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Comments: 29
  1. HuDaFuK
    You never know, there's always the section they cut out to sell back to us later as DLC... :P

    On a serious note, I know it's still early days, but I'm wondering what they'll be doing for DLC. As it's singleplayer-only they can't really swamp us with map backs and character skins... We've already got the two Nostromo-based levels we know about. I wonder if they'll be doing any more stand-alone levels for us to play? Some similar stealthy stuff based on Hadley's Hope pre-Aliens could be pretty damn cool. Playing one of the last survivors or something.
  2. Xenomrph
    All of the ACM logs from that chief engineer who very obviously understands that the whole project was a bad idea were consistently entertaining.

    The one from the scientist who had to kill his own brother was well done, too.

    Also most of the text for the generic Marine dogtags spelling out how they died were pretty entertaining.
  3. Nazrel
    Back story that makes sense would be nice.. but i have little faith in collectables providing fun information

    You never know. Even ACM had a couple that were interesting, like Newt's mum. And a few of the audio logs in the 2010 AVP were pretty cool (mostly the ones that weren't just Marines bitching about how crap their job is).


    There were a few, ACM seeemed to surprisingly good about having some info in their logs, i dont remember too much of it but it has there. id say 1/4 of the logs had relevant backstory that werent just "easter eggs"
  4. Nazrel
    I quite like that we can apparently complete the game both with killing people and without. And I'm also feeling the love for the Rob Cobb icons.

    And yeah, like Hicks said, they never said there'd be no weapons. They just said they'd be f*ck all use against the Alien.

    EDIT: I'm also noticing "Collected 100 archive logs". That's a lotta logs. They better have some interesting info on them.

    Back story that makes sense would be nice.. but i have little faith in collectables providing fun information
  5. HuDaFuK
    I quite like that we can apparently complete the game both with killing people and without. And I'm also feeling the love for the Rob Cobb icons.

    And yeah, like Hicks said, they never said there'd be no weapons. They just said they'd be f*ck all use against the Alien.

    EDIT: I'm also noticing "Collected 100 archive logs". That's a lotta logs. They better have some interesting info on them.
  6. Xenomrph
    But they already confirmed that the Sevastopol is going to be only location in the game.

    Yea, but one can dream can't he?

    The achievement is called Not the First, and to get you have to turn off a beacon, and the first thing that popped to mind was the Derelict's beacon, which the Derelict had been visited before by the crew of the Nostromo.

    But it's probably more likely to be a beacon on the Sevastopol and the title of the achievement is just somehow relevant to a moment in the story.

    Dallas already switched off the beacon in the Alien novelization, script and storyboard but I guess it is still fair game since it wasn't shown in the film.

    Could also be the Nostromo black box beacon.
    Dallas switched it off in the 'Alien' novelization, but according to the 'Aliens' novelization (and perhaps the script, I'm not sure offhand) it was damaged by seismic activity (the same seismic activity that damaged the left "arm" of the Derelict).

    Just throwing some trivia out there. :)
  7. CelticPred97
    "Used the Shotun", "Used the Revolver", "Used the Bolt Gun". So much for no weapons.

    "No Weapons!" has changed to some makeshift items, which could be used as weapons, which has changed to a flamethrower and grenades (as seen on demos), which has now become: just no automatic weapons.
  8. The Eighth Passenger
    But they already confirmed that the Sevastopol is going to be only location in the game.

    Yea, but one can dream can't he?

    The achievement is called Not the First, and to get you have to turn off a beacon, and the first thing that popped to mind was the Derelict's beacon, which the Derelict had been visited before by the crew of the Nostromo.

    But it's probably more likely to be a beacon on the Sevastopol and the title of the achievement is just somehow relevant to a moment in the story.

    Dallas already switched off the beacon in the Alien novelization, script and storyboard but I guess it is still fair game since it wasn't shown in the film.

    Could also be the Nostromo black box beacon.
  9. Crazy Rich
    "Kill 10 humans".

    I thought they said we weren't going to kill anybody directly in the game. Doesn't feel right that Amanda would kill people, you know.

    It's just an achievement, there is also an achievement for not killing any humans the whole game.

    This is a game that will require more than one play through if anyone wants all the achievements. I guess make the first play through the one you feel is ideal. There's always those achievements that don't feel right, in which I miss a bunch of them in my first play through of a game, but then I come back later for achievement hunting assuming I feel like it.

    Alien: Isolation is single player and I'm of course a big Alien fan so I'll more than likely try and 100% the achievements after my first play through.
  10. Randomizer
      Too close to be a coincidence . I bet they put it there as an easter egg .

      EDIT : The icon also was in 007 Agent Under Fire as the loading screen . God it's starting to haunt me everywhere .
  11. Crazy Rich
    But they already confirmed that the Sevastopol is going to be only location in the game.

    Yea, but one can dream can't he?

    The achievement is called Not the First, and to get you have to turn off a beacon, and the first thing that popped to mind was the Derelict's beacon, which the Derelict had been visited before by the crew of the Nostromo.

    But it's probably more likely to be a beacon on the Sevastopol and the title of the achievement is just somehow relevant to a moment in the story.
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