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New Alien: Isolation Game Mode to be Revealed at E3 2014

SEGA has announced today that a new game mode for Alien: Isolation will be revealed at E3 this year. Attendees will be able to go hands-on with the new demo at the international expo from June 10-12, 2014.

“Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Back to the core essence of Ridley Scott’s haunted house in space – you play as Amanda Ripley, daughter of Ellen Ripley, under-powered and under-prepared, fighting overwhelming odds simply to survive.  With the station in lockdown and a vicious creature on the loose, getting around requires cunning tactics and stealth… and a great deal of courage. The Alien is here, in the shadows, in the vents and the walkways and the slightest noise will bring unwanted attention your way, and fast. With a small band of looters scavenging for supplies, that noise may be hard to avoid.  SEGA and Creative Assembly will also be presenting an exciting new game mode, playable for the first time on the show floor.”

alienisolation New Alien: Isolation Game Mode to be Revealed at E3 2014

Be sure to also check out our full list of Creative Assembly’s Alien: Isolation teasers leading up to E3 here.



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  1. Crazy Rich
    I'm not that bothered by the legs, it may not be movie accurate yet in-game it just makes sense, it's a necessary compromise so that the alien can move around without being derpy when it's running around. These "dino legs" as some call them offer a lot more flexibility with what you can do with the alien.
  2. Salt The Fries
    Back in 79 Giger and Ridley had their problems getting the original Alien suit to run without having it look "silly".

    Guys working on Alien Isolation "ran" into this problem again and solved it by giving it digitigrade legs.

    I'm getting more used to them. :P Dont mind them, now.
    The thing is - in the film the creature was rarely shown in a full shot, and even when it was, then it lasted fractions of seconds. So, creators of Alien: Isolation had a bit of a challenge to overcome here as Alien is bound to be shown in its full animated glory.
  3. OpenMaw
    It's been like that since the first time we saw it, they've explained why they made it like that and they're not going to change it with less than four months till release.

    Yeah, I know, and I... I don't care. :) I do not like the changes, and I don't agree with their conclusions regarding the animation of the creature.

    Oh, and, four months? That's about three months more time then it would take to change the legs, and two months more than needed to redo animations.


    Also, it was never an issue in AVP 99 or AVP 2 to get the aliens to animate smooth and run fast with biped legs. Never once had I heard anyone remark on the Aliens in 99 being "goofy" when they tore down a haul and ate a marines face off their face.
  4. Blacklabel
    Back in 79 Giger and Ridley had their problems getting the original Alien suit to run without having it look "silly".

    Guys working on Alien Isolation "ran" into this problem again and solved it by giving it digitigrade legs.

    I'm getting more used to them. :P Dont mind them, now.
  5. SM
    It's a fan-wank moment, but I really do hope they tweak the Alien design and bring it closer to the original creature. Assuming there isn't a narrative reason for it to look distinct. It would just be nice if for a change the creature looked exactly as it did in one of the films, and not be tweaked with those dino-legs.

    It's been like that since the first time we saw it, they've explained why they made it like that and they're not going to change it with less than four months till release.
  6. OpenMaw
    It's a fan-wank moment, but I really do hope they tweak the Alien design and bring it closer to the original creature. Assuming there isn't a narrative reason for it to look distinct. It would just be nice if for a change the creature looked exactly as it did in one of the films, and not be tweaked with those dino-legs.
  7. Adam802
    I personally love the idea of going back to previous areas whenever u want "bioshock 1 style".  Maybe u can find keys to unlock hidden areas that u couldn't access the 1st time. 
  8. newbeing
    Very good interview, and there will be backtracking!
    Yeah, he compared the game's structure to Metroidvania kind of experience.

    Was very excited to hear this. I'm guessing it works more like BioShock 1 where there are areas you can explore, then explore again later. Was also glad to hear that the enemies would spawn randomly with each playthrough. Really hope all of this stuff is true.
  9. OpenMaw
    The skin thing is easy.

    As Ash states, they shed their skin and replace it with "polarized silicon" and it's implied within that very dialogue that it's a response to being in our environment. Though that was just him theorising. It could just as easily be that Aliens harden and develop their more mechanical traits as they grow. As Giger's thought processes went on the design having it almost be like a "suit of armor."
  10. SM
    Quote
    Remember that Vasquez killed an alien at point blank with a pistol though.

    12 shots, about half right in the side of the head.  And it was still thrashing about.  And it crippled her.

    Quote
    I've always thought that the alien, being a bio-mechanical thing, would have a higher concentration of metals in it's composition.

    The skin they shed doesn't appear especially metallic.

    Sometimes bullets bounce off, sometimes they don't.  Too many variables like the type of ammo, range, and where you hit it.
  11. PsyKore
    I'm just hoping the Alien at least reacts to getting shot, even if it's just a little screechy cry noise, like the Alien's version of "Oi watch it, you f**ka!" :P If he doesn't react, just walks through it, it will break the immersion.
  12. PRI. HUDSON

    Revolvers don't fire .45, They fire .22, .357, .38, .44 (and I think .50). There are also revolvers now that can fire 8 rounds at .44 if I am correct.

    Sure - http://www.smith-wesson.com/webapp/wcs/stores/servlet/Product4_750001_750051_786049_-1_757767_757751_757751_ProductDisplayErrorView_Y

    and ever agile Xeno?

    Tbh I never saw the xeno in A:I to be that agile. It moves kinda fast as the xenos in AvP2010 SP. Its nowhere near fast as the xenos in AvP 1 or 2.

    Whoops. Thought revolvers didn't fire .45.
  13. Bio Mech Hunter
    This alien is a meter taller than Giger's Alien...
    I have to interject here. CA increased the Alien's height by 1 to 1.5 feet. Not meter.

    Which was an unnecessary decision, IMO. 8 feet tall is plenty big. I'm 6'6" and that towers over me.
    It's good that they additionally made it taller rather than purposefully minimized it to a puppy dog size in order to shoehorn that QTE struggle in Colonial Marines. Besides, I don't think it violates canon in any way. It is logically possible for Aliens to exhibit different length.
    It sure beats the mindless, human-sized weaklings they've been portrayed as in video games. :D
  14. Salt The Fries
    This alien is a meter taller than Giger's Alien...
    I have to interject here. CA increased the Alien's height by 1 to 1.5 feet. Not meter.

    Which was an unnecessary decision, IMO. 8 feet tall is plenty big. I'm 6'6" and that towers over me.
    It's good that they additionally made it taller rather than purposefully minimized it to a puppy dog size in order to shoehorn that QTE struggle in Colonial Marines. Besides, I don't think it violates canon in any way. It is logically possible for Aliens to exhibit different length.

  15. UDA
    Remember that Vasquez killed an alien at point blank with a pistol though.

    But against that point of the alien being immortal, they are on a space station, I'm sure whatever security firearms they were using were designed to penetrate soft targets, and not anything hardened (such as a ship hull). I've always thought that the alien, being a bio-mechanical thing, would have a higher concentration of metals in it's composition. Even humans requires basic things such as iron in our diet. This is my weak theory... The aliens grow at a very quick rate, but they would prefer to keep victims alive for hosts instead of outright killing them, so they have to get their nutrition somewhere. Nothing grows without taking in something first. So I've always thought that xenomorphs take in part of their environment, and maybe that's an explanation for the acid blood, to break down those metals. So if an alien is on a ship, where there's alot of iron or aluminum or steel, they break down small pieces of metal to feed on (the bio part of their bio-mechanical process directs this). So if I'm even vaguely guessing right, these aliens would have tougher carapaces, which means they're not soft targets, which might mean that a weapon designed to not penetrate the hull of a space station would have a difficult time breaking through their skin. Where as something meant for military grade, such as light armor piercing rounds that were used in Aliens, would make short work of them.

    Maybe that's why the pistol won't kill this Alien in this game.

    Everyone's going to prove me wrong in 3...  2...  1...
  16. WinterActual

    Revolvers don't fire .45, They fire .22, .357, .38, .44 (and I think .50). There are also revolvers now that can fire 8 rounds at .44 if I am correct.

    Sure - http://www.smith-wesson.com/webapp/wcs/stores/servlet/Product4_750001_750051_786049_-1_757767_757751_757751_ProductDisplayErrorView_Y

    and ever agile Xeno?

    Tbh I never saw the xeno in A:I to be that agile. It moves kinda fast as the xenos in AvP2010 SP. Its nowhere near fast as the xenos in AvP 1 or 2.
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