement.
Considering the Ps4 is 50% more powerful than the Xb1 and has almost double the bandwidth from metal to screen, kind of surprised it doesn't run more evenly on the ps4.
If that's the worst of the games problems, I am happy lol. I liked the minor grain. Game lost its dirty, low-fi feel with it off all the way.
Glad to hear that I'm not the only one.
Yep, it is the default setting. I had the exact same reaction when I booted the game up for the first time (PC version). I've now set the grain to a much lower setting (virtually turned off). I don't know what Creative Assembly were thinking with the default setting being so high - it's complete overkill.
Not sure if it is default, but on my Xbox One, the grain was maxed. I was like, "WTF is this crap!" I turned it down to two notches. Makes it look gritty.