Many previews for Alien: Isolation have been published since a new demo for the game was presented last week at E3. You can find a selection of some of these previews below as well as a 16 min video of their stage demo.
For a larger collection of videos and previews from E3 2014, please visit this thread at the forums.
- Eurogamer – “The thing is, even though you’re carrying guns, you just don’t want to use them. It’s not because the game is screaming at you about it, it’s just that it feels like a bad idea.”
- IGN – “This is something I noticed during my time with Isolation: some AI do have patterns, but they’re extremely slow, likely by design in order to try and force you to exercise a bit of patience.“
- CVG – “What this new E3 demo revealed, much to our distress, is that the alien is not your only enemy. There are others, but they’re not your traditional foe. While the space station appears completely deserted, other humans – former workers, it seems – still remain and are very much alive.”
- Xbox Achievements – ” I crept down dark corridors, hid under furniture and scurried through tunnels, nervously pulling out the motion tracker looking for blips and telltale bleeps. It’s hard to communicate just how scary the game is, even (especially) when everything is calm.”
- PC Gamer – “Isolation makes you realize that every Alien game for the past decade has been a thematic mismatch. Alien isn’t about its marines, its pulse rifle, or its action. It’s about fear, uncertainty, and how a single, fragile human copes with a genetically superior monster-predator.”
- Total Xbox – “If I’m lucky, the creature will see or hear one of the human NPCs who’ve elected to hole up at the other end of the corridor, the ones who are even now patrolling their little territories, muttering to their own private demons. If I’m lucky – and they aren’t – I’ll have a few seconds to run up the corridor, dive into a sideroom and take up residence in a locker, while I plot my next move.”
- Digitalspy – “To make matters worse, the Xenomorph won’t kill the Synthetics. When the two square up, the synthetic will ask it innocent questions as to why it’s on the ship, before turning their attention elsewhere. They will, however, apparently give chase to humans, throwing up even more encounters”