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Comments: 41
  1. Xenoscream
    Quote from: Mr. Clemens on Apr 24, 2014, 11:16:10 PM
    Quote from: Xenoscream on Apr 22, 2014, 08:19:09 PM
    Looks good but nothing we didn't already know, it's like they made a list of 20 sound bites and just keep saying them again and again.

    The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.

    I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.

    Still have high hopes, but they are becoming marred in suspicion.

    I'm not saying you're wrong - I couldn't know that, because I have no insider information.

    However, it's clear these guys are constrained by marketing as regards just how much information they can roll out, and when. Silence doesn't necessarily mean 'every other part of the game sucks'; it could just mean, 'we can't share that information yet'. And considering the game releases in October, I find that easy to believe.

    Sure, it's possible the game might end up being a ten-ton turkey... but I don't think official silence necessarily implies embarrassment or evasiveness. Nobody's forcing anyone to preorder the game today, so I think a little patience is in order.

    Fair points, but they are milking the demo for every drop and aggressively marketing so I think it's fair to ask questions about the rest of the game. I would be a lot more comfortable if they had released the demo and let that speak for itself, hopefully that will happen.
  2. Mr. Clemens
    Quote from: Xenoscream on Apr 22, 2014, 08:19:09 PM
    Looks good but nothing we didn't already know, it's like they made a list of 20 sound bites and just keep saying them again and again.

    The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.

    I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.

    Still have high hopes, but they are becoming marred in suspicion.

    I'm not saying you're wrong - I couldn't know that, because I have no insider information.

    However, it's clear these guys are constrained by marketing as regards just how much information they can roll out, and when. Silence doesn't necessarily mean 'every other part of the game sucks'; it could just mean, 'we can't share that information yet'. And considering the game releases in October, I find that easy to believe.

    Sure, it's possible the game might end up being a ten-ton turkey... but I don't think official silence necessarily implies embarrassment or evasiveness. Nobody's forcing anyone to preorder the game today, so I think a little patience is in order.
  3. The1PerfectOrganism
    Quote from: Xenomrph on Apr 24, 2014, 03:26:57 AM
    Quote from: Erik Lehnsherr on Apr 23, 2014, 12:34:58 PM
    Quote from: Xenomrph on Apr 23, 2014, 10:11:09 AM
    I like how this game manages to nail the "atmosphere" of 'Alien' better than 'Prometheus' did, and Prometheus was literally directed by the same person who made 'Alien'. :P

    Only Prometheus wasn't trying to be "Alien" at all only small visual references.
    No, it was just trying to be an 'Alien' prequel, as in it should have felt like even lower-tech sci-fi than 'Alien' did.

    Yes I know you can handwave it with "the Prometheus is state of the art, the Nostromo is just a freighter" whatever, but on the whole Prometheus didn't particularly feel like it was meant to be set in the same "world" as Alien. Not nearly as much as Isolation is shaping up to be.

    Ah I see, honestly didn't think someone who thinks AVP is canon would care about that kind of stuff.
  4. Xenomrph
    Quote from: Erik Lehnsherr on Apr 23, 2014, 12:34:58 PM
    Quote from: Xenomrph on Apr 23, 2014, 10:11:09 AM
    I like how this game manages to nail the "atmosphere" of 'Alien' better than 'Prometheus' did, and Prometheus was literally directed by the same person who made 'Alien'. :P

    Only Prometheus wasn't trying to be "Alien" at all only small visual references.
    No, it was just trying to be an 'Alien' prequel, as in it should have felt like even lower-tech sci-fi than 'Alien' did.

    Yes I know you can handwave it with "the Prometheus is state of the art, the Nostromo is just a freighter" whatever, but on the whole Prometheus didn't particularly feel like it was meant to be set in the same "world" as Alien. Not nearly as much as Isolation is shaping up to be.
  5. The1PerfectOrganism
    Quote from: Xenomrph on Apr 23, 2014, 10:11:09 AM
    I like how this game manages to nail the "atmosphere" of 'Alien' better than 'Prometheus' did, and Prometheus was literally directed by the same person who made 'Alien'. :P

    Only Prometheus wasn't trying to be "Alien" at all only small visual references.


    Quote from: thecaffeinatedone on Apr 23, 2014, 04:11:00 AM
    Quote from: Erik Lehnsherr on Apr 22, 2014, 03:27:20 AM
    Seriously though Elder Scrolls is overrated tripe.

    That's nice. ::) It's still true that Elder Scrolls has more replay value. 'Overrated' or not. :p It's true that people still play amnesia, but that's due largely in part to the custom map feature.

    Only I never mentioned Amnesia at all, which is also overrated, but not pure tripe.

    The games I did mention however people do play over and over and not because of any "forge" feature.
  6. Xenoscream
    Looks good but nothing we didn't already know, it's like they made a list of 20 sound bites and just keep saying them again and again.

    The real questions fans have I.e. what is the gameplay outside the demo area like, remain unanswered.

    I started out with a huge amount of faith and trust in these guys, and I want to believe, but their refusal to answer the concerns of fans is.., concerning.

    Still have high hopes, but they are becoming marred in suspicion.
  7. thecaffeinatedone
    Quote from: Erik Lehnsherr on Apr 21, 2014, 03:22:43 AM
    Quote from: WinterActual on Apr 20, 2014, 05:17:10 AM
    I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.

    But they do play it for differences in story, not gameplay is what I'm saying.
    That's why say... while TW2 is near enough the exact same gameplay experience every time, people replay it for the different pathways and choices.

    And you can't say Isolation will be the same each time, you don't know yet but even if it is people still replay FEAR and Dead Space despite the only difference in those games being what tools and crafting you use.
    Which A:I is confirmed to have.

    Once in a while maybe, definitely not all the time :p Elder Scrolls on the other hand...
  8. The1PerfectOrganism
    Quote from: WinterActual on Apr 20, 2014, 05:17:10 AM
    I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.

    But they do play it for differences in story, not gameplay is what I'm saying.
    That's why say... while TW2 is near enough the exact same gameplay experience every time, people replay it for the different pathways and choices.

    And you can't say Isolation will be the same each time, you don't know yet but even if it is people still replay FEAR and Dead Space despite the only difference in those games being what tools and crafting you use.
    Which A:I is confirmed to have.
  9. WinterActual
    I never said that people replay RPGs for differences in story. I said that they replay the games for the stuff that alters their GAMEPLAY experience. One time you can run mage but the next you may re roll with warrior, etc. A: Isolation is finish and forget, because your next playthrough will be basically the same, even if you go through different routes, the gameplay will be still exactly the same as the first time.
  10. The1PerfectOrganism
    That's my point though, you can't say it has no replayability when we barely have an idea of what it is.

    And no I disagree with you on that, most people replay RPG's for the differences in story and choice.
    For instance ME3 varies widely in gameplay but people were upset choices didn't.
  11. WinterActual
    Quote from: Erik Lehnsherr on Apr 17, 2014, 04:55:46 PM
    Quote from: thecaffeinatedone on Apr 17, 2014, 02:52:00 PM
    And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

    The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

    These games offer replayability because you can use different char build or companions, not just different dialogs. Things that alter the gameplay. In Isolation your choice will mostly be like between door A and door B. But your gameplay experience will be the same.
  12. thecaffeinatedone
    Quote from: Erik Lehnsherr on Apr 19, 2014, 01:19:32 AM
    They've constantly talked about player pathways and how you deal with people on the station, sounds like it has player choice to me.

    Quoteconstantly....deal with people on the station...

    Wait, when was this exactly? They've mentioned 'other threats' but haven't shown them off.

    Most of this skepticism comes from Colonial Marines. A reasonable assumption to make, given what we were promised last time and what we got. I really, really, really don't want to end up hating this game, and I want to enjoy it. But it could very well all just be eye candy covering bad gameplay.
  13. The1PerfectOrganism
    They've constantly talked about player pathways and how you deal with people on the station, sounds like it has player choice to me.
  14. thecaffeinatedone
    Quote from: Erik Lehnsherr on Apr 18, 2014, 09:08:09 PM
    Quote from: RagingDragon on Apr 18, 2014, 08:53:48 PM
    Quote from: Erik Lehnsherr on Apr 18, 2014, 11:39:57 AM
    Quote from: Erik Lehnsherr on Apr 17, 2014, 04:55:46 PM
    Quote from: thecaffeinatedone on Apr 17, 2014, 02:52:00 PM
    And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

    The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

    Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

    Erik... did you just quote yourself from one page back?

    :laugh:

    Think you're right, though (dragon age, dead space was a great atmospheric game). There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
    Shamelessly because they ignored the relevance of my reply, and yes exactly lol.

    They're not even the same genre. And I'm primarily concerned because they aren't talking about the gameplay at all aside from "The Alien's intelligent...look at how randomly intelligent  it is....yeah...you've gotta hide from it <_<".
  15. The1PerfectOrganism
    Quote from: RagingDragon on Apr 18, 2014, 08:53:48 PM
    Quote from: Erik Lehnsherr on Apr 18, 2014, 11:39:57 AM
    Quote from: Erik Lehnsherr on Apr 17, 2014, 04:55:46 PM
    Quote from: thecaffeinatedone on Apr 17, 2014, 02:52:00 PM
    And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

    The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

    Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

    Erik... did you just quote yourself from one page back?

    :laugh:

    Think you're right, though. There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
    Shamelessly because they ignored the relevance of my reply, and yes exactly lol.
  16. szkoki
    1. cool

    2. im hoping for a hive scene in the game / or something derelict like,anyithing regarding space jocke technology

    3. if these guys can deliver a decent horror game with an authentic atmoshpere with an alien wich is terrifiying wouldnt be cool to get back to the "shooter style" in a sequel like Aliens followed Alien but with still the horror elements heavily in it?
  17. RagingDragon
    Quote from: Erik Lehnsherr on Apr 18, 2014, 11:39:57 AM
    Quote from: Erik Lehnsherr on Apr 17, 2014, 04:55:46 PM
    Quote from: thecaffeinatedone on Apr 17, 2014, 02:52:00 PM
    And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

    The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

    Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.

    Erik... did you just quote yourself from one page back?

    :laugh:

    Think you're right, though. There's no way a game like this could be that linear, unless you have lots of different options within that linear framework.
  18. The1PerfectOrganism
    Quote from: Erik Lehnsherr on Apr 17, 2014, 04:55:46 PM
    Quote from: thecaffeinatedone on Apr 17, 2014, 02:52:00 PM
    And still...no word on core gameplay and how they're not going to keep it from becoming repetitive and boring. Otherwise it'll just be a faithfully pretty turd.

    The same way the Witcher series and Dragon Age have replayability is what I assume, different roads.

    Quoting for relevance, also probably the same reason I still play the original Dead Space to this day.
  19. gabgrave
    Heck, even if it turns out to be an endless game of hide and seek with the Alien, I'd still play the hell outta it. The environment is just that stunning, I want to check out every nook and cranny.
  20. Xenomorphine
    No idea whether the gameplay experience will ultimately be good or not and I still have the same reservations regarding that as before.

    The art department's direction, however, has been atmospherically top notch, so far. It's like the same attention of nostalgic detail as was given to 'Blood Dragon', except from a serious and dark perspective.
  21. The Xenoborg
    Looks nice, sounds authentic enough. I've kept all my expectations and hopes in a tiny tin can. But I'm afraid, the tin can might slightly break open, or it might just explode violently. Hehe :)
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